The List

Kaseto, Orochi Archmage

Kaseto, Orochi Archmage {1}{G}{U}

Legendary Creature - Snake Wizard
{G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn.
"Our revered ancestor Seshiro gave us wisdom greater than poison and fangs."
2/2
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
Curiosity Crafter

Curiosity Crafter {3}{U}

Creature - Bird Wizard
Flying
You have no maximum hand size.
Whenever a creature token you control deals combat damage to a player, draw a card.
3/3
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
Related card: Ring Out
Talisman of Creativity

Talisman of Creativity {2}

Artifact
{T}: Add {C}.
{T}: Add {U} or {R}. This artifact deals 1 damage to you.
"Good ideas don't take time. They take a lot of bad ideas first."
—Ral Zarek
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
"Approach my tower on bended knee or depart from it as ash upon the wind."
—Gadwick, the Wizened
Related card: Tower Winder
Desert of the Fervent

Desert of the Fervent

Land - Desert
This land enters tapped.
{T}: Add {R}.
Cycling {1}{R}
Exotic Orchard

Exotic Orchard

Land
{T}: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist
Reliquary Tower

Reliquary Tower

Land
You have no maximum hand size.
{T}: Add {C}.
Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.
Shivan Reef

Shivan Reef

Land
{T}: Add {C}.
{T}: Add {U} or {R}. This land deals 1 damage to you.
Temple of the False God

Temple of the False God

Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
Those who bring nothing to the temple take nothing away.
Cursed Mirror

Cursed Mirror {2}{R}

Artifact
{T}: Add {R}.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Ruin Grinder

Ruin Grinder {5}{R}

Artifact Creature - Construct
Menace
When this creature dies, each player may discard their hand and draw seven cards.
Mountaincycling {2}
7/4
Triplicate Titan

Triplicate Titan {9}

Artifact Creature - Golem
Flying, vigilance, trample
When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
9/9
Cleansing Nova

Cleansing Nova {3}{W}{W}

Sorcery
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
In their final moments, the demons gazed upon grace in its purest form.
Oreskos Explorer

Oreskos Explorer {1}{W}

Creature - Cat Scout
When this creature enters, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
2/2
Ghostly Prison

Ghostly Prison {2}{W}

Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Destroyed in one of the first battles of the Kami War, the town of Reito still grieved.
Blood Speaker

Blood Speaker {3}{B}

Creature - Ogre Shaman
At the beginning of your upkeep, you may sacrifice this creature. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle.
Whenever a Demon you control enters, return this card from your graveyard to your hand.
3/2
Marrow-Gnawer

Marrow-Gnawer {3}{B}{B}

Legendary Creature - Rat Rogue
All Rats have fear.
{T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
Marrow-Gnawer united three nezumi gangs when he slew their leaders in a single night. Now they call him their first lord.
2/3
Nezumi Graverobber

Nezumi Graverobber {1}{B}

Creature - Rat Rogue
{1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip this creature.
2/1
Card has other part: Nighteyes the Desecrator
Nighteyes the Desecrator

Nighteyes the Desecrator

Legendary Creature - Rat Wizard
(Nighteyes the Desecrator keeps color and mana cost of Nezumi Graverobber when flipped)
{4}{B}: Put target creature card from a graveyard onto the battlefield under your control.
4/2
Card has other part: Nezumi Graverobber
Nezumi Shortfang

Nezumi Shortfang {1}{B}

Creature - Rat Rogue
{1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip this creature.
1/1
Card has other part: Stabwhisker the Odious
Stabwhisker the Odious

Stabwhisker the Odious

Legendary Creature - Rat Shaman
(Stabwhisker the Odious keeps color and mana cost of Nezumi Shortfang when flipped)
At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in their hand.
3/3
Card has other part: Nezumi Shortfang
Rend Flesh

Rend Flesh {2}{B}

Instant - Arcane
Destroy target non-Spirit creature.
"The Reito Massacre was a testament to the kami's unstoppable power. The human defenders might as well have been moths battling a forest fire."
—Great Battles of Kamigawa
Brothers Yamazaki

Brothers Yamazaki {2}{R}

Legendary Creature - Human Samurai
Bushido 1
If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
2/1