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The List
Merciless Resolve
{2}
{B}
Instant
As an additional cost to cast this spell, sacrifice a creature or land.
Draw two cards.
"You sought to anger me, Nahiri. Soon you will see how well you have succeeded."
Murderous Compulsion
{1}
{B}
Sorcery
Destroy target tapped creature.
Madness
{1}
{B}
"Thank you. This blade becomes so hot in my hand, but your blood has quenched it."
Olivia's Bloodsworn
{1}
{B}
Creature - Vampire Soldier
Flying
This creature can't block.
{R}
: Target Vampire gains haste until end of turn.
"As we muster for war, I have little patience for lethargy or recalcitrance."
2/1
Stallion of Ashmouth
{3}
{B}
Creature - Nightmare Horse
Delirium
—
{1}
{B}
: This creature gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Echoing hoofbeats can no longer be assumed to be help from the Gavony Riders.
3/3
Devilthorn Fox
{1}
{W}
Creature - Fox
On expeditions through Ashmouth, the hunters of Devilthorn Lodge rely on the cleverness of foxes to counteract the mischief of devils.
3/1
Twins of Maurer Estate
{4}
{B}
Creature - Vampire
Madness
{2}
{B}
"Children, where are your parents?"
—Reig, wandering monk, last words
3/5
Vessel of Malignity
{1}
{B}
Enchantment
{1}
{B}
, Sacrifice this enchantment: Target opponent exiles two cards from their hand. Activate only as a sorcery.
From within its prison, the book endlessly whispers words of cruelty and spite.
Bloodmad Vampire
{2}
{R}
Creature - Vampire Berserker
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Madness
{1}
{R}
4/1
Dual Shot
{R}
Instant
Dual Shot deals 1 damage to each of up to two target creatures.
There is an eagerness among the Quiver of Kessig to prove they are the equal of the other cathar orders.
Fiery Temper
{1}
{R}
{R}
Instant
Fiery Temper deals 3 damage to any target.
Madness
{R}
"Let the flames ignore the sinless."
Geistblast
{2}
{R}
Instant
Geistblast deals 2 damage to any target.
{2}
{U}
, Exile this card from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Hulking Devil
{3}
{R}
Creature - Devil
Fear the patient devil, the one who is calm in the midst of chaos. Beware the silent devil, the one whose cackle does not mingle with the others.
5/2
Incorrigible Youths
{3}
{R}
{R}
Creature - Vampire
Haste
Madness
{2}
{R}
"Ah, to be young again."
—Olivia Voldaren
4/3
Insolent Neonate
{R}
Creature - Vampire
Menace
Discard a card, Sacrifice this creature: Draw a card.
"Manners are for mortals."
1/1
Rush of Adrenaline
{R}
Instant
Target creature gets +2/+1 and gains trample until end of turn.
Scarecrows only go so far in sending the message to stay away.
Vessel of Volatility
{1}
{R}
Enchantment
{1}
{R}
, Sacrifice this enchantment: Add
{R}
{R}
{R}
{R}
.
"To be honest, I'm not quite sure what's going to happen."
—Renna, Selhoff alchemist
Expose Evil
{1}
{W}
Instant
Tap up to two target creatures.
Investigate.
"Only the pure stand tall in the light."
—Sigarda
Voldaren Duelist
{3}
{R}
Creature - Vampire Warrior
Haste
When this creature enters, target creature can't block this turn.
"I have yet to find my equal."
3/2
Byway Courier
{2}
{G}
Creature - Human Scout
When this creature dies, investigate.
A good courier travels fast and asks no questions.
3/2
Clip Wings
{1}
{G}
Instant
Each opponent sacrifices a creature of their choice with flying.
It is a grim duty to save the world from those created to protect it.
Cult of the Waxing Moon
{4}
{G}
Creature - Human Shaman
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
In times of madness, people cling to the familiar, monstrous though it may be.
5/4
Root Out
{2}
{G}
Sorcery
Destroy target artifact or enchantment.
Investigate.
Stoic Builder
{2}
{G}
Creature - Human
When this creature enters, you may return target land card from your graveyard to your hand.
Some have returned to Hollowhenge, the ruins of Avabruck, to restore the lost capital of Kessig.
2/3
Tireless Tracker
{2}
{G}
Creature - Human Scout
Landfall
— Whenever a land you control enters, investigate.
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
3/2
Ulvenwald Mysteries
{2}
{G}
Enchantment
Whenever a nontoken creature you control dies, investigate.
Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
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