The List

Lavaglide Pathway
Riverglide Pathway

Lavaglide Pathway

Land
{T}: Add {R}.
"Don't fear the heat. Just let it lift you up."
—Amandi, kitesail expert
Card has other part: Riverglide Pathway
Canyon Jerboa

Canyon Jerboa {2}{W}

Creature - Mouse
Landfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
1/2
Skyclave Shade

Skyclave Shade {1}{B}

Creature - Shade
Kicker {2}{B}
Skyclave Shade can't block.
If Skyclave Shade was kicked, it enters with two +1/+1 counters on it.
Landfall — Whenever a land you control enters, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
3/1
Ondu Inversion
Ondu Skyruins

Ondu Inversion {6}{W}{W}

Sorcery
Destroy all nonland permanents.
"At first rumble you'd best hold on tight and pray to any gods you still hold dear."
—Nys Dal, Sea Gate trapfinder
Card has other part: Ondu Skyruins
Ondu Skyruins
Ondu Inversion

Ondu Skyruins

Land
Ondu Skyruins enters tapped.
{T}: Add {W}.
"It always seems so quiet in the aftermath of wrenching violence."
—Nys Dal, Sea Gate trapfinder
Card has other part: Ondu Inversion
Negate

Negate {1}{U}

Instant
Counter target noncreature spell.
"The ancient kor were a clever bunch with a taste for nasty traps. Spikes, poison, fire pouring forth with no warning . . . I've seen and disabled them all. If you intend to raid a Skyclave, you'd be wise to hire me on."
Ruin Crab

Ruin Crab {U}

Creature - Crab
Landfall — Whenever a land you control enters, each opponent mills three cards.
To an explorer, a priceless treasure. To the crab, a rock to call home.
0/3
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Bloodchief's Thirst

Bloodchief's Thirst {B}

Sorcery
Kicker {2}{B}
Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
"We are free. It is our duty to live well."
Dark-Dweller Oracle

Dark-Dweller Oracle {1}{R}

Creature - Goblin Shaman
{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn.
Eyes are unnecessary for seeing the future.
2/2
Dockside Extortionist

Dockside Extortionist {1}{R}

Creature - Goblin Pirate
When Dockside Extortionist enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control.
"It's just business."
1/2
Aminatou, the Fateshifter

Aminatou, the Fateshifter {W}{U}{B}

Legendary Planeswalker - Aminatou
[+1]: Draw a card, then put a card from your hand on top of your library.
[–1]: Exile another target permanent you own, then return it to the battlefield under your control.
[–6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
Loyalty:
3
Mentor of the Meek

Mentor of the Meek {2}{W}

Creature - Human Soldier
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
"In these halls there is no pass or fail. Your true test comes with the first full moon."
2/2
Militia Bugler

Militia Bugler {2}{W}

Creature - Human Soldier
Vigilance
When Militia Bugler enters, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/3
Elsha of the Infinite

Elsha of the Infinite {2}{U}{R}{W}

Legendary Creature - Djinn Monk
Prowess
You may look at the top card of your library any time.
You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash.
3/3
Myth Realized

Myth Realized {W}

Enchantment
Whenever you cast a noncreature spell, put a lore counter on Myth Realized.
{2}{W}: Put a lore counter on Myth Realized.
{W}: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
Cryptic Spires

Cryptic Spires

Land
As you create your deck, circle two of the colors below.
Cryptic Spires enters tapped.
{T}: Add one mana of either of the circled colors.
Body Double

Body Double {4}{U}

Creature - Shapeshifter
You may have Body Double enter as a copy of any creature card in a graveyard.
"I am who I pretend to be."
0/0
Carrier Thrall

Carrier Thrall {1}{B}

Creature - Vampire
When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
"Later we will mourn those we have lost. First we must end their suffering."
—Drana, Kalastria bloodchief
2/1
Doomed Traveler

Doomed Traveler {W}

Creature - Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
He vowed he would never rest until he reached his destination. He doesn't know how right he was.
1/1
Oubliette

Oubliette {1}{B}{B}

Enchantment
When Oubliette enters, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way.
Related card: City in a Bottle
Abrade

Abrade {1}{R}

Instant
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
The desert is a voracious beast, devouring both flesh and stone.
Related card: Kayla's Kindling
Rapacious Dragon

Rapacious Dragon {4}{R}

Creature - Dragon
Flying
When this creature enters, create two Treasure tokens.
"Surely it won't notice if I take—"
—Theria the Sly, last words
3/3
Reclamation Sage

Reclamation Sage {2}{G}

Creature - Elf Shaman
When this creature enters, you may destroy target artifact or enchantment.
"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."
2/1
Skullmulcher

Skullmulcher {4}{G}

Creature - Elemental
Devour 1
When Skullmulcher enters, draw a card for each creature it devoured.
3/3
Mazirek, Kraul Death Priest

Mazirek, Kraul Death Priest {3}{B}{G}

Legendary Creature - Insect Shaman
Flying
Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
The clicks and buzz of the undercity proclaim him the incarnation of decay.
2/2