The List

Undercity's Embrace

Undercity's Embrace {2}{B}

Instant
Target opponent sacrifices a creature of their choice. If you control a creature with power 4 or greater, you gain 4 life.
The undercity is always hungry.
Vindictive Vampire

Vindictive Vampire {3}{B}

Creature - Vampire
Whenever another creature you control dies, this creature deals 1 damage to each opponent and you gain 1 life.
In theory, the Guildpact keeps guild feuds from spiraling out of control. Personal feuds, however, are not covered.
2/3
Act of Treason

Act of Treason {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Seen through Rakdos eyes, a cruel betrayal is a hilarious stunt.
Guul Draz Assassin

Guul Draz Assassin {B}

Creature - Vampire Assassin
Level up {1}{B}
LEVEL 2-3
2/2
{B}, {T}: Target creature gets -2/-2 until end of turn.
LEVEL 4+
4/4
{B}, {T}: Target creature gets -4/-4 until end of turn.
1/1
Nirkana Cutthroat

Nirkana Cutthroat {2}{B}

Creature - Vampire Warrior
Level up {2}{B}
LEVEL 1-2
4/3
Deathtouch
LEVEL 3+
5/4
First strike, deathtouch
3/2
Pawn of Ulamog

Pawn of Ulamog {1}{B}{B}

Creature - Vampire Shaman
Whenever this creature or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
2/2
Repay in Kind

Repay in Kind {5}{B}{B}

Sorcery
Each player's life total becomes the lowest life total among all players.
Sorin has gathered grudges for centuries, patiently awaiting the day he can exact the perfect vengeance.
Skeletal Wurm

Skeletal Wurm {7}{B}

Creature - Skeleton Wurm
{B}: Regenerate this creature.
Necromancers are judged by the most powerful undead they've ever created. There are those who have animated just a single being, yet are considered the pinnacle of their dark craft.
7/6
Zulaport Enforcer

Zulaport Enforcer {B}

Creature - Human Warrior
Level up {4}
LEVEL 1-2
3/3
LEVEL 3+
5/5
This creature can't be blocked except by black creatures.
1/1
Brimstone Mage

Brimstone Mage {2}{R}

Creature - Human Shaman
Level up {3}{R}
LEVEL 1-2
2/3
{T}: This creature deals 1 damage to any target.
LEVEL 3+
2/4
{T}: This creature deals 3 damage to any target.
2/2
Kargan Dragonlord

Kargan Dragonlord {R}{R}

Creature - Human Warrior
Level up {R}
LEVEL 4-7
4/4
Flying
LEVEL 8+
8/8
Flying, trample
{R}: This creature gets +1/+0 until end of turn.
2/2
Rapacious One

Rapacious One {5}{R}

Creature - Eldrazi Drone
Trample
Whenever this creature deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
5/4
Splinter Twin

Splinter Twin {2}{R}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."
"I know just the person for that job."
World at War

World at War {3}{R}{R}

Sorcery
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound
Joraga Treespeaker

Joraga Treespeaker {G}

Creature - Elf Druid
Level up {1}{G}
LEVEL 1-4
1/2
{T}: Add {G}{G}.
LEVEL 5+
1/4
Elves you control have "{T}: Add {G}{G}."
1/1
Khalni Hydra

Khalni Hydra {G}{G}{G}{G}{G}{G}{G}{G}

Creature - Hydra
This spell costs {G} less to cast for each green creature you control.
Trample
"In ages past, bargains were struck and promises were made. Now we must collect on our debt. Begin the hymns."
—Moruul, Khalni druid
8/8
Sarkhan the Mad

Sarkhan the Mad {3}{B}{R}

Legendary Planeswalker - Sarkhan
[0]: Reveal the top card of your library and put it into your hand. Sarkhan deals damage to himself equal to that card's mana value.
[–2]: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying.
[–4]: Each Dragon creature you control deals damage equal to its power to target player or planeswalker.
Loyalty:
7
Angelheart Vial

Angelheart Vial {5}

Artifact
Whenever you're dealt damage, you may put that many charge counters on this artifact.
{2}, {T}, Remove four charge counters from this artifact: You gain 2 life and draw a card.
It holds a whisper from Iona: "Persevere."
Kor Spiritdancer

Kor Spiritdancer {1}{W}

Creature - Kor Wizard
This creature gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
She reaches beyond the physical realm, touching the ideals from which all creatures draw their power.
0/2
Emrakul, the Aeons Torn

Emrakul, the Aeons Torn {15}

Legendary Creature - Eldrazi
This spell can't be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
15/15
Soul's Attendant

Soul's Attendant {W}

Creature - Human Cleric
Whenever another creature enters, you may gain 1 life.
In truth, her own faith was gone, trodden in Ulamog's wake. She pantomimed the blessing in the hope that it would inspire others to continue to struggle.
1/1
Student of Warfare

Student of Warfare {W}

Creature - Human Knight
Level up {W}
LEVEL 2-6
3/3
First strike
LEVEL 7+
4/4
Double strike
1/1
Totem-Guide Hartebeest

Totem-Guide Hartebeest {4}{W}

Creature - Antelope
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
The kor track hartebeests in hopes of finding magic to help fight the Eldrazi.
2/5
Enclave Cryptologist

Enclave Cryptologist {U}

Creature - Merfolk Wizard
Level up {1}{U}
LEVEL 1-2
0/1
{T}: Draw a card, then discard a card.
LEVEL 3+
0/1
{T}: Draw a card.
0/1
Halimar Wavewatch

Halimar Wavewatch {1}{U}

Creature - Merfolk Soldier
Level up {2}
LEVEL 1-4
0/6
LEVEL 5+
6/6
Islandwalk
0/3