The List

Cephalid Illusionist

Cephalid Illusionist {1}{U}

Creature - Octopus Wizard
Whenever this creature becomes the target of a spell or ability, mill three cards.
{2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
1/1
Compulsion

Compulsion {1}{U}

Enchantment
{1}{U}, Discard a card: Draw a card.
{1}{U}, Sacrifice this enchantment: Draw a card.
Llawan, Cephalid Empress

Llawan, Cephalid Empress {3}{U}

Legendary Creature - Octopus Noble
When Llawan enters, return all blue creatures your opponents control to their owners' hands.
Your opponents can't cast blue creature spells.
2/3
Chainer's Edict

Chainer's Edict {1}{B}

Sorcery
Target player sacrifices a creature of their choice.
Flashback {5}{B}{B}
The pits have their own form of mercy.
Crippling Fatigue

Crippling Fatigue {1}{B}{B}

Sorcery
Target creature gets -2/-2 until end of turn.
Flashback—{1}{B}, Pay 3 life.
Mesmeric Fiend

Mesmeric Fiend {1}{B}

Creature - Nightmare Horror
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
1/1
Shade's Form

Shade's Form {1}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
When enchanted creature dies, return that card to the battlefield under your control.
Mogg Infestation

Mogg Infestation {3}{R}{R}

Sorcery
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
Pandemonium

Pandemonium {3}{R}

Enchantment
Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.
"If we cannot live proudly, we die so!"
—Eladamri, Lord of Leaves
Coffin Queen

Coffin Queen {2}{B}

Creature - Zombie Wizard
You may choose not to untap this creature during your untap step.
{2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When this creature becomes untapped or you lose control of this creature, exile that creature.
1/1
Gemstone Mine

Gemstone Mine

Land
This land enters with three mining counters on it.
{T}, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
Celestial Dawn

Celestial Dawn {1}{W}{W}

Enchantment
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Conspiracy

Conspiracy {3}{B}{B}

Enchantment
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Funeral Charm

Funeral Charm {B}

Instant
Choose one —
• Target player discards a card.
• Target creature gets +2/-1 until end of turn.
• Target creature gains swampwalk until end of turn.
Related card: Piracy Charm
Undead Warchief

Undead Warchief {2}{B}{B}

Creature - Zombie
Zombie spells you cast cost {1} less to cast.
Zombie creatures you control get +2/+1.
It has the strength of seven men. In fact, it used to be seven men.
1/1
Spike Feeder

Spike Feeder {1}{G}{G}

Creature - Spike
This creature enters with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from this creature: You gain 2 life.
0/0
Coalition Victory

Coalition Victory {3}{W}{U}{B}{R}{G}

Sorcery
You win the game if you control a land of each basic land type and a creature of each color.
"You can build a perfect machine out of imperfect parts."
—Urza
Lightning Angel

Lightning Angel {1}{U}{R}{W}

Creature - Angel
Flying, vigilance, haste
3/4
Endrek Sahr, Master Breeder

Endrek Sahr, Master Breeder {4}{B}

Legendary Creature - Human Wizard
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value.
When you control seven or more Thrulls, sacrifice Endrek Sahr.
2/2
Evil Eye of Urborg

Evil Eye of Urborg {4}{B}

Creature - Eye
Non-Eye creatures you control can't attack.
Whenever this creature becomes blocked by a creature, destroy that creature.
"Edahlis, what is that thing? We should have stayed in Yavimaya . . . ."
—Aznaph, greenseeker
6/3
Mindstab

Mindstab {5}{B}

Sorcery
Target player discards three cards.
Suspend 4—{B}
Fury Sliver

Fury Sliver {5}{R}

Creature - Sliver
All Sliver creatures have double strike.
"A rift opened, and our arrows were abruptly stilled. To move was to push the world. But the sliver's claw still twitched, red wounds appeared in Thed's chest, and ribbons of blood hung in the air."
—Adom Capashen, Benalish hero
3/3
Ground Rift

Ground Rift {R}

Sorcery
Target creature without flying can't block this turn.
Storm
Some time rifts didn't take away the people but just the ground they stood on.
Ib Halfheart, Goblin Tactician

Ib Halfheart, Goblin Tactician {3}{R}

Legendary Creature - Goblin Advisor
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.
Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.
"Everybody but me—CHARGE!"
3/2
Jaya Ballard, Task Mage

Jaya Ballard, Task Mage {1}{R}{R}

Legendary Creature - Human Spellshaper
{R}, {T}, Discard a card: Destroy target blue permanent.
{1}{R}, {T}, Discard a card: Jaya Ballard deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
{5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
2/2