Ravnica: City of Guilds

Followed Footsteps

Followed Footsteps {3}{U}{U}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, create a token that's a copy of enchanted creature.
Aether can turn a footprint into a blueprint.
Grayscaled Gharial

Grayscaled Gharial {U}

Creature - Crocodile
Islandwalk
Each tooth carries enough bacteria to kill a person in a day or two. But then, gharials do have 138 teeth.
1/1
Grozoth

Grozoth {6}{U}{U}{U}

Creature - Leviathan
Defender
When Grozoth enters, you may search your library for any number of cards that have mana value 9, reveal them, put them into your hand, then shuffle.
{4}: Grozoth loses defender until end of turn.
Transmute {1}{U}{U}
9/9
Halcyon Glaze

Halcyon Glaze {1}{U}{U}

Enchantment
Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying in addition to its other types until end of turn.
"Earth to aether, window to wonder, stillness to the sky."
—Glazing incantation
Hunted Phantasm

Hunted Phantasm {1}{U}{U}

Creature - Spirit
Hunted Phantasm can't be blocked.
When Hunted Phantasm enters, target opponent creates five 1/1 red Goblin creature tokens.
4/6
Induce Paranoia

Induce Paranoia {2}{U}{U}

Instant
Counter target spell. If {B} was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.
Lore Broker

Lore Broker {1}{U}

Creature - Human Rogue
{T}: Each player draws a card, then discards a card.
Lies are sold as often as truths—and used just as effectively.
1/2
Mark of Eviction

Mark of Eviction {U}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
Tharashk the Bold suddenly wasn't himself. Or anyone else, for that matter.
Mnemonic Nexus

Mnemonic Nexus {3}{U}

Instant
Each player shuffles their graveyard into their library.
True enlightenment comes not with a new thought, but with understanding of all the old ones.
Muddle the Mixture

Muddle the Mixture {U}{U}

Instant
Counter target instant or sorcery spell.
Transmute {1}{U}{U}
Peel from Reality

Peel from Reality {1}{U}

Instant
Return target creature you control and target creature you don't control to their owners' hands.
When House Dimir's secrets are in danger of exposure, the guild takes drastic measures to cover its tracks.
Quickchange

Quickchange {1}{U}

Instant
Target creature becomes the color or colors of your choice until end of turn.
Draw a card.
Most Ravnicans lead lives of desperate survival. Those who thrive are malleable enough to change with the ever-shifting politics of the guilds.
Remand

Remand {1}{U}

Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
"Well, at least all of that arm-waving and arcane babbling you did was impressive."
Snapping Drake

Snapping Drake {3}{U}

Creature - Drake
Flying
The irritable drakes are solitary nesters. Even brooding females barely contain the urge to attack their own young.
3/2
Spawnbroker

Spawnbroker {2}{U}

Creature - Human Wizard
When Spawnbroker enters, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.
"The trick isn't setting up the bad trade. It's making each side think it got the better deal."
1/1
Stasis Cell

Stasis Cell {4}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{3}{U}: Attach Stasis Cell to target creature.
The Simic created the cells to preserve their experiments. The Azorius put the cells to use on the guilty.
Surveilling Sprite

Surveilling Sprite {1}{U}

Creature - Faerie Rogue
Flying
When Surveilling Sprite dies, you may draw a card.
Their natural curiosity, combined with a knack for trespassing, makes sprites excellent spies.
1/1
Tattered Drake

Tattered Drake {4}{U}

Creature - Zombie Drake
Flying
{B}: Regenerate Tattered Drake.
"Drakes embody the worst of Ravnica: great potential, twisted by selfishness and greed."
—Razia
2/2
Telling Time

Telling Time {1}{U}

Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Mastery is achieved when "telling time" becomes "telling time what to do."
Terraformer

Terraformer {2}{U}

Creature - Human Wizard
{1}: Choose a basic land type. Each land you control becomes that type until end of turn.
"This feels a little more like home."
2/2
Tidewater Minion

Tidewater Minion {3}{U}{U}

Creature - Elemental Minion
Defender
{4}: Tidewater Minion loses defender until end of turn.
{T}: Untap target permanent.
4/4
Tunnel Vision

Tunnel Vision {5}{U}

Sorcery
Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.
Vedalken Dismisser

Vedalken Dismisser {5}{U}

Creature - Vedalken Wizard
When Vedalken Dismisser enters, put target creature on top of its owner's library.
"I crept up on him, quiet as a guttermouse. And then suddenly I found myself facedown in a latrine pit behind Tin Street Market."
—Sirislav, Dimir spy
2/2
Vedalken Entrancer

Vedalken Entrancer {3}{U}

Creature - Vedalken Wizard
{U}, {T}: Target player mills two cards.
Their denial reaches far into your future.
1/4
Wizened Snitches

Wizened Snitches {3}{U}

Creature - Faerie Rogue
Flying
Players play with the top card of their libraries revealed.
"Be careful what information you ask them to find, for it will likely be the subject of tale time at the alehouse."
—Sirislav, Dimir spy
1/3