Ravnica: City of Guilds

Dimir Aqueduct

Dimir Aqueduct

Land
Dimir Aqueduct enters tapped.
When Dimir Aqueduct enters, return a land you control to its owner's hand.
{T}: Add {U}{B}.
Duskmantle, House of Shadow

Duskmantle, House of Shadow

Land
{T}: Add {C}.
{U}{B}, {T}: Target player mills a card.
In a space where there is no room, in a structure that was never built, meets the guild that doesn't exist.
Golgari Rot Farm

Golgari Rot Farm

Land
Golgari Rot Farm enters tapped.
When Golgari Rot Farm enters, return a land you control to its owner's hand.
{T}: Add {B}{G}.
Overgrown Tomb

Overgrown Tomb

Land - Swamp Forest
({T}: Add {B} or {G}.)
As Overgrown Tomb enters, you may pay 2 life. If you don't, it enters tapped.
Sacred Foundry

Sacred Foundry

Land - Mountain Plains
({T}: Add {R} or {W}.)
As Sacred Foundry enters, you may pay 2 life. If you don't, it enters tapped.
Selesnya Sanctuary

Selesnya Sanctuary

Land
Selesnya Sanctuary enters tapped.
When Selesnya Sanctuary enters, return a land you control to its owner's hand.
{T}: Add {G}{W}.
Sunhome, Fortress of the Legion

Sunhome, Fortress of the Legion

Land
{T}: Add {C}.
{2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Sunhome—the stalwart shield, the towering sentinel, the seat of justice.
Svogthos, the Restless Tomb

Svogthos, the Restless Tomb

Land
{T}: Add {C}.
{3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
Temple Garden

Temple Garden

Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters, you may pay 2 life. If you don't, it enters tapped.
Vitu-Ghazi, the City-Tree

Vitu-Ghazi, the City-Tree

Land
{T}: Add {C}.
{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave.
Watery Grave

Watery Grave

Land - Island Swamp
({T}: Add {U} or {B}.)
As Watery Grave enters, you may pay 2 life. If you don't, it enters tapped.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)