The List

Minsc & Boo, Timeless Heroes

Minsc & Boo, Timeless Heroes {2}{R}{G}

Legendary Planeswalker - Minsc
When Minsc & Boo enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
[+1]: Put three +1/+1 counters on up to one target creature with trample or haste.
[–2]: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
Minsc & Boo, Timeless Heroes can be your commander.
Loyalty:
3
Related card: Minsc & Boo, Timeless Heroes (Alchemy)
Decanter of Endless Water

Decanter of Endless Water {3}

Artifact
You have no maximum hand size.
{T}: Add one mana of any color.
"Now, remember: Under no circumstances should you utter the word 'geyser' in the same room as—oh, blast it!"
—Bindlehaim, Upper City merchant
Patriar's Seal

Patriar's Seal {3}

Artifact
{T}: Add one mana of any color.
{1}, {T}: Untap target legendary creature you control.
Only a fool ignores a letter bearing the official mark of a patriar family.
Baldur's Gate

Baldur's Gate

Legendary Land - Gate
{T}: Add {C}.
{2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.
"Of course I know what 'eponymous' means! It's a little horse."
—Krizz, gate guard
Black Dragon Gate

Black Dragon Gate

Land - Gate
This land enters tapped.
As this land enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
An imposing visage that looms over all who would rise above their station.
Citadel Gate

Citadel Gate

Land - Gate
This land enters tapped.
As this land enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
A beacon of order and safety, for those who can afford it.
Cliffgate

Cliffgate

Land - Gate
This land enters tapped.
As this land enters, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
A partition between the hopeless living and the restless dead.
Gond Gate

Gond Gate

Land - Gate
Gates you control enter untapped.
{T}: Add {C}.
{T}: Add one mana of any color that a Gate you control could produce.
Heap Gate

Heap Gate

Land - Gate
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{1}, {T}, Tap an untapped Gate you control: Create a Treasure token.
Manor Gate

Manor Gate

Land - Gate
This land enters tapped.
As this land enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
A barrier that shields privileged eyes from the city's woes.
Reflecting Pool

Reflecting Pool

Land
{T}: Add one mana of any type that a land you control could produce.
Gale stared into the pool and saw a stranger. The similarities were uncanny, but it was not him.
Sea Gate

Sea Gate

Land - Gate
This land enters tapped.
As this land enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
An efficient route from a smuggler's ship to a patriar's manor.
Pegasus Guardian

Pegasus Guardian {5}{W}

Creature - Pegasus
Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.
3/3
Card has other part: Rescue the Foal
Rescue the Foal

Rescue the Foal {1}{W}

Instant - Adventure
Exile target creature you control, then return that card to the battlefield under its owner's control.
Card has other part: Pegasus Guardian
Archivist of Oghma

Archivist of Oghma {1}{W}

Creature - Halfling Cleric
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
"Knowledge is the greatest tool of the mortal mind, outweighing anything made by mortal hands. Before anything else can exist, the idea must exist."
2/2
Steadfast Unicorn

Steadfast Unicorn {W}

Creature - Unicorn
{3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
Only the good-hearted may set foot in a unicorn's domain.
1/2
Related card: Steadfast Unicorn (Alchemy)
You're Confronted by Robbers

You're Confronted by Robbers {3}{W}

Instant
Choose one —
• Stall for Time — Tap up to three target creatures.
• Call for Aid — Create three 1/1 white Soldier creature tokens.
Their only mistake was giving the bard time to speak.
Deep Gnome Terramancer

Deep Gnome Terramancer {1}{W}

Creature - Gnome Wizard
Flash
Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
2/2
Harper Recruiter

Harper Recruiter {2}{W}

Creature - Human Warrior
Flying
Whenever this creature attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.
3/1
Stick Together

Stick Together {3}{W}{W}

Sorcery
Each player chooses a party from among creatures they control, then sacrifices the rest.
Dusk

Dusk {2}{W}{W}

Sorcery
Destroy all creatures with power 3 or greater.
Card has other part: Dawn
Dawn

Dawn {3}{W}{W}

Sorcery
Aftermath
Return all creature cards with power 2 or less from your graveyard to your hand.
Card has other part: Dusk
Irenicus's Vile Duplication

Irenicus's Vile Duplication {3}{U}

Sorcery
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
"You will serve me better in this form."
—Jon Irenicus
Mystery Key

Mystery Key {1}{U}

Artifact - Equipment
When equipped creature deals combat damage to a player, sacrifice this Equipment. If you do, draw three cards.
Equip {1}
Mutavault

Mutavault

Land
{T}: Add {C}.
{1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Some worlds possess a hidden core where life's essence constantly surges.
Related card: Eumidian Lifeseed