The List

Far Traveler

Far Traveler {2}{W}

Legendary Enchantment - Background
Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
You have traveled to many places, over mountains and across seas, but a new journey always calls.
Inspired Tinkering

Inspired Tinkering {4}{R}

Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Create three Treasure tokens.
"What do you mean 'Does it work?' What an insulting question."
Reckless Barbarian

Reckless Barbarian {1}{R}

Creature - Dragon Barbarian
Sacrifice Reckless Barbarian: Add {R}{R}.
The best defense is not even knowing what the word "defense" means.
2/2
Thunderwave

Thunderwave {2}{R}{R}

Sorcery
Roll a d20.
1—9 | Thunderwave deals 3 damage to each creature.
10—19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way.
20 | Thunderwave deals 6 damage to each creature your opponents control.
Two-Handed Axe

Two-Handed Axe {2}{R}

Artifact - Equipment
Whenever equipped creature attacks, double its power until end of turn.
Equip {1}{R}
Card has other part: Sweeping Cleave
Sweeping Cleave

Sweeping Cleave {1}{R}

Instant - Adventure
Target creature you control gains double strike until end of turn.
Card has other part: Two-Handed Axe
Young Red Dragon

Young Red Dragon {3}{R}

Creature - Dragon
Flying
Young Red Dragon can't block.
For most, deadly. For a dragon, decadent.
3/2
Card has other part: Bathe in Gold
Related card: Young Red Dragon (Alchemy)
Bathe in Gold

Bathe in Gold {1}{R}

Instant - Adventure
Create a Treasure token.
For most, deadly. For a dragon, decadent.
Card has other part: Young Red Dragon
Related card: Bathe in Gold (Alchemy)
Dread Linnorm

Dread Linnorm {6}{G}

Creature - Snake Dragon
Dread Linnorm can't be blocked by creatures with power 3 or less.
A serpent's cruelty, a dragon's appetite.
7/6
Card has other part: Scale Deflection
Scale Deflection

Scale Deflection {3}{G}

Instant - Adventure
Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn.
A serpent's cruelty, a dragon's appetite.
Card has other part: Dread Linnorm
Overwhelming Encounter

Overwhelming Encounter {3}{G}{G}

Sorcery
Creatures you control gain vigilance and trample until end of turn. Roll a d20.
1—9 | Creatures you control get +2/+2 until end of turn.
10—19 | Put two +1/+1 counters on each creature you control.
20 | Put four +1/+1 counters on each creature you control.
Minsc & Boo, Timeless Heroes

Minsc & Boo, Timeless Heroes {2}{R}{G}

Legendary Planeswalker - Minsc
When Minsc & Boo, Timeless Heroes enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
[+1]: Put three +1/+1 counters on up to one target creature with trample or haste.
[–2]: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
Minsc & Boo, Timeless Heroes can be your commander.
Loyalty:
3
Related card: Minsc & Boo, Timeless Heroes (Alchemy)
Decanter of Endless Water

Decanter of Endless Water {3}

Artifact
You have no maximum hand size.
{T}: Add one mana of any color.
"Now, remember: Under no circumstances should you utter the word 'geyser' in the same room as—oh, blast it!"
—Bindlehaim, Upper City merchant
Patriar's Seal

Patriar's Seal {3}

Artifact
{T}: Add one mana of any color.
{1}, {T}: Untap target legendary creature you control.
Only a fool ignores a letter bearing the official mark of a patriar family.
Baldur's Gate

Baldur's Gate

Legendary Land - Gate
{T}: Add {C}.
{2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.
"Of course I know what 'eponymous' means! It's a little horse."
—Krizz, gate guard
Black Dragon Gate

Black Dragon Gate

Land - Gate
Black Dragon Gate enters tapped.
As Black Dragon Gate enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
An imposing visage that looms over all who would rise above their station.
Citadel Gate

Citadel Gate

Land - Gate
Citadel Gate enters tapped.
As Citadel Gate enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
A beacon of order and safety, for those who can afford it.
Cliffgate

Cliffgate

Land - Gate
Cliffgate enters tapped.
As Cliffgate enters, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
A partition between the hopeless living and the restless dead.
Gond Gate

Gond Gate

Land - Gate
Gates you control enter untapped.
{T}: Add {C}.
{T}: Add one mana of any color that a Gate you control could produce.
Heap Gate

Heap Gate

Land - Gate
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{1}, {T}, Tap an untapped Gate you control: Create a Treasure token.
Manor Gate

Manor Gate

Land - Gate
Manor Gate enters tapped.
As Manor Gate enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
A barrier that shields privileged eyes from the city's woes.
Reflecting Pool

Reflecting Pool

Land
{T}: Add one mana of any type that a land you control could produce.
Gale stared into the pool and saw a stranger. The similarities were uncanny, but it was not him.
Sea Gate

Sea Gate

Land - Gate
Sea Gate enters tapped.
As Sea Gate enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
An efficient route from a smuggler's ship to a patriar's manor.
Pegasus Guardian

Pegasus Guardian {5}{W}

Creature - Pegasus
Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.
3/3
Card has other part: Rescue the Foal
Rescue the Foal

Rescue the Foal {1}{W}

Instant - Adventure
Exile target creature you control, then return that card to the battlefield under its owner's control.
Card has other part: Pegasus Guardian