Ravnica: City of Guilds

Nightguard Patrol

Nightguard Patrol {2}{W}

Creature - Human Soldier
First strike, vigilance
"The Wojek defend the laws. We defend the people."
2/1
Oathsworn Giant

Oathsworn Giant {4}{W}{W}

Creature - Giant Soldier
Vigilance
Other creatures you control get +0/+2 and have vigilance.
The town stands on his ancestors' former burial grounds. Even with the graves long gone, he continues his determined vigil.
3/4
Sandsower

Sandsower {3}{W}

Creature - Spirit
Tap three untapped creatures you control: Tap target creature.
It drifts through the streets as a breeze of collective sighs, wilting the bustle with dreams and heavy eyelids.
1/3
Screeching Griffin

Screeching Griffin {3}{W}

Creature - Griffin
Flying
{R}: Target creature can't block Screeching Griffin this turn.
They were master fishers, but their seas are now the streets and their catch, the goblins that run pell-mell from the screeching in the sky.
2/2
Seed Spark

Seed Spark {3}{W}

Instant
Destroy target artifact or enchantment. If {G} was spent to cast this spell, create two 1/1 green Saproling creature tokens.
"If you ask me, those root-lovers value mindless dogma over progress."
—Trivaz, Izzet mage
Suppression Field

Suppression Field {1}{W}

Enchantment
Activated abilities cost {2} more to activate unless they're mana abilities.
The most feared of Azorius punishments is to be freed—sent back out into the world, stripped of all magical defenses.
Three Dreams

Three Dreams {4}{W}

Sorcery
Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
"Choose one to heal, one to harm, and one to grant you the prudence to use them."
—Miotri, auratouched mage
Twilight Drover

Twilight Drover {2}{W}

Creature - Spirit
Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.
{2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.
1/1
Veteran Armorer

Veteran Armorer {1}{W}

Creature - Human Soldier
Other creatures you control get +0/+1.
"Give me a sword and I'll kill a few enemies. But give me a hammer and a fiery forge, and I'll turn the tide of battle."
2/2
Votary of the Conclave

Votary of the Conclave {W}

Creature - Human Soldier
{2}{G}: Regenerate Votary of the Conclave.
An ageless order, the votaries receive the gift of rejuvenation from the temple gardens they guard.
1/1
Wojek Apothecary

Wojek Apothecary {2}{W}{W}

Creature - Human Cleric
Radiance{T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
"A few arrows aren't enough to pierce your faith, soldier. You'll be back on the battlefield by sun's dawn."
1/1
Wojek Siren

Wojek Siren {W}

Instant
Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
It is the call to arms, the call to fury, the call to blood.
Belltower Sphinx

Belltower Sphinx {4}{U}

Creature - Sphinx
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.
2/5
Cerulean Sphinx

Cerulean Sphinx {4}{U}{U}

Creature - Sphinx
Flying
{U}: Cerulean Sphinx's owner shuffles it into their library.
"About the sphinx, I have mixed feelings. Their wisdom I crave, but their secrecy I can't tolerate."
—Szadek
5/5
Compulsive Research

Compulsive Research {2}{U}

Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"
Convolute

Convolute {2}{U}

Instant
Counter target spell unless its controller pays {4}.
The words came to the sorcerer's lips but refused to budge any further.
Copy Enchantment

Copy Enchantment {2}{U}

Enchantment
You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.
Simic mages create redundant backups of their experiments to reduce the consequences of catastrophe.
Dizzy Spell

Dizzy Spell {U}

Instant
Target creature gets -3/-0 until end of turn.
Transmute {1}{U}{U}
Drake Familiar

Drake Familiar {1}{U}

Creature - Drake
Flying
When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
"Falconry? A fine sport I suppose, if you're attracted to the frailty of birds."
—Trivaz, Izzet mage
2/1
Dream Leash

Dream Leash {3}{U}{U}

Enchantment - Aura
Enchant permanent
You can't choose an untapped permanent as this spell's target as you cast it.
You control enchanted permanent.
The tendrils of sorcery find easy purchase on the soft underbelly of dreams.
Drift of Phantasms

Drift of Phantasms {2}{U}

Creature - Spirit
Defender
Flying
Transmute {1}{U}{U}
0/5
Ethereal Usher

Ethereal Usher {5}{U}

Creature - Spirit
{U}, {T}: Target creature can't be blocked this turn.
Transmute {1}{U}{U}
2/3
Eye of the Storm

Eye of the Storm {5}{U}{U}

Enchantment
Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.
Flight of Fancy

Flight of Fancy {3}{U}

Enchantment - Aura
Enchant creature
When Flight of Fancy enters the battlefield, draw two cards.
Enchanted creature has flying.
The view from above is an inspiration to the newly winged.
Flow of Ideas

Flow of Ideas {5}{U}

Sorcery
Draw a card for each Island you control.
"A system to direct the flow of Ravnica's entire water supply? Thinking a bit small, aren't we?"
—Trivaz, Izzet mage