The List

Sejiri Refuge

Sejiri Refuge

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {U}.
Swiftwater Cliffs

Swiftwater Cliffs

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {R}.
Temple of the False God

Temple of the False God

Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
"When gods become apathetic, the people will worship anyone who answers their pleas."
—Kiora
Thornwood Falls

Thornwood Falls

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {U}.
Warped Landscape

Warped Landscape

Land
{T}: Add {C}.
{2}, {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Each cryptolith twists the plane's mana, bending its flow to a singular purpose.
Loyal Unicorn

Loyal Unicorn {3}{W}

Creature - Unicorn
Vigilance
Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
3/4
Tawnos, Urza's Apprentice

Tawnos, Urza's Apprentice {U}{R}

Legendary Creature - Human Artificer
Haste
{U}{R}, {T}: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy.
"My master believes anything is achievable."
1/3
Thantis, the Warweaver

Thantis, the Warweaver {3}{B}{R}{G}

Legendary Creature - Spider
Vigilance, reach
All creatures attack each combat if able.
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis.
She spins a web few can resist. Its sweet aroma sparks chaos in every heart.
5/5
Xantcha, Sleeper Agent

Xantcha, Sleeper Agent {1}{B}{R}

Legendary Creature - Phyrexian Minion
Xantcha enters under the control of an opponent of your choice.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
{3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
5/5
Yuriko, the Tiger's Shadow

Yuriko, the Tiger's Shadow {1}{U}{B}

Legendary Creature - Human Ninja
Commander ninjutsu {U}{B}
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
1/3
Coveted Jewel

Coveted Jewel {6}

Artifact
When this artifact enters, draw three cards.
{T}: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
Endless Atlas

Endless Atlas {2}

Artifact
{2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.
Guarded by cartographers, disdained by warlords, coveted by adventurers.
Aminatou's Augury

Aminatou's Augury {6}{U}{U}

Sorcery
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
Crib Swap

Crib Swap {2}{W}

Kindred Instant - Shapeshifter
Changeling
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Lightform

Lightform {1}{W}{W}

Enchantment
When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it.
Enchanted creature has flying and lifelink.
Sage's Reverie

Sage's Reverie {3}{W}

Enchantment - Aura
Enchant creature
When this Aura enters, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Archetype of Imagination

Archetype of Imagination {4}{U}{U}

Enchantment Creature - Human Wizard
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
"Is it not the embodiment of our aspirations?"
—Prokopios, astronomer of Meletis
3/2
Djinn of Wishes

Djinn of Wishes {3}{U}{U}

Creature - Djinn
Flying
This creature enters with three wish counters on it.
{2}{U}{U}, Remove a wish counter from this creature: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
4/4
Dream Cache

Dream Cache {2}{U}

Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Dreams' riches are easily spent.
—Suq'Ata adage
Eel Umbra

Eel Umbra {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1.
Umbra armor
Ninja of the Deep Hours

Ninja of the Deep Hours {3}{U}

Creature - Human Ninja
Ninjutsu {1}{U}
Whenever this creature deals combat damage to a player, you may draw a card.
2/2
Portent

Portent {U}

Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Predict

Predict {1}{U}

Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
Dark Withering

Dark Withering {4}{B}{B}

Instant
Destroy target nonblack creature.
Madness {B}
Bone Miser

Bone Miser {4}{B}

Creature - Zombie Wizard
Whenever you discard a creature card, create a 2/2 black Zombie creature token.
Whenever you discard a land card, add {B}{B}.
Whenever you discard a noncreature, nonland card, draw a card.
4/4