The List

Dominus of Fealty

Dominus of Fealty {U/R}{U/R}{U/R}{U/R}{U/R}

Creature - Spirit Avatar
Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
"Nothing is truly your own. It is his, whether you know it or not."
—The Seer's Parables
4/4
Karador, Ghost Chieftain

Karador, Ghost Chieftain {5}{W}{B}{G}

Legendary Creature - Centaur Spirit
This spell costs {1} less to cast for each creature card in your graveyard.
Once during each of your turns, you may cast a creature spell from your graveyard.
"Death tried to uncrown me. But now I return, king of a greater realm."
3/4
Skullbriar, the Walking Grave

Skullbriar, the Walking Grave {B}{G}

Legendary Creature - Zombie Elemental
Haste
Whenever Skullbriar deals combat damage to a player, put a +1/+1 counter on it.
Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
1/1
Acorn Catapult

Acorn Catapult {4}

Artifact
{1}, {T}: This artifact deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token.
The Kalonian word for "ammunition" is the same as the word for "bait."
Fellwar Stone

Fellwar Stone {2}

Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
"What do you have that I cannot obtain?"
—Mairsil, the Pretender
Skullclamp

Skullclamp {1}

Artifact - Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
The mind is a beautiful bounty encased in an annoying bone container.
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
Related card: Ring Out
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one direction.
Related card: Tower Winder
Windborn Muse

Windborn Muse {3}{W}

Creature - Spirit
Flying
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
"Her voice is justice, clear and relentless."
—Akroma, angelic avenger
2/3
Alliance of Arms

Alliance of Arms {W}

Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
Flusterstorm

Flusterstorm {U}

Instant
Counter target instant or sorcery spell unless its controller pays {1}.
Storm
Trench Gorger

Trench Gorger {6}{U}{U}

Creature - Leviathan
Trample
When this creature enters, you may search your library for any number of land cards, exile them, then shuffle. If you do, this creature has base power and base toughness each equal to the number of cards exiled this way.
6/6
Fleshbag Marauder

Fleshbag Marauder {2}{B}

Creature - Zombie Warrior
When this creature enters, each player sacrifices a creature of their choice.
Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.
3/1
Angelic Field Marshal

Angelic Field Marshal {2}{W}{W}

Creature - Angel
Flying
Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.
Her presence on the battlefield can transform an unruly mob into a disciplined army.
3/3
Chromatic Lantern

Chromatic Lantern {3}

Artifact
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
By guild tradition, any puddle of multicolored light on the cobblestones can serve as neutral ground.
Lightning Greaves

Lightning Greaves {2}

Artifact - Equipment
Equipped creature has haste and shroud.
Equip {0}
After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.
Related card: Masterpiece Vault
Sunblade Angel

Sunblade Angel {5}{W}

Creature - Angel
Flying, first strike, vigilance, lifelink
At Feather's command, squadrons of battle angels swarmed out of the Parhelion II, unsheathing blades made of molten dawn.
3/3
Rukarumel, Biologist

Rukarumel, Biologist {W}{U}{B}{R}{G}

Legendary Creature - Human Wizard
As Rukarumel enters, choose a creature type.
Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{3}, {T}: Create a 1/1 colorless Sliver creature token.
3/3
Gemhide Sliver

Gemhide Sliver {1}{G}

Creature - Sliver
All Slivers have "{T}: Add one mana of any color."
Squee had been disemboweled many times before, but never by something so stunningly beautiful.
1/1
Manaweft Sliver

Manaweft Sliver {1}{G}

Creature - Sliver
Sliver creatures you control have "{T}: Add one mana of any color."
Their pearlescent scales are highly sought after by those who lack the instincts for self-preservation.
1/1
Exotic Orchard

Exotic Orchard

Land
{T}: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist
Frontier Bivouac

Frontier Bivouac

Land
This land enters tapped.
{T}: Add {G}, {U}, or {R}.
"The most powerful dreams visit those who shelter in a dragon's skull."
—Chianul, Who Whispers Twice
Gilt-Leaf Winnower

Gilt-Leaf Winnower {3}{B}{B}

Creature - Elf Warrior
Menace
When this creature enters, you may destroy target non-Elf creature whose power and toughness aren't equal.
4/3
Tevesh Szat, Doom of Fools

Tevesh Szat, Doom of Fools {4}{B}

Legendary Planeswalker - Szat
[+2]: Create two 0/1 black Thrull creature tokens.
[+1]: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.
[–10]: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.
Tevesh Szat, Doom of Fools can be your commander.
Partner
Loyalty:
4
Court of Grace

Court of Grace {2}{W}{W}

Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
A righteous sovereign makes for a blessed realm.