The List

Pemmin's Aura

Pemmin's Aura {1}{U}{U}

Enchantment - Aura
Enchant creature
{U}: Untap enchanted creature.
{U}: Enchanted creature gains flying until end of turn.
{U}: Enchanted creature gains shroud until end of turn.
{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Rush of Knowledge

Rush of Knowledge {4}{U}

Sorcery
Draw cards equal to the highest mana value among permanents you control.
"Limitless power is glorious until you gain limitless understanding."
—Ixidor, reality sculptor
Daru Spiritualist

Daru Spiritualist {1}{W}

Creature - Human Cleric
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
He lifts the spirits of his people so they may descend in wrath upon their foes.
1/1
Shoreline Ranger

Shoreline Ranger {5}{U}

Creature - Bird Soldier Ranger
Flying
Islandcycling {2}
3/4
Bladewing's Thrall

Bladewing's Thrall {2}{B}{B}

Creature - Zombie
Bladewing's Thrall has flying as long as you control a Dragon.
When a Dragon enters, you may return Bladewing's Thrall from your graveyard to the battlefield.
3/3
Reaping the Graves

Reaping the Graves {2}{B}

Instant
Return target creature card from your graveyard to your hand.
Storm
Twisted Abomination

Twisted Abomination {5}{B}

Creature - Zombie Mutant
{B}: Regenerate Twisted Abomination.
Swampcycling {2}
5/3
Unspeakable Symbol

Unspeakable Symbol {1}{B}{B}

Enchantment
Pay 3 life: Put a +1/+1 counter on target creature.
The symbols are spread throughout Aphetto, marking sites where minions of the Raven Guild and the Cabal can seek refuge.
Zombie Cutthroat

Zombie Cutthroat {3}{B}{B}

Creature - Zombie
Morph—Pay 5 life.
The single-mindedness of a zombie, the cunning of an assassin.
3/4
Decree of Annihilation

Decree of Annihilation {8}{R}{R}

Sorcery
Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.
Cycling {5}{R}{R}
When you cycle Decree of Annihilation, destroy all lands.
Rage Reflection

Rage Reflection {4}{R}{R}

Enchantment
Creatures you control have double strike.
Vengeance is a dish best served twice.
Devoted Druid

Devoted Druid {1}{G}

Creature - Elf Druid
{T}: Add {G}.
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
"Mana lurks in all things, even in the depths of one's own heart."
0/2
Gleeful Sabotage

Gleeful Sabotage {1}{G}

Sorcery
Destroy target artifact or enchantment.
Conspire
Presence of Gond

Presence of Gond {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
"Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest."
Tower Above

Tower Above {2/G}{2/G}{2/G}

Sorcery
Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able."
Mistmeadow Skulk

Mistmeadow Skulk {1}{W}

Creature - Kithkin Rogue
Lifelink, protection from mana value 3 or greater
Doyo suspected the boggarts of brewing a plot against his crop, so he scythed away his grain to clear the sightlines.
1/1
Enchanted Evening

Enchanted Evening {3}{W/U}{W/U}

Enchantment
All permanents are enchantments in addition to their other types.
In the reflection, she saw the rough shell of the world sloughing away, revealing the truth shining underneath.
Mistmeadow Witch

Mistmeadow Witch {1}{W/U}

Creature - Kithkin Wizard
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought.
1/1
Puresight Merrow

Puresight Merrow {W/U}{W/U}

Creature - Merfolk Wizard
{W/U}, {Q}: Look at the top card of your library. You may exile that card.
Stripped of his sight, he was free to see only the ideal.
2/2
Steel of the Godhead

Steel of the Godhead {2}{W/U}

Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink.
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Ghastlord of Fugue

Ghastlord of Fugue {U/B}{U/B}{U/B}{U/B}{U/B}

Creature - Spirit Avatar
Ghastlord of Fugue can't be blocked.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
"He is a ghost that has never known life."
—The Seer's Parables
4/4
Inkfathom Infiltrator

Inkfathom Infiltrator {U/B}{U/B}

Creature - Merfolk Rogue
Inkfathom Infiltrator can't block and can't be blocked.
No one can navigate the dank maze of Shadowmoor's rivers better than the cruel and covetous merrows. They use the currents to steal—and to steal away.
2/1
Prison Term

Prison Term {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature an opponent controls enters, you may attach Prison Term to that creature.
Clear out the cell. Bring in the next prisoner.
Kulrath Knight

Kulrath Knight {3}{B/R}{B/R}

Creature - Elemental Knight
Flying
Wither
Creatures your opponents control with counters on them can't attack or block.
Mounted cinders circle the blasted peak at Kulrath, hunting the Extinguisher.
3/3
Murderous Redcap

Murderous Redcap {2}{B/R}{B/R}

Creature - Goblin Assassin
When Murderous Redcap enters, it deals damage equal to its power to any target.
Persist
2/2