The List

Cauldron Dance

Cauldron Dance {4}{B}{R}

Instant
Cast this spell only during combat.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Crosis, the Purger

Crosis, the Purger {3}{U}{B}{R}

Legendary Creature - Dragon
Flying
Whenever Crosis deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals their hand and discards all cards of that color.
6/6
Crosis's Charm

Crosis's Charm {U}{B}{R}

Instant
Choose one —
• Return target permanent to its owner's hand.
• Destroy target nonblack creature. It can't be regenerated.
• Destroy target artifact.
A pretty bauble of persecution.
Kindred Dominance

Kindred Dominance {5}{B}{B}

Sorcery
Choose a creature type. Destroy all creatures that aren't of the chosen type.
In the end, the lights fade, the land withers, and only the dead and vile remain.
Nin, the Pain Artist

Nin, the Pain Artist {U}{R}

Legendary Creature - Vedalken Wizard
{X}{U}{R}, {T}: Nin deals X damage to target creature. That creature's controller draws X cards.
"Your body is a delicate instrument that tells me truths. These devices help me 'tune' that instrument."
1/1
Qasali Pridemage

Qasali Pridemage {G}{W}

Creature - Cat Wizard
Exalted
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
An elder in one pride, of the Sigiled caste in another.
2/2
Tithe Drinker

Tithe Drinker {W}{B}

Creature - Vampire
Lifelink
Extort
2/1
Armillary Sphere

Armillary Sphere {2}

Artifact
{2}, {T}, Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
The mysterious purpose of two of the rings had eluded Esper mages—until now.
Blade of the Bloodchief

Blade of the Bloodchief {1}

Artifact - Equipment
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip {1}
Fist of Suns

Fist of Suns {3}

Artifact
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast.
"It is all in my grasp. Every petty dream, every grand scheme, every soul, every fear. It all flows through me and from me."
—Memnarch
Hero's Blade

Hero's Blade {2}

Artifact - Equipment
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach this Equipment to it.
Equip {4}
The best swords are forged with dragonfire.
Loxodon Warhammer

Loxodon Warhammer {3}

Artifact - Equipment
Equipped creature gets +3/+0 and has trample and lifelink.
Equip {3}
"A crafter must imbue her weapon with part of her soul—something the Phyrexians are incapable of doing."
—Melira, sylvok outcast
Bloodsworn Steward

Bloodsworn Steward {2}{R}{R}

Creature - Vampire Knight
Flying
Commander creatures you control get +2/+2 and have haste.
"My liege will lead and I will follow—to the battlefield, to the grave, and beyond."
4/4
Skullclamp

Skullclamp {1}

Artifact - Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
The mind is a beautiful bounty encased in an annoying bone container.
Curse of Opulence

Curse of Opulence {R}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same.
Jingling coins beckon many an eager hand.
Crumbling Necropolis

Crumbling Necropolis

Land
This land enters tapped.
{T}: Add {U}, {B}, or {R}.
"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living."
—Olcot, Rider of Joffik
Frontier Bivouac

Frontier Bivouac

Land
This land enters tapped.
{T}: Add {G}, {U}, or {R}.
"The most powerful dreams visit those who shelter in a dragon's skull."
—Chianul, Who Whispers Twice
Graypelt Refuge

Graypelt Refuge

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
Jungle Shrine

Jungle Shrine

Land
This land enters tapped.
{T}: Add {R}, {G}, or {W}.
On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.
Orzhov Basilica

Orzhov Basilica

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {W}{B}.
Rogue's Passage

Rogue's Passage

Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
Hungry Lynx

Hungry Lynx {1}{G}

Creature - Cat
Cats you control have protection from Rats.
At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch.
Whenever a Rat dies, put a +1/+1 counter on each Cat you control.
2/2
Qasali Slingers

Qasali Slingers {4}{G}

Creature - Cat Warrior
Reach
Whenever this creature or another Cat you control enters, you may destroy target artifact or enchantment.
All things will crumble, whether by time or by force.
3/5
Traverse the Outlands

Traverse the Outlands {4}{G}

Sorcery
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
With such great footsteps, everything is within walking distance.
Fractured Identity

Fractured Identity {3}{W}{U}

Sorcery
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Self-reflection is not without its perils.