The List

Thrummingbird

Thrummingbird {1}{U}

Creature - Phyrexian Bird Horror
Flying
Whenever this creature deals combat damage to a player, proliferate.
1/1
Related card: Contagion Dispenser
Festercreep

Festercreep {1}{B}

Creature - Elemental
This creature enters with a +1/+1 counter on it.
{1}{B}, Remove a +1/+1 counter from this creature: All other creatures get -1/-1 until end of turn.
A single festercreep isn't alone. It's already an infestation.
0/0
Gravedigger

Gravedigger {3}{B}

Creature - Zombie
When this creature enters, you may return target creature card from your graveyard to your hand.
Only a thin layer of dirt separates civilization from an undead apocalypse.
2/2
Sewer Nemesis

Sewer Nemesis {3}{B}

Creature - Horror
As this creature enters, choose a player.
Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.
Whenever the chosen player casts a spell, that player mills a card.
*/*
Vow of Malice

Vow of Malice {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control.
Curse of the Nightly Hunt

Curse of the Nightly Hunt {2}{R}

Enchantment - Aura Curse
Enchant player
Creatures enchanted player controls attack each combat if able.
When the moon rises and the bloodlust takes hold, nothing matters but the kill.
Faithless Looting

Faithless Looting {R}

Sorcery
Draw two cards, then discard two cards.
Flashback {2}{R}
"Avacyn has abandoned us! We have nothing left except what we can take!"
Fall of the Hammer

Fall of the Hammer {1}{R}

Instant
Target creature you control deals damage equal to its power to another target creature.
It is unwise to insult the god of the forge. It is also unwise to stand near anyone else who has insulted him.
Fiend Hunter

Fiend Hunter {1}{W}{W}

Creature - Human Cleric
When this creature enters, you may exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1/3
Desert Twister

Desert Twister {4}{G}{G}

Sorcery
Destroy target permanent.
Massive, mindless, and imbued with one terrible purpose.
Related card: City in a Bottle
Essence Warden

Essence Warden {G}

Creature - Elf Shaman
Whenever another creature enters, you gain 1 life.
"The more our numbers grow, the more I gain hope that Volrath and his cursed stronghold will one day fall."
—Eladamri, Lord of Leaves
1/1
Related card: Soul Warden
Imperious Perfect

Imperious Perfect {2}{G}

Creature - Elf Warrior
Other Elves you control get +1/+1.
{G}, {T}: Create a 1/1 green Elf Warrior creature token.
In a culture of beauty, the most beautiful are worshipped as gods.
2/2
Mulch

Mulch {1}{G}

Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
The land knows no difference between the graves of commoners and nobles.
Mycoloth

Mycoloth {3}{G}{G}

Creature - Fungus
Devour 2
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.
4/4
Overrun

Overrun {2}{G}{G}{G}

Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
Nature doesn't walk.
Spider Spawning

Spider Spawning {4}{G}

Sorcery
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.
Flashback {6}{B}
Related card: Ishkanah, Broodmother
Thornweald Archer

Thornweald Archer {1}{G}

Creature - Elf Archer
Reach
Deathtouch
Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.
2/1
Mirror Entity

Mirror Entity {2}{W}

Creature - Shapeshifter
Changeling
{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.
1/1
Wellwisher

Wellwisher {1}{G}

Creature - Elf
{T}: You gain 1 life for each Elf on the battlefield.
"Close your ears to the voice of greed, and you can turn a gift for one into a gift for many."
1/1
Roon of the Hidden Realm

Roon of the Hidden Realm {2}{G}{W}{U}

Legendary Creature - Rhino Soldier
Vigilance, trample
{2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
"Time and space are just new battlefields to be mastered."
4/4
Skyward Eye Prophets

Skyward Eye Prophets {3}{G}{W}{U}

Creature - Human Wizard
Vigilance
{T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
They lament the doom that is coming to Bant without realizing the part their own leaders have played in it.
3/3
Terminate

Terminate {B}{R}

Instant
Destroy target creature. It can't be regenerated.
"I've seen death before. My mother succumbing to illness, my comrades bleeding on the battlefield . . . But I'd never seen anything as dreadful as that."
—Taani, berserker of Etlan
Gwyllion Hedge-Mage

Gwyllion Hedge-Mage {2}{W/B}

Creature - Hag Wizard
When this creature enters, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token.
When this creature enters, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
2/2
Mistmeadow Witch

Mistmeadow Witch {1}{W/U}

Creature - Kithkin Wizard
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought.
1/1
Righteous Cause

Righteous Cause {3}{W}{W}

Enchantment
Whenever a creature attacks, you gain 1 life.
"Until the world unites in vengeful fury and Phage is destroyed, I will not stay my hand."
—Akroma, angelic avenger