Ravnica: City of Guilds

Perilous Forays

Perilous Forays {3}{G}{G}

Enchantment
{1}, Sacrifice a creature: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.
"This is the place? This map has got to be wrong . . . ."
—Svania Trul, wayfinder novice, last words
Primordial Sage

Primordial Sage {4}{G}{G}

Creature - Spirit
Whenever you cast a creature spell, you may draw a card.
For each creature that arrives in its audience, the sage imparts another piece of ancient wisdom for all to hear.
4/5
Recollect

Recollect {2}{G}

Sorcery
Return target card from your graveyard to your hand.
"The bones of the past will tell their tales—if you know how to speak their language."
—Savra
Rolling Spoil

Rolling Spoil {2}{G}{G}

Sorcery
Destroy target land. If {B} was spent to cast this spell, all creatures get -1/-1 until end of turn.
The shadow that fell over the grove was silent yet horribly alive, roiling with millions of tiny minions dedicated to the process of rot.
Root-Kin Ally

Root-Kin Ally {4}{G}{G}

Creature - Elemental Warrior
Convoke
Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.
3/3
Scatter the Seeds

Scatter the Seeds {3}{G}{G}

Instant
Convoke
Create three 1/1 green Saproling creature tokens.
From the seeds of faith, great forests grow.
Scion of the Wild

Scion of the Wild {1}{G}{G}

Creature - Avatar
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
It has a hundred thousand extinctions to avenge.
*/*
Siege Wurm

Siege Wurm {5}{G}{G}

Creature - Wurm
Convoke
Trample
The Rubblefield was once among the wealthiest districts in Ravnica. All it took was a single wurm to reduce it to ruins.
5/5
Stone-Seeder Hierophant

Stone-Seeder Hierophant {2}{G}{G}

Creature - Human Druid
Landfall — Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant.
{T}: Untap target land.
Her touch brings to bare stone what water and sun bring to rich soil.
1/1
Sundering Vitae

Sundering Vitae {2}{G}

Instant
Convoke
Destroy target artifact or enchantment.
Centuries of wind, rain, and roots compressed into an instant of destruction: such is the power of Selesnya.
Transluminant

Transluminant {1}{G}

Creature - Dryad Shaman
{W}, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step.
"Forget yourself. Forget your city. Forget your homes, your families, the debts and obligations that hold you to this world."
2/2
Trophy Hunter

Trophy Hunter {2}{G}

Creature - Human Archer
{1}{G}: Trophy Hunter deals 1 damage to target creature with flying.
Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter.
2/3
Ursapine

Ursapine {3}{G}{G}

Creature - Beast
{G}: Target creature gets +1/+1 until end of turn.
A friendly ursapine means a constant supply of sharp spears. An unfriendly one means a constant supply of small holes.
3/3
Vinelasher Kudzu

Vinelasher Kudzu {1}{G}

Creature - Plant
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
It grows to hate you.
1/1
Agrus Kos, Wojek Veteran

Agrus Kos, Wojek Veteran {3}{R}{W}

Legendary Creature - Human Soldier
Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
Lieutenant Kos has never met a group of recruits he could not inspire or a mob he could not quell.
3/3
Autochthon Wurm

Autochthon Wurm {10}{G}{G}{G}{W}{W}

Creature - Wurm
Convoke
Trample
The trainer awoke to begin the journey from the wurm's tail to its head. The sun was setting when she arrived.
9/14
Bloodbond March

Bloodbond March {2}{B}{G}

Enchantment
Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from their graveyard to the battlefield.
The Golgari support a vast army because death never ends its soldiers' service.
Boros Swiftblade

Boros Swiftblade {R}{W}

Creature - Human Soldier
Double strike
When the Boros Legion attacks, swiftblades enter the fray first. They pick off the archers and mages, softening the enemy front before the flame-kin and giants go in.
1/2
Brightflame

Brightflame {X}{R}{R}{W}{W}

Sorcery
Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
"Let the pyres of the unbelievers light our way."
—Razia
Chorus of the Conclave

Chorus of the Conclave {4}{G}{G}{W}{W}

Legendary Creature - Dryad
Forestwalk
As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.
"We are many, yet one. We are separate in body, yet speak with a single voice. Join us in our chorus."
3/8
Circu, Dimir Lobotomist

Circu, Dimir Lobotomist {2}{U}{B}

Legendary Creature - Human Wizard
Whenever you cast a blue spell, exile the top card of target player's library.
Whenever you cast a black spell, exile the top card of target player's library.
Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.
2/3
Clutch of the Undercity

Clutch of the Undercity {1}{U}{U}{B}

Instant
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute {1}{U}{B}
Congregation at Dawn

Congregation at Dawn {G}{G}{W}

Instant
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
"It is fitting that we meet in the first hour of light, for we are called by the Conclave to pierce a threat of darkness."
Consult the Necrosages

Consult the Necrosages {1}{U}{B}

Sorcery
Choose one —
• Target player draws two cards.
• Target player discards two cards.
Dimir rank and file never see nor hear their guildmaster. All orders are given through mysterious necrosages who appear from the shadows, tersely toss out a command, and then melt into the darkness.
Dark Heart of the Wood

Dark Heart of the Wood {B}{G}

Enchantment
Sacrifice a Forest: You gain 3 life.
"The soil here is rich with the rotting dead, and the sun's fingers barely penetrate the dark canopy. Plant our brethren here. This shall be our sanctuary."
—Savra