The List

Sandsteppe Citadel

Sandsteppe Citadel

Land
This land enters tapped.
{T}: Add {W}, {B}, or {G}.
That which endures, survives.
Elite Scaleguard

Elite Scaleguard {4}{W}

Creature - Human Soldier
When this creature enters, bolster 2.
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
2/3
Deepglow Skate

Deepglow Skate {4}{U}

Creature - Fish
When this creature enters, double the number of each kind of counter on any number of target permanents.
Its graceful glide paints the ocean floor with strokes of luminescence.
3/3
Daretti, Scrap Savant

Daretti, Scrap Savant {3}{R}

Legendary Planeswalker - Daretti
[+2]: Discard up to two cards, then draw that many cards.
[–2]: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
[–10]: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
Loyalty:
3
Fact or Fiction

Fact or Fiction {3}{U}

Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
"Try to pretend like you understand what's important."
Memory Erosion

Memory Erosion {1}{U}{U}

Enchantment
Whenever an opponent casts a spell, that player mills two cards.
"The Filigree Texts do not compel you to act in accordance with their precepts. They only specify the consequences should you fail."
—Lodus of the Ethersworn
Mulldrifter

Mulldrifter {4}{U}

Creature - Elemental
Flying
When this creature enters, draw two cards.
Evoke {2}{U}
2/2
Slipstream Eel

Slipstream Eel {5}{U}{U}

Creature - Fish Beast
This creature can't attack unless defending player controls an Island.
Cycling {1}{U}
"It's a fine way to travel, if you don't mind the smell."
6/6
Thrummingbird

Thrummingbird {1}{U}

Creature - Phyrexian Bird Horror
Flying
Whenever this creature deals combat damage to a player, proliferate.
1/1
Related card: Contagion Dispenser
Festercreep

Festercreep {1}{B}

Creature - Elemental
This creature enters with a +1/+1 counter on it.
{1}{B}, Remove a +1/+1 counter from this creature: All other creatures get -1/-1 until end of turn.
A single festercreep isn't alone. It's already an infestation.
0/0
Gravedigger

Gravedigger {3}{B}

Creature - Zombie
When this creature enters, you may return target creature card from your graveyard to your hand.
Only a thin layer of dirt separates civilization from an undead apocalypse.
2/2
Sewer Nemesis

Sewer Nemesis {3}{B}

Creature - Horror
As this creature enters, choose a player.
Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.
Whenever the chosen player casts a spell, that player mills a card.
*/*
Vow of Malice

Vow of Malice {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control.
Curse of the Nightly Hunt

Curse of the Nightly Hunt {2}{R}

Enchantment - Aura Curse
Enchant player
Creatures enchanted player controls attack each combat if able.
When the moon rises and the bloodlust takes hold, nothing matters but the kill.
Faithless Looting

Faithless Looting {R}

Sorcery
Draw two cards, then discard two cards.
Flashback {2}{R}
"Avacyn has abandoned us! We have nothing left except what we can take!"
Fall of the Hammer

Fall of the Hammer {1}{R}

Instant
Target creature you control deals damage equal to its power to another target creature.
It is unwise to insult the god of the forge. It is also unwise to stand near anyone else who has insulted him.
Fiend Hunter

Fiend Hunter {1}{W}{W}

Creature - Human Cleric
When this creature enters, you may exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1/3
Desert Twister

Desert Twister {4}{G}{G}

Sorcery
Destroy target permanent.
Massive, mindless, and imbued with one terrible purpose.
Related card: City in a Bottle
Essence Warden

Essence Warden {G}

Creature - Elf Shaman
Whenever another creature enters, you gain 1 life.
"The more our numbers grow, the more I gain hope that Volrath and his cursed stronghold will one day fall."
—Eladamri, Lord of Leaves
1/1
Related card: Soul Warden
Imperious Perfect

Imperious Perfect {2}{G}

Creature - Elf Warrior
Other Elves you control get +1/+1.
{G}, {T}: Create a 1/1 green Elf Warrior creature token.
In a culture of beauty, the most beautiful are worshipped as gods.
2/2
Mulch

Mulch {1}{G}

Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
The land knows no difference between the graves of commoners and nobles.
Mycoloth

Mycoloth {3}{G}{G}

Creature - Fungus
Devour 2
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.
4/4
Overrun

Overrun {2}{G}{G}{G}

Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
Nature doesn't walk.
Spider Spawning

Spider Spawning {4}{G}

Sorcery
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.
Flashback {6}{B}
Related card: Ishkanah, Broodmother
Thornweald Archer

Thornweald Archer {1}{G}

Creature - Elf Archer
Reach
Deathtouch
Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.
2/1