The List

Baldur's Gate

Baldur's Gate

Legendary Land - Gate
{T}: Add {C}.
{2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.
"Of course I know what 'eponymous' means! It's a little horse."
—Krizz, gate guard
Black Dragon Gate

Black Dragon Gate

Land - Gate
This land enters tapped.
As this land enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
An imposing visage that looms over all who would rise above their station.
Citadel Gate

Citadel Gate

Land - Gate
This land enters tapped.
As this land enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
A beacon of order and safety, for those who can afford it.
Cliffgate

Cliffgate

Land - Gate
This land enters tapped.
As this land enters, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
A partition between the hopeless living and the restless dead.
Gond Gate

Gond Gate

Land - Gate
Gates you control enter untapped.
{T}: Add {C}.
{T}: Add one mana of any color that a Gate you control could produce.
Heap Gate

Heap Gate

Land - Gate
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{1}, {T}, Tap an untapped Gate you control: Create a Treasure token.
Manor Gate

Manor Gate

Land - Gate
This land enters tapped.
As this land enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
A barrier that shields privileged eyes from the city's woes.
Reflecting Pool

Reflecting Pool

Land
{T}: Add one mana of any type that a land you control could produce.
Gale stared into the pool and saw a stranger. The similarities were uncanny, but it was not him.
Sea Gate

Sea Gate

Land - Gate
This land enters tapped.
As this land enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
An efficient route from a smuggler's ship to a patriar's manor.
Pegasus Guardian

Pegasus Guardian {5}{W}

Creature - Pegasus
Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.
3/3
Card has other part: Rescue the Foal
Rescue the Foal

Rescue the Foal {1}{W}

Instant - Adventure
Exile target creature you control, then return that card to the battlefield under its owner's control.
Card has other part: Pegasus Guardian
Archivist of Oghma

Archivist of Oghma {1}{W}

Creature - Halfling Cleric
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
"Knowledge is the greatest tool of the mortal mind, outweighing anything made by mortal hands. Before anything else can exist, the idea must exist."
2/2
Steadfast Unicorn

Steadfast Unicorn {W}

Creature - Unicorn
{3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
Only the good-hearted may set foot in a unicorn's domain.
1/2
Tabaxi Toucaneers

Tabaxi Toucaneers {4}{W}

Creature - Cat Ranger
Flying
Myriad
3/2
Your Temple Is Under Attack

Your Temple Is Under Attack {2}{W}

Instant
Choose one —
• Pray for Protection — Creatures you control gain indestructible until end of turn.
• Strike a Deal — You and target opponent each draw two cards.
"You trespass on sacred ground, monster. Leave while you still can."
You're Confronted by Robbers

You're Confronted by Robbers {3}{W}

Instant
Choose one —
• Stall for Time — Tap up to three target creatures.
• Call for Aid — Create three 1/1 white Soldier creature tokens.
Their only mistake was giving the bard time to speak.
Blur

Blur {2}{U}

Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
"It's as much a trick of the mind as it is a trick of the eye."
Candlekeep Inspiration

Candlekeep Inspiration {4}{U}

Sorcery
Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.
Tales of heroes past galvanize the heroes of the future.
Cone of Cold

Cone of Cold {3}{U}

Sorcery
Roll a d20.
1—9 | Tap all creatures your opponents control.
10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter tapped.
Zellix, Sanity Flayer

Zellix, Sanity Flayer {2}{U}

Legendary Creature - Horror
Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.
{1}, {T}: Target player mills three cards.
Choose a Background
2/3
Baeloth Barrityl, Entertainer

Baeloth Barrityl, Entertainer {4}{R}

Legendary Creature - Elf Shaman
Creatures your opponents control with power less than Baeloth Barrityl's power are goaded.
Whenever a goaded attacking or blocking creature dies, you create a Treasure token.
Choose a Background
2/5
Deep Gnome Terramancer

Deep Gnome Terramancer {1}{W}

Creature - Gnome Wizard
Flash
Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
2/2
Harper Recruiter

Harper Recruiter {2}{W}

Creature - Human Warrior
Flying
Whenever this creature attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.
3/1
Stick Together

Stick Together {3}{W}{W}

Sorcery
Each player chooses a party from among creatures they control, then sacrifices the rest.
Aboleth Spawn

Aboleth Spawn {2}{U}

Creature - Fish Horror
Flash
Ward {2}
Probing Telepathy — Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
2/3