Ravnica: City of Guilds

Searing Meditation

Searing Meditation {1}{R}{W}

Enchantment
Whenever you gain life, you may pay {2}. If you do, this enchantment deals 2 damage to any target.
"When I meditate I see the world as it should be. All that does not fit, I remove."
—Alovnek, Boros guildmage
Seeds of Strength

Seeds of Strength {G}{W}

Instant
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Beneath the beauty of light and seed is the might of Vitu-Ghazi.
Selesnya Evangel

Selesnya Evangel {G}{W}

Creature - Elf Shaman
{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
"The clamor of the city drowns all voices. But together we can sing a harmony that will resonate from Ravnica's tallest spires to her deepest wells."
1/2
Selesnya Sagittars

Selesnya Sagittars {3}{G}{W}

Creature - Elf Archer
Reach
This creature can block an additional creature each combat.
"What's their strike range, you ask? Let's put it this way: sagittars aim their bows using maps."
—Otak, Tin Street shopkeep
2/5
Shambling Shell

Shambling Shell {1}{B}{G}

Creature - Plant Zombie
Sacrifice this creature: Put a +1/+1 counter on target creature.
Dredge 3
3/1
Sisters of Stone Death

Sisters of Stone Death {4}{B}{B}{G}{G}

Legendary Creature - Gorgon
{G}: Target creature blocks Sisters of Stone Death this turn if able.
{B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death.
{2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control.
7/5
Skyknight Legionnaire

Skyknight Legionnaire {1}{R}{W}

Creature - Human Knight
Flying, haste
"I do not know which gives me more pride: the legions of soldiers marching in thunderous lockstep, or the cry of the skyknights riding their rocs like jagged lightning overhead."
—Razia
2/2
Related card: Tajic, Legion's Valor
Sunhome Enforcer

Sunhome Enforcer {2}{R}{W}

Creature - Giant Soldier
Whenever this creature deals combat damage, you gain that much life.
{1}{R}: This creature gets +1/+0 until end of turn.
"Law soothed his savage heart. Where fury once burned, the enduring flame of order now shines."
—Razia
2/4
Szadek, Lord of Secrets

Szadek, Lord of Secrets {3}{U}{U}{B}{B}

Legendary Creature - Vampire
Flying
If Szadek would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.
5/5
Thundersong Trumpeter

Thundersong Trumpeter {R}{W}

Creature - Human Soldier
{T}: Target creature can't attack or block this turn.
"Hear that? Those notes mean we've arrived at Sunhome! Let our allies' hearts soar and our enemies' hearts shatter at the sound!"
—Klattic, Boros legionnaire
2/1
Tolsimir Wolfblood

Tolsimir Wolfblood {4}{G}{W}

Legendary Creature - Elf Warrior
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
{T}: Create Voja, a legendary 2/2 green and white Wolf creature token.
3/4
Twisted Justice

Twisted Justice {4}{U}{B}

Sorcery
Target player sacrifices a creature of their choice. You draw cards equal to that creature's power.
In Otiev's mind, he ruled in favor of the accused. But in his courtroom he was only a spectator, watching his hand deliver the sign of death.
Vulturous Zombie

Vulturous Zombie {3}{B}{G}

Creature - Plant Zombie
Flying
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on this creature.
"When something dies, all things benefit. Well okay, just our things."
—Ezoc, Golgari rot farmer
3/3
Watchwolf

Watchwolf {G}{W}

Creature - Wolf
Only in Ravnica do the wolves watch the flock.
3/3
Woodwraith Corrupter

Woodwraith Corrupter {3}{B}{B}{G}

Creature - Elemental Horror
{1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.
"Its darkened sap penetrates natural fibers and spreads its own genes. Emulation experiments are underway."
—Simic research notes
3/6
Woodwraith Strangler

Woodwraith Strangler {2}{B}{G}

Creature - Plant Zombie
Exile a creature card from your graveyard: Regenerate this creature.
"Nothing could be more natural than roots sucking nourishment from the dead."
—Savra
2/2
Boros Guildmage

Boros Guildmage {R/W}{R/W}

Creature - Human Wizard
{1}{R}: Target creature gains haste until end of turn.
{1}{W}: Target creature gains first strike until end of turn.
2/2
Boros Recruit

Boros Recruit {R/W}

Creature - Goblin Soldier
First strike
"Look at this goblin, once wild, untamed, and full of idiocy. The Boros have given him the skill of a soldier and focused his heart with a single cause."
—Razia
1/1
Related card: Tajic, Legion's Valor
Centaur Safeguard

Centaur Safeguard {2}{G/W}

Creature - Centaur Warrior
When this creature dies, you may gain 3 life.
Swift, strong, and selfless, the centaurs are the shields of the Conclave.
3/1
Dimir Guildmage

Dimir Guildmage {U/B}{U/B}

Creature - Human Wizard
{3}{U}: Target player draws a card. Activate only as a sorcery.
{3}{B}: Target player discards a card. Activate only as a sorcery.
2/2
Gaze of the Gorgon

Gaze of the Gorgon {3}{B/G}

Instant
Regenerate target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
Even the dead give way to the mineral gaze of the gorgon.
Gleancrawler

Gleancrawler {3}{B/G}{B/G}{B/G}

Creature - Insect Horror
Trample
At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
6/6
Golgari Guildmage

Golgari Guildmage {B/G}{B/G}

Creature - Elf Shaman
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
{4}{G}: Put a +1/+1 counter on target creature.
2/2
Lurking Informant

Lurking Informant {1}{U/B}

Creature - Human Rogue
{2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard.
In the undercity, forgetfulness is often encouraged at the point of a blade.
1/2
Master Warcraft

Master Warcraft {2}{R/W}{R/W}

Instant
Cast this spell only before attackers are declared.
You choose which creatures attack this turn.
You choose which creatures block this turn and how those creatures block.