The List

Storm Sculptor

Storm Sculptor {3}{U}

Creature - Merfolk Wizard
This creature can't be blocked.
When this creature enters, return a creature you control to its owner's hand.
In his hands, the wind can become a weapon or a means of escape.
3/2
Tempest Caller

Tempest Caller {2}{U}{U}

Creature - Merfolk Wizard
When this creature enters, tap all creatures target opponent controls.
"I am the storm."
2/3
Wind Strider

Wind Strider {4}{U}

Creature - Merfolk Wizard
Flash
Flying
"Currents are currents, whether in sea or sky."
3/3
Bishop of the Bloodstained

Bishop of the Bloodstained {3}{B}{B}

Creature - Vampire Cleric
When this creature enters, target opponent loses 1 life for each Vampire you control.
"They shall give us all they have as penance for their resistance. Their ships. Their goods. Their rebellious blood."
3/3
Costly Plunder

Costly Plunder {1}{B}

Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards.
No lock of iron is a match for Vraska's will of stone.
Deadeye Tormentor

Deadeye Tormentor {2}{B}

Creature - Human Pirate
Raid — When this creature enters, if you attacked this turn, target opponent discards a card.
Despite their noble heritage, the pirates of the Deadeye Fleet are known for underhanded tactics and despicable trickery.
2/2
Ravenous Trap

Ravenous Trap {2}{B}{B}

Instant - Trap
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay {0} rather than pay this spell's mana cost.
Exile target player's graveyard.
Emeria Angel

Emeria Angel {2}{W}{W}

Creature - Angel
Flying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
When the earth shudders, the sky overflows.
3/3
Sorin Markov

Sorin Markov {3}{B}{B}{B}

Legendary Planeswalker - Sorin
[+2]: Sorin Markov deals 2 damage to any target and you gain 2 life.
[–3]: Target opponent's life total becomes 10.
[–7]: You control target player during that player's next turn.
Loyalty:
4
Vampire Nighthawk

Vampire Nighthawk {1}{B}{B}

Creature - Vampire Shaman
Flying
Deathtouch
Lifelink
2/3
Goblin Bushwhacker

Goblin Bushwhacker {R}

Creature - Goblin Warrior
Kicker {R}
When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
1/1
Journey to Nowhere

Journey to Nowhere {1}{W}

Enchantment
When this enchantment enters, exile target creature.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Plated Geopede

Plated Geopede {1}{R}

Creature - Insect
First strike
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
"Kor armorers buy the scales and claws. Elf oracles buy the rest."
—Nablus, North Hada trapper
1/1
Pyromancer Ascension

Pyromancer Ascension {1}{R}

Enchantment
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on this enchantment.
Whenever you cast an instant or sorcery spell while this enchantment has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
Baloth Woodcrasher

Baloth Woodcrasher {4}{G}{G}

Creature - Beast
Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn.
Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.
4/4
Beastmaster Ascension

Beastmaster Ascension {2}{G}

Enchantment
Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Kazandu Blademaster

Kazandu Blademaster {W}{W}

Creature - Human Soldier Ally
First strike, vigilance
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
"If you hire a sell-sword, you'd better watch your back. Hire me, and I'll watch it for you."
1/1
Nissa Revane

Nissa Revane {2}{G}{G}

Legendary Planeswalker - Nissa
[+1]: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle.
[+1]: You gain 2 life for each Elf you control.
[–7]: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.
Loyalty:
2
Related card: Nissa's Chosen
River Boa

River Boa {1}{G}

Creature - Snake
Islandwalk
{G}: Regenerate this creature.
"Sheath your swords! Cudgels only. I see a new pair of waterproof trek boots slithering away."
—Nablus, North Hada trapper
2/1
Vines of Vastwood

Vines of Vastwood {G}

Instant
Kicker {G}
Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Trailblazer's Boots

Trailblazer's Boots {2}

Artifact - Equipment
Equipped creature has nonbasic landwalk.
Equip {2}
It's much easier to list the places they haven't been.
Trusty Machete

Trusty Machete {1}

Artifact - Equipment
Equipped creature gets +2/+1.
Equip {2}
"Until this expedition is done, that blade is your guardian, your liberator, and your best friend all rolled into one."
—Yon Basrel, Oran-Rief survivalist
Emeria, the Sky Ruin

Emeria, the Sky Ruin

Land
This land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
{T}: Add {W}.
Quest for the Holy Relic

Quest for the Holy Relic {W}

Enchantment
Whenever you cast a creature spell, you may put a quest counter on this enchantment.
Remove five quest counters from this enchantment and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Shepherd of the Lost

Shepherd of the Lost {4}{W}

Creature - Angel
Flying, first strike, vigilance
"Should you fall in the wilds, lift your voice to the Sky Realm. The one who answers will be your salvation."
—Emeria's Creed
3/3