The List

Desperate Castaways

Desperate Castaways {1}{B}

Creature - Human Pirate
Desperate Castaways can't attack unless you control an artifact.
A pirate crew without a ship is a crew that will do anything to get one.
2/3
Encampment Keeper

Encampment Keeper {W}

Creature - Dog
First strike
{7}{W}, {T}, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.
Paladins of the Sanctum Seeker order are an adventurous lot, venturing into the wilds with monstrous mastiffs at their side.
1/1
March of the Drowned

March of the Drowned {B}

Sorcery
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target Pirate cards from your graveyard to your hand.
Queen's Agent

Queen's Agent {5}{B}

Creature - Vampire Scout
Lifelink
When Queen's Agent enters, it explores.
3/3
Raiders' Wake

Raiders' Wake {3}{B}

Enchantment
Whenever an opponent discards a card, that player loses 2 life.
Raid — At the beginning of your end step, if you attacked this turn, target opponent discards a card.
One was spared to tell the gruesome tale.
Revel in Riches

Revel in Riches {4}{B}

Enchantment
Whenever a creature an opponent controls dies, create a Treasure token.
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
Ruthless Knave

Ruthless Knave {2}{B}

Creature - Orc Pirate
{2}{B}, Sacrifice a creature: Create two Treasure tokens.
Sacrifice three Treasures: Draw a card.
"This scum is barely worth the trouble."
3/2
Spreading Rot

Spreading Rot {4}{B}

Sorcery
Destroy target land. Its controller loses 2 life.
"What is this foul presence that defies the sun's cleansing rays?"
—Itzama the Crested
Walk the Plank

Walk the Plank {B}{B}

Sorcery
Destroy target non-Merfolk creature.
When Captain Thorn adds a new ship to his fleet, he gives the crew a simple choice: follow me, or fall in the sea.
Brazen Buccaneers

Brazen Buccaneers {3}{R}

Creature - Human Pirate
Haste
When Brazen Buccaneers enters, it explores.
2/2
Charging Monstrosaur

Charging Monstrosaur {4}{R}

Creature - Dinosaur
Trample, haste
"I knew I should have stayed with the boat. Always stay with the boat!"
5/5
Related card: Scalespeaker Shepherd
Demolish

Demolish {3}{R}

Sorcery
Destroy target artifact or land.
What took months for human hands to carve took just seconds for the dinosaur's tail to ruin.
Frenzied Raptor

Frenzied Raptor {2}{R}

Creature - Dinosaur
Sun Empire warriors are taught to emulate the fearless raptors that fling themselves against towers of horn and muscle a hundred times their size.
4/2
Hijack

Hijack {1}{R}{R}

Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Trapped on Ixalan, the Planeswalker Angrath is the only minotaur sailing the seas. No matter how many ships he captures, he cannot break free.
Rummaging Goblin

Rummaging Goblin {2}{R}

Creature - Goblin Rogue
{T}, Discard a card: Draw a card.
Goblins' eager curiosity leads them to scavenging, petty theft, and the rigging of sleek pirate ships. Some stop at scavenging.
1/1
Star of Extinction

Star of Extinction {5}{R}{R}

Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
"The visions haunt me. I see the end of the world, brought on by the search for the Immortal Sun."
—Shaper Pashona
Sun-Crowned Hunters

Sun-Crowned Hunters {4}{R}{R}

Creature - Dinosaur
Enrage — Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent or planeswalker.
One alone is dangerous, and they are never alone.
5/4
Swashbuckling

Swashbuckling {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.
The pirates of the Brazen Coalition are the descendants of those displaced by the Legion of Dusk, and they are eager for vengeance.
Ixalan's Binding

Ixalan's Binding {3}{W}

Enchantment
When Ixalan's Binding enters, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield.
Your opponents can't cast spells with the same name as the exiled card.
Jace awoke to the certainty that he was lost.
Ancient Brontodon

Ancient Brontodon {6}{G}{G}

Creature - Dinosaur
It is taller than all but the tallest trees, and older than all but the oldest.
9/9
Blossom Dryad

Blossom Dryad {2}{G}

Creature - Dryad
{T}: Untap target land.
The only force on Ixalan not interested in finding the golden city is Ixalan itself.
2/2
Colossal Dreadmaw

Colossal Dreadmaw {4}{G}{G}

Creature - Dinosaur
Trample
If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late.
6/6
Related cards: Colossal Chorus Then, Dreadmaws Ate Everyone
Deeproot Champion

Deeproot Champion {1}{G}

Creature - Merfolk Shaman
Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.
"No good will come from what you seek. Turn back now or suffer an ignoble death far from your home."
1/1
Jungle Delver

Jungle Delver {G}

Creature - Merfolk Warrior
{3}{G}: Put a +1/+1 counter on Jungle Delver.
"There is no power too great to be used in the defense of our ancestral lands."
1/1
New Horizons

New Horizons {2}{G}

Enchantment - Aura
Enchant land
When this Aura enters, put a +1/+1 counter on target creature you control.
Enchanted land has "{T}: Add two mana of any one color."