The List

Alliance of Arms

Alliance of Arms {W}

Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
Flusterstorm

Flusterstorm {U}

Instant
Counter target instant or sorcery spell unless its controller pays {1}.
Storm
Trench Gorger

Trench Gorger {6}{U}{U}

Creature - Leviathan
Trample
When Trench Gorger enters, you may search your library for any number of land cards, exile them, then shuffle. If you do, Trench Gorger has base power and base toughness each equal to the number of cards exiled this way.
6/6
Fleshbag Marauder

Fleshbag Marauder {2}{B}

Creature - Zombie Warrior
When Fleshbag Marauder enters, each player sacrifices a creature of their choice.
Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.
3/1
Angelic Field Marshal

Angelic Field Marshal {2}{W}{W}

Creature - Angel
Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
Her presence on the battlefield can transform an unruly mob into a disciplined army.
3/3
Chromatic Lantern

Chromatic Lantern {3}

Artifact
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
By guild tradition, any puddle of multicolored light on the cobblestones can serve as neutral ground.
Lightning Greaves

Lightning Greaves {2}

Artifact - Equipment
Equipped creature has haste and shroud.
Equip {0}
After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.
Sunblade Angel

Sunblade Angel {5}{W}

Creature - Angel
Flying, first strike, vigilance, lifelink
At Feather's command, squadrons of battle angels swarmed out of the Parhelion II, unsheathing blades made of molten dawn.
3/3
Exotic Orchard

Exotic Orchard

Land
{T}: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist
Gilt-Leaf Winnower

Gilt-Leaf Winnower {3}{B}{B}

Creature - Elf Warrior
Menace
When Gilt-Leaf Winnower enters, you may destroy target non-Elf creature whose power and toughness aren't equal.
4/3
Tevesh Szat, Doom of Fools

Tevesh Szat, Doom of Fools {4}{B}

Legendary Planeswalker - Szat
[+2]: Create two 0/1 black Thrull creature tokens.
[+1]: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.
[–10]: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.
Tevesh Szat, Doom of Fools can be your commander.
Partner
Loyalty:
4
Court of Grace

Court of Grace {2}{W}{W}

Enchantment
When Court of Grace enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
A righteous sovereign makes for a blessed realm.
Alena, Kessig Trapper

Alena, Kessig Trapper {4}{R}

Legendary Creature - Human Scout
First strike
{T}: Add an amount of {R} equal to the greatest power among creatures you control that entered this turn.
Partner
"Halana and I have a bond that'll never be broken."
4/3
Blasphemous Act

Blasphemous Act {8}{R}

Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything."
—Thalia, Knight-Cathar
Boarding Party

Boarding Party {5}{R}

Creature - Human Pirate
Haste
Cascade
6/3
Crimson Fleet Commodore

Crimson Fleet Commodore {3}{R}

Creature - Ogre Pirate
Trample
When Crimson Fleet Commodore enters, you become the monarch.
"Kindly steer your fleet clear of the waters west of Scrub Isle. It would be a shame to incinerate such exquisite maritime craftsmanship."
—Commodore Axurik, to Admiral Yelise
5/2
Frenzied Saddlebrute

Frenzied Saddlebrute {4}{R}

Creature - Orc Warrior
Haste
All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.
The drumbeats of the horde echo in every heart.
5/4
Krark, the Thumbless

Krark, the Thumbless {1}{R}

Legendary Creature - Goblin Wizard
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.
Partner
"Double or nothing."
2/2
Toggo, Goblin Weaponsmith

Toggo, Goblin Weaponsmith {2}{R}

Legendary Creature - Goblin Artificer
Landfall — Whenever a land you control enters, create a colorless Equipment artifact token named Rock with "Equipped creature has '{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target'" and equip {1}.
Partner
2/2
Vow of Lightning

Vow of Lightning {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
"For all I have lost, for all who have fallen, I will render you to dust."
—Jared Carthalion
Fyndhorn Elves

Fyndhorn Elves {G}

Creature - Elf Druid
{T}: Add {G}.
"We could no more abandon the forest than the stars could abandon the night sky."
1/1
Three Visits

Three Visits {1}{G}

Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Those who love the woods only wish to spread its majesty.
Keeper of the Accord

Keeper of the Accord {3}{W}

Creature - Human Soldier
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
3/4
Hans Eriksson

Hans Eriksson {2}{R}{G}

Legendary Creature - Human Scout
Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.
"Nothing could ruin such a fine day, Saffi."
1/4
Jared Carthalion, True Heir

Jared Carthalion, True Heir {R}{G}{W}

Legendary Creature - Human Warrior
When Jared Carthalion, True Heir enters, target opponent becomes the monarch. You can't become the monarch this turn.
If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.
"I'm here for what's mine."
3/3