The List

Bonehoard

Bonehoard {4}

Artifact - Equipment
Living weapon
Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.
Equip {2}
Eldrazi Monument

Eldrazi Monument {5}

Artifact
Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.
"Gods don't die. They merely slumber."
—Ayli, Kamsa cleric
Akoum Refuge

Akoum Refuge

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {R}.
Faerie Conclave

Faerie Conclave

Land
This land enters tapped.
{T}: Add {U}.
{1}{U}: This land becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
Arcane Denial

Arcane Denial {1}{U}

Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Hada Spy Patrol

Hada Spy Patrol {1}{U}

Creature - Human Rogue
Level up {2}{U}
LEVEL 1-2
2/2
This creature can't be blocked.
LEVEL 3+
3/3
Shroud
This creature can't be blocked.
1/1
Thornwind Faeries

Thornwind Faeries {1}{U}{U}

Creature - Faerie
Flying
{T}: This creature deals 1 damage to any target.
Guarding the ship is the Thornwinds' first concern. Getting along with the locals ranks fourth or fifth at best.
1/1
Evincar's Justice

Evincar's Justice {2}{B}{B}

Sorcery
Buyback {3}
Evincar's Justice deals 2 damage to each creature and each player.
Phyrexian Plaguelord

Phyrexian Plaguelord {3}{B}{B}

Creature - Phyrexian Carrier
{T}, Sacrifice this creature: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.
"The final stage of the illness: delirium, convulsions, and death."
—Phyrexian progress notes
4/4
Phyrexian Rager

Phyrexian Rager {2}{B}

Creature - Phyrexian Horror
When this creature enters, you draw a card and you lose 1 life.
"I believe many worlds will bow to Phyrexia. Mirrodin is merely the first."
—Sheoldred, Whispering One
2/2
Related card: March Toward Perfection
Shriekmaw

Shriekmaw {4}{B}

Creature - Elemental
Fear
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke {1}{B}
3/2
Victimize

Victimize {2}{B}

Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
"Die. But die knowing that your pathetic life will yield a great bounty for me."
—Zul Ashur, lich lord
Death by Dragons

Death by Dragons {4}{R}{R}

Sorcery
Each player other than target player creates a 5/5 red Dragon creature token with flying.
Suddenly, Eldo felt very alone.
Dragon Whelp

Dragon Whelp {2}{R}{R}

Creature - Dragon
Flying
{R}: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
2/3
Sulfurous Blast

Sulfurous Blast {2}{R}{R}

Instant
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
The Keldons used the toxic vents in the cracked earth to bolster their home's defenses.
Darksteel Mutation

Darksteel Mutation {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Infinitely powerless.
Beastmaster Ascension

Beastmaster Ascension {2}{G}

Enchantment
Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Chaos Warp

Chaos Warp {2}{R}

Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Crescendo of War

Crescendo of War {3}{W}

Enchantment
At the beginning of each upkeep, put a strife counter on this enchantment.
Attacking creatures get +1/+0 for each strife counter on this enchantment.
Blocking creatures you control get +1/+0 for each strife counter on this enchantment.
Magmatic Force

Magmatic Force {5}{R}{R}{R}

Creature - Elemental
At the beginning of each upkeep, this creature deals 3 damage to any target.
"Granted, it's the pinnacle of utter destructiveness. So what would you call two of them?"
—Riku of Two Reflections
7/7
Collective Voyage

Collective Voyage {G}

Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Scavenging Ooze

Scavenging Ooze {1}{G}

Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
In nature, not a single bone or scrap of flesh goes to waste.
2/2
Spawnwrithe

Spawnwrithe {2}{G}

Creature - Elemental
Trample
Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
Its victims feel only an itchy, wriggling feeling just under their skin. By then, it's far too late.
2/2
Aura Shards

Aura Shards {1}{G}{W}

Enchantment
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Gaea forged her soldiers into self-wielding weapons that struck down all impurities.
Martyr's Bond

Martyr's Bond {4}{W}{W}

Enchantment
Whenever this enchantment or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent of their choice that shares a card type with it.
"Our lives are connected by divine law. The truth of this will be made evident in time."
—Zedruu the Greathearted