Ravnica: City of Guilds

Ravnica: City of Guilds contains 306 cards.
It is part of Ravnica block.
Released: 2005-10-07
Base set size: 306 cards.
Auratouched Mage

Auratouched Mage {5}{W}

Creature - Human Wizard
When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
Bathe in Light

Bathe in Light {1}{W}

Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
"Truth shines even in darkness. Those who march on the side of truth walk always in righteous light."
Benevolent Ancestor

Benevolent Ancestor {2}{W}

Creature - Spirit
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Although the door is flimsy and the lock pathetically small, Josuri's family never fears the night outside.
Blazing Archon

Blazing Archon {6}{W}{W}{W}

Creature - Archon
Creatures can't attack you.
"Through the haze of battle I saw the glint of sun on golden mane, the sheen of glory clad in mail, and I dropped my sword and wept at the idiocy of war."
—Dravin, Gruul deserter
Boros Fury-Shield

Boros Fury-Shield {2}{W}

Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.

Caregiver {W}

Creature - Human Cleric
{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.
"The guilds each believe its way is right, but their ways only bring blood to Ravnica's streets and tears to Ravnica's families."
Chant of Vitu-Ghazi

Chant of Vitu-Ghazi {6}{W}{W}

Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
Concerted Effort

Concerted Effort {2}{W}{W}

At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Conclave Equenaut

Conclave Equenaut {4}{W}{W}

Creature - Human Soldier
Equenauts are the seeds of the Conclave, scattered on the four winds, searching for new places to take root.
Conclave Phalanx

Conclave Phalanx {4}{W}

Creature - Human Soldier
When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.
Conclave's Blessing

Conclave's Blessing {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 for each other creature you control.
Courier Hawk

Courier Hawk {1}{W}

Creature - Bird
Flying, vigilance
The Orzhov started using hawks as messengers in order to bypass the many toll roads and bridges that dot Ravnica. Soon the service became one of their most profitable businesses.
Devouring Light

Devouring Light {1}{W}{W}

Exile target attacking or blocking creature.
Into the light the good are welcomed, and with the light the evil are banished.
Divebomber Griffin

Divebomber Griffin {3}{W}{W}

Creature - Griffin
{T}, Sacrifice Divebomber Griffin: It deals 3 damage to target attacking or blocking creature.
Justice flies swiftly on angry wings.
Dromad Purebred

Dromad Purebred {4}{W}

Creature - Camel Beast
Whenever Dromad Purebred is dealt damage, you gain 1 life.
"I have seen much from the back of my dromad, most of it terribly wrong. The more I see, the more I am convinced of the rightness of my path."
—Heruj, Selesnya initiate
Faith's Fetters

Faith's Fetters {3}{W}

Enchantment - Aura
Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Festival of the Guildpact

Festival of the Guildpact {X}{W}

Prevent the next X damage that would be dealt to you this turn.
Draw a card.
Everyone knows that violence at the Festival brings the worst of luck, so for at least one day a year arms are laid down in favor of brimming goblets.

Flickerform {1}{W}

Enchantment - Aura
Enchant creature
{2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
Gate Hound

Gate Hound {2}{W}

Creature - Dog
Creatures you control have vigilance as long as Gate Hound is enchanted.
"Ditri, I leave this checkpoint in your capable teeth."
—Kitov, nightguard patrol
Ghosts of the Innocent

Ghosts of the Innocent {5}{W}{W}

Creature - Spirit
If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead.
"Ma said we should offer up blini-cakes and salt to the good ones, but I get that chill up my spine and just shut the door."
—Otak, Tin Street shopkeep
Hour of Reckoning

Hour of Reckoning {4}{W}{W}{W}

Destroy all nontoken creatures.
"Ravnica, like a hedge, must be pruned, leaving only leaves of verdant uniformity."
—Niszka, Selesnya evangel
Hunted Lammasu

Hunted Lammasu {2}{W}{W}

Creature - Lammasu
When Hunted Lammasu enters the battlefield, target opponent creates a 4/4 black Horror creature token.
The lammasu ruled the velds before the city grew. Now they roam Ravnica's skies, but their ancient enemies have not forgotten them.
Leave No Trace

Leave No Trace {1}{W}

Radiance — Destroy target enchantment and each other enchantment that shares a color with it.
The magic of the Boros patrols the streets even when their soldiers do not.
Light of Sanction

Light of Sanction {1}{W}{W}

Prevent all damage that would be dealt to creatures you control by sources you control.
The Legion looks after its own.
Loxodon Gatekeeper

Loxodon Gatekeeper {2}{W}{W}

Creature - Elephant Soldier
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
The gatekeepers are so fastidious that even the winds must wait to pass.