The List

Heliod, God of the Sun

Heliod, God of the Sun {3}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Other creatures you control have vigilance.
{2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
5/6
Polukranos, World Eater

Polukranos, World Eater {2}{G}{G}

Legendary Creature - Hydra
{X}{X}{G}: Monstrosity X.
When Polukranos becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
5/5
Vulpine Goliath

Vulpine Goliath {4}{G}{G}

Creature - Fox
Trample
"With a diet of hydras, giants, and massive serpents, anything would get that big."
—Corisande, Setessan hunter
6/5
Warriors' Lesson

Warriors' Lesson {G}

Instant
Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
"Let each challenge make you a better warrior."
—Anthousa of Setessa
Anax and Cymede

Anax and Cymede {1}{R}{W}

Legendary Creature - Human Soldier
First strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
Akros's greatest heroes are also its royalty.
3/2
Hundred-Handed One

Hundred-Handed One {2}{W}{W}

Creature - Giant
Vigilance
{3}{W}{W}{W}: Monstrosity 3.
As long as this creature is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
3/5
Witches' Eye

Witches' Eye {1}

Artifact - Equipment
Equipped creature has "{1}, {T}: Scry 1."
Equip {1}
The price of prophecy is a vacant eye socket.
Nykthos, Shrine to Nyx

Nykthos, Shrine to Nyx

Legendary Land
{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color.
Aqueous Form

Aqueous Form {U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1.
Horizon Scholar

Horizon Scholar {5}{U}

Creature - Sphinx
Flying
When this creature enters, scry 2.
4/4
Thassa's Emissary

Thassa's Emissary {3}{U}

Enchantment Creature - Crab
Bestow {5}{U}
Whenever this creature or enchanted creature deals combat damage to a player, draw a card.
Enchanted creature gets +3/+3.
3/3
Blood Pet

Blood Pet {B}

Creature - Thrull
Sacrifice this creature: Add {B}.
"You are wrong," Volrath said. "I do not hate the living. They often prove quite useful to me." And then he laughed.
1/1
Dauthi Embrace

Dauthi Embrace {2}{B}

Enchantment
{B}{B}: Target creature gains shadow until end of turn.
"The Dauthi army grows by screams and bounds."
—Lyna, Soltari emissary
Dauthi Horror

Dauthi Horror {1}{B}

Creature - Dauthi Horror
Shadow
This creature can't be blocked by white creatures.
2/1
Dauthi Mindripper

Dauthi Mindripper {3}{B}

Creature - Dauthi Minion
Shadow
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
2/1
Disturbed Burial

Disturbed Burial {1}{B}

Sorcery
Buyback {3}
Return target creature card from your graveyard to your hand.
Endless Scream

Endless Scream {X}{B}

Enchantment - Aura
Enchant creature
This Aura enters with X scream counters on it.
Enchanted creature gets +1/+0 for each scream counter on this Aura.
"I have made Crovax weep; now I will make him scream. The pain will not end, but will bind him to me."
—Volrath
Extinction

Extinction {4}{B}

Sorcery
Destroy all creatures of the creature type of your choice.
"I once had an entire race killed just to listen to the rattling of their dried bones as I waded through them."
—Volrath
Imps' Taunt

Imps' Taunt {1}{B}

Instant
Buyback {3}
Target creature attacks this turn if able.
Perish

Perish {2}{B}

Sorcery
Destroy all green creatures. They can't be regenerated.
"There will come a time when the voices of soil and seedling will sing only laments."
—Oracle en-Vec
Reanimate

Reanimate {B}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
"You will learn to earn death."
—Volrath
Souldrinker

Souldrinker {3}{B}

Creature - Spirit
Pay 3 life: Put a +1/+1 counter on this creature.
Don't drink and thrive.
2/2
Aftershock

Aftershock {2}{R}{R}

Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
"Every act of destruction has a repercussion."
—Karn, silver golem
Blood Frenzy

Blood Frenzy {1}{R}

Instant
Cast this spell only before the combat damage step.
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
"When Torahn bellows, none survive—not even the warrior whose horns he rides."
—Talruum adage
Fireslinger

Fireslinger {1}{R}

Creature - Human Wizard
{T}: This creature deals 1 damage to any target and 1 damage to you.
"Remember the moral of the fireslinger fable: with power comes isolation."
—Karn, silver golem
1/1