Innistrad: Crimson Vow

Manaform Hellkite

Manaform Hellkite {2}{R}{R}

Creature - Dragon
Flying
Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
4/4
Related cards: Darigaaz, Shivan Champion • Protean War Engine
Markov Retribution

Markov Retribution {2}{R}

Sorcery
Choose one or both —
• Creatures you control get +1/+0 until end of turn.
• Target Vampire you control deals damage equal to its power to another target creature.
Olivia's Attendants

Olivia's Attendants {4}{R}{R}

Creature - Vampire
Menace
Whenever this creature deals damage, create that many Blood tokens.
{2}{R}: This creature deals 1 damage to any target.
6/6
Pyre Spawn

Pyre Spawn {4}{R}{R}

Creature - Elemental
When this creature dies, it deals 3 damage to any target.
Memories of the Harvesttide tragedy festered until they grew into an incarnate rage that set the world ablaze.
6/4
Reckless Impulse

Reckless Impulse {1}{R}

Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
A stitcher looks at their creation and sees the result of years of study and hours of toil. A devil sees a new plaything.
Rending Flame

Rending Flame {2}{R}

Instant
Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller.
"It is our duty to bring the Blessed Sleep to the dead, even if they resist that gift."
—Grete, Order of Saint Traft
Runebound Wolf

Runebound Wolf {1}{R}

Creature - Wolf
{3}{R}, {T}: This creature deals damage equal to the number of Wolves and Werewolves you control to target opponent.
The wolf's captor hid his fear, but he knew someday the runes would fail, the collar would break, and the wolf would remember his face.
2/2
Sanguine Statuette

Sanguine Statuette {1}{R}

Artifact
When this artifact enters, create a Blood token.
Whenever you sacrifice a Blood token, you may have this artifact become a 3/3 Vampire artifact creature with haste until end of turn.
Stensia Uprising

Stensia Uprising {2}{R}{R}

Enchantment
At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice this enchantment. When you do, it deals 7 damage to any target.
"Vampires have done nothing but take from us. Tonight, we reclaim what's ours!"
Sure Strike

Sure Strike {1}{R}

Instant
Target creature gets +3/+0 and gains first strike until end of turn.
Before the officiant even had a chance to ask if anyone objected to the Voldaren-Markov union, Arlinn made her opinion known.
Vampires' Vengeance

Vampires' Vengeance {2}{R}

Instant
Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token.
Olivia was quick to make an example of any village that refused to pay her blood tithe.
Volatile Arsonist
Dire-Strain Anarchist

Volatile Arsonist {3}{R}{R}

Creature - Human Werewolf
Menace, haste
Whenever this creature attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.
Daybound
4/4
Card has other part: Dire-Strain Anarchist
Dire-Strain Anarchist
Volatile Arsonist

Dire-Strain Anarchist

Creature - Werewolf
(Color indicator: Dire-Strain Anarchist is red)
Menace, haste
Whenever this creature attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.
Nightbound
5/5
Card has other part: Volatile Arsonist
Voldaren Epicure

Voldaren Epicure {R}

Creature - Vampire
When this creature enters, it deals 1 damage to each opponent. Create a Blood token.
"If you're not refining your tastes, what's the point of living forever?"
1/1
Voltaic Visionary
Volt-Charged Berserker

Voltaic Visionary {1}{R}

Creature - Human Wizard
{T}: This creature deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.
When you play a card exiled with this creature, transform this creature.
She spent many years trying to harness chaos.
3/1
Card has other part: Volt-Charged Berserker
Volt-Charged Berserker
Voltaic Visionary

Volt-Charged Berserker

Creature - Human Berserker
(Color indicator: Volt-Charged Berserker is red)
This creature can't block.
She finally realized that chaos was meant to run rampant, as was she.
4/3
Card has other part: Voltaic Visionary
Weary Prisoner
Wrathful Jailbreaker

Weary Prisoner {3}{R}

Creature - Human Werewolf
Defender
Daybound
"Your guard attacked me. He got what was coming to him."
2/6
Card has other part: Wrathful Jailbreaker
Wrathful Jailbreaker
Weary Prisoner

Wrathful Jailbreaker

Creature - Werewolf
(Color indicator: Wrathful Jailbreaker is red)
This creature attacks each combat if able.
Nightbound
"And now I'm coming for you!"
6/6
Card has other part: Weary Prisoner
Apprentice Sharpshooter

Apprentice Sharpshooter {2}{G}

Creature - Human Archer
Reach
Training
Innistrad's best archers are trained by the Quiver of Kessig, an order of cathars who specialize in ranged combat.
1/4
Ascendant Packleader

Ascendant Packleader {G}

Creature - Wolf
This creature enters with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
2/1
Avabruck Caretaker
Hollowhenge Huntmaster

Avabruck Caretaker {4}{G}{G}

Creature - Human Werewolf
Hexproof
At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
Daybound
4/4
Card has other part: Hollowhenge Huntmaster
Hollowhenge Huntmaster
Avabruck Caretaker

Hollowhenge Huntmaster

Creature - Werewolf
(Color indicator: Hollowhenge Huntmaster is green)
Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound
6/6
Card has other part: Avabruck Caretaker
Bramble Armor

Bramble Armor {1}{G}

Artifact - Equipment
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+1.
Equip {4}
Bramble Wurm

Bramble Wurm {6}{G}

Creature - Wurm
Reach, trample
When this creature enters, you gain 5 life.
{2}{G}, Exile this card from your graveyard: You gain 5 life.
7/6
Cartographer's Survey

Cartographer's Survey {3}{G}

Sorcery
Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
She monitors the roads in every province, mapping safe routes through hunting grounds and haunting grounds alike.