The List

Owl Familiar

Owl Familiar {1}{U}

Creature - Bird
Flying
When this creature enters, draw a card, then discard a card.
1/1
Sorcerous Sight

Sorcerous Sight {U}

Sorcery
Look at target opponent's hand.
Draw a card.
Do not react; anticipate.
Storm Crow

Storm Crow {1}{U}

Creature - Bird
Flying
Storm crow descending, winter unending. Storm crow departing, summer is starting.
1/2
Related cards: Attempted Murder Corvid Squall Crow Storm Murmuration
Symbol of Unsummoning

Symbol of Unsummoning {2}{U}

Sorcery
Return target creature to its owner's hand.
Draw a card.
". . . inviting the soul to wander for a spell in abysses of solitude . . . ."
—Kate Chopin, The Awakening
Thing from the Deep

Thing from the Deep {6}{U}{U}{U}

Creature - Leviathan
Whenever this creature attacks, sacrifice it unless you sacrifice an Island.
Seafarers fear sailing off the world's edge not so much as down its gullet.
9/9
Time Ebb

Time Ebb {2}{U}

Sorcery
Put target creature on top of its owner's library.
Like the tide, time both ebbs and flows.
Arrogant Vampire

Arrogant Vampire {3}{B}{B}

Creature - Vampire
Flying
Charm and grace may hide a foul heart.
4/3
Assassin's Blade

Assassin's Blade {1}{B}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target nonblack attacking creature.
Cruel Tutor

Cruel Tutor {2}{B}

Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
The more you pay for the lesson, the better you'll remember it.
Feral Shadow

Feral Shadow {2}{B}

Creature - Nightstalker
Flying
Not all shadows are cast by light—some are cast by darkness.
2/1
Related card: Urborg Panther
Dryad Militant

Dryad Militant {G/W}

Creature - Dryad Soldier
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
2/1
Ancient Excavation

Ancient Excavation {2}{U}{B}

Instant
Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way.
Basic landcycling {2}
Ethereal Armor

Ethereal Armor {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Metal is scarce, smiths are pricey, and plate mail is heavy.
Related cards: Giant Secrets Stormkeld Curator
Hunted Dragon

Hunted Dragon {3}{R}{R}

Creature - Dragon
Flying, haste
When this creature enters, target opponent creates three 2/2 white Knight creature tokens with first strike.
The knights see a mighty quarry. The dragon sees breakfast, lunch, and dinner.
6/6
Mindmoil

Mindmoil {4}{R}

Enchantment
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
"My criticism of the Izzet is that their impulse for learning seems too much like impulse and too little like learning."
—Trigori, Azorius senator
Warp World

Warp World {5}{R}{R}{R}

Sorcery
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
Farseek

Farseek {1}{G}

Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."
Clutch of the Undercity

Clutch of the Undercity {1}{U}{U}{B}

Instant
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute {1}{U}{B}
Firemane Angel

Firemane Angel {3}{R}{W}{W}

Creature - Angel
Flying, first strike
At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.
{6}{R}{R}{W}{W}: Return this card from your graveyard to the battlefield. Activate only during your upkeep.
4/3
Hour of Reckoning

Hour of Reckoning {4}{W}{W}{W}

Sorcery
Convoke
Destroy all nontoken creatures.
"Ravnica, like a hedge, must be pruned, leaving only leaves of verdant uniformity."
—Niszka, Selesnya evangel
Shambling Shell

Shambling Shell {1}{B}{G}

Creature - Plant Zombie
Sacrifice this creature: Put a +1/+1 counter on target creature.
Dredge 3
3/1
Loxodon Gatekeeper

Loxodon Gatekeeper {2}{W}{W}

Creature - Elephant Soldier
Artifacts, creatures, and lands your opponents control enter tapped.
The gatekeepers are so fastidious that even the winds must wait to pass.
2/3
Pariah's Shield

Pariah's Shield {5}

Artifact - Equipment
All damage that would be dealt to you is dealt to equipped creature instead.
Equip {3}
To bear the shield of the pariah is the highest honor a Boros can receive—and the last.
Oathsworn Giant

Oathsworn Giant {4}{W}{W}

Creature - Giant Soldier
Vigilance
Other creatures you control get +0/+2 and have vigilance.
The town stands on his ancestors' former burial grounds. Even with the graves long gone, he continues his determined vigil.
3/4
Duskmantle, House of Shadow

Duskmantle, House of Shadow

Land
{T}: Add {C}.
{U}{B}, {T}: Target player mills a card.
In a space where there is no room, in a structure that was never built, meets the guild that doesn't exist.