The List

Linvala, the Preserver

Linvala, the Preserver {4}{W}{W}

Legendary Creature - Angel
Flying
When Linvala enters, if an opponent has more life than you, you gain 5 life.
When Linvala enters, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.
5/5
Make a Stand

Make a Stand {2}{W}

Instant
Creatures you control get +1/+0 and gain indestructible until end of turn.
For a moment they stood tall, all fear forgotten.
Ondu War Cleric

Ondu War Cleric {1}{W}

Creature - Human Cleric Ally
Cohort — {T}, Tap an untapped Ally you control: You gain 2 life.
"I will follow the light of Iona into battle, and I will know no fear."
2/2
Searing Light

Searing Light {W}

Instant
Destroy target attacking or blocking creature with power 2 or less.
"Light can lay bare our fears. It can also make them go away."
—Nazra of the Stone Havens
Slip Through Space

Slip Through Space {U}

Sorcery
Devoid
Target creature can't be blocked this turn.
Draw a card.
The Eldrazi twisted in a direction that had no name, and a frontal assault became a panicked rout.
Containment Membrane

Containment Membrane {2}{U}

Enchantment - Aura
Surge {U}
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Grip of the Roil

Grip of the Roil {2}{U}

Instant
Surge {1}{U}
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
Jwar Isle Avenger

Jwar Isle Avenger {4}{U}

Creature - Sphinx
Surge {2}{U}
Flying
Though solitary by nature, the sphinxes did not hesitate to join in the fight against the Eldrazi.
3/3
Oblivion Strike

Oblivion Strike {3}{B}

Sorcery
Devoid
Exile target creature.
It's bad enough to be torn to pieces. It's worse by far to be torn from the world itself.
Kalitas, Traitor of Ghet

Kalitas, Traitor of Ghet {2}{B}{B}

Legendary Creature - Vampire Warrior
Lifelink
If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token.
{2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas.
3/4
Remorseless Punishment

Remorseless Punishment {3}{B}{B}

Sorcery
Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker of their choice. Repeat this process once.
"I have suffered a thousand lifetimes of agony on this wretched world. I've far less time to share with you, but I assure you, no less pain."
—Ob Nixilis
Thought-Knot Seer

Thought-Knot Seer {3}{C}

Creature - Eldrazi
When this creature enters, target opponent reveals their hand. You choose a nonland card from it and exile that card.
When this creature leaves the battlefield, target opponent draws a card.
4/4
Tar Snare

Tar Snare {2}{B}

Instant
Target creature gets -3/-2 until end of turn.
The amorphous, magically animated residue known as the Fathom Sludge lurks in the Hagra Cistern, attacking its prey with pseudopods and dragging it down to be digested.
Untamed Hunger

Untamed Hunger {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace.
"Mindlessness is not weakness. When we are lost to hunger we are unstoppable."
—Drana, Kalastria bloodchief
Vampire Envoy

Vampire Envoy {2}{B}

Creature - Vampire Cleric Ally
Flying
Whenever this creature becomes tapped, you gain 1 life.
"Zendikar will fight until it has bled its last."
1/4
Zulaport Chainmage

Zulaport Chainmage {3}{B}

Creature - Human Shaman Ally
Cohort — {T}, Tap an untapped Ally you control: Target opponent loses 2 life.
The chains obey her. Everything else would do best to get out of her way.
4/2
Grafted Exoskeleton

Grafted Exoskeleton {4}

Artifact - Equipment
Equipped creature gets +2/+2 and has infect.
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip {2}
Trailblazer's Boots

Trailblazer's Boots {2}

Artifact - Equipment
Equipped creature has nonbasic landwalk.
Equip {2}
It's much easier to list the places they haven't been.
Castle Embereth

Castle Embereth

Land
This land enters tapped unless you control a Mountain.
{T}: Add {R}.
{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
Without Embereth's courage, the realm would falter and fall.
Skyhunter Strike Force

Skyhunter Strike Force {2}{W}

Creature - Cat Knight
Flying
Melee
Lieutenant — As long as you control your commander, other creatures you control have melee.
2/2
Otharri, Suns' Glory

Otharri, Suns' Glory {3}{R}{W}

Legendary Creature - Phoenix
Flying, lifelink, haste
Whenever Otharri attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have.
{2}{R}{W}, Tap an untapped Rebel you control: Return this card from your graveyard to the battlefield tapped.
3/3
Clever Concealment

Clever Concealment {2}{W}{W}

Instant
Convoke
Any number of target nonland permanents you control phase out.
Court of Grace

Court of Grace {2}{W}{W}

Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
A righteous sovereign makes for a blessed realm.
Cut a Deal

Cut a Deal {2}{W}

Sorcery
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
"Abandon your selfish ambitions and become one with the Flesh Singularity."
—Elesh Norn
Prava of the Steel Legion

Prava of the Steel Legion {2}{W}

Legendary Creature - Cat Soldier
During your turn, creature tokens you control get +1/+4.
{3}{W}: Create a 1/1 white Soldier creature token.
Partner
1/4