{2}, {T}, Put a blood counter on this artifact: Draw a card, then you lose 1 life for each blood counter on this artifact. {U}{B}: Remove a blood counter from this artifact.
At the beginning of each opponent's upkeep, exile all cards from your hand face down. At the beginning of your upkeep, return all cards you own exiled with this artifact to your hand, then draw a card.
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
It wants to remain a mystery, banishing the curious in favor of less inquisitive company.
Play with the top card of your library revealed. As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1. {G}{W}: Put the top card of your library on the bottom of your library.
{3}, {T}: Tap target creature, then return this artifact to its owner's hand.
The spoiled, gluttonous halls of the Orzhov teem with gaudy, needless wealth. Even their security measures are made for beauty first, efficiency second.
Flash As this Equipment enters, choose a creature you control it could be attached to. If you do, it enters attached to that creature. Equipped creature gets +1/+1. Equip {1}
At the beginning of your upkeep, put a plague counter on this artifact. {1}{B}{G}: Put a plague counter on this artifact or remove a plague counter from it. When this artifact has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
Equipped creature gets +4/+0. {R}{W}, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle. Equip {3}
This artifact enters tapped. {2}, {T}, Sacrifice this artifact: Add two mana in any combination of colors. When this artifact is put into a graveyard from the battlefield, draw a card.
{2}, Sacrifice this artifact: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Voyager staffs are sought by those hoping to find an escape from the sprawling glut of Ravnica.