The List

Blackblade Reforged

Blackblade Reforged {2}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature {3}
Equip {7}
A weapon of evil, redeemed in Gideon's hand.
Rite of Flame

Rite of Flame {R}

Sorcery
Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
As the flames engulfed her, Chandra opened her heart and offered up her greatest regrets to be consumed by the inferno.
Pursuit of Knowledge

Pursuit of Knowledge {3}{W}

Enchantment
If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.
Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.
Awakening

Awakening {2}{G}{G}

Enchantment
At the beginning of each upkeep, untap all creatures and lands.
"There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge!"
—Eladamri, Lord of Leaves
Burgeoning

Burgeoning {G}

Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
"The plants said, 'We will fight the stone with root and stem and seed. We are patient. We will win.'"
—Skyshroud myth of the forest
Hermit Druid

Hermit Druid {1}{G}

Creature - Human Druid
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Seeking the company of plants ensures that your wits will go to seed.
1/1
Primal Rage

Primal Rage {1}{G}

Enchantment
Creatures you control have trample.
"Charge!" A great cry went out, and countless elves and Vec soldiers charged up the mountain. Their fury and passion hid the fact that they were horribly outnumbered.
Spike Colony

Spike Colony {4}{G}

Creature - Spike
Spike Colony enters with four +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
0/0
Wall of Blossoms

Wall of Blossoms {1}{G}

Creature - Plant Wall
Defender
When Wall of Blossoms enters, draw a card.
Each flower identical, every leaf and petal disturbingly exact.
0/4
Crystalline Sliver

Crystalline Sliver {W}{U}

Creature - Sliver
All Slivers have shroud.
Bred as living shields, these slivers have proven unruly—they know they cannot be caught.
2/2
Heartstone

Heartstone {3}

Artifact
Activated abilities of creatures cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.
"Finding a true heartstone is even harder than finding a true heart."
—Hanna
Jinxed Ring

Jinxed Ring {2}

Artifact
Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Ring.
Shifting Wall

Shifting Wall {X}

Artifact Creature - Wall
Defender
Shifting Wall enters with X +1/+1 counters on it.
"You'd almost think Volrath doesn't want me here."
—Gerrard
0/0
Sword of the Chosen

Sword of the Chosen {2}

Legendary Artifact
{T}: Target legendary creature gets +2/+2 until end of turn.
One shard of Selenia yet remained.
Calming Licid

Calming Licid {2}{W}

Creature - Licid
{W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.
Enchanted creature can't attack.
2/2
Warrior en-Kor

Warrior en-Kor {W}{W}

Creature - Kor Warrior Knight
{0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.
Only a matter as vital as destroying Volrath could bring together the reclusive Kor people.
2/2
Cloud Spirit

Cloud Spirit {2}{U}

Creature - Spirit
Flying
Cloud Spirit can block only creatures with flying.
Clouds are the soil, dreams are the crop.
—Kor saying
3/1
Leap

Leap {U}

Instant
Target creature gains flying until end of turn.
Draw a card.
Mirri leapt quickly and silently. The guard died likewise.
Wall of Tears

Wall of Tears {1}{U}

Creature - Wall
Defender
Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
"Many have been lost to pity."
—Karn, silver golem
0/4
Dauthi Trapper

Dauthi Trapper {2}{B}

Creature - Dauthi Minion
{T}: Target creature gains shadow until end of turn.
Merfolk tell their young of Dandân, humans of Rag Man. Dal tell tales of the Dauthi, and they are far worse.
1/1
Dungeon Shade

Dungeon Shade {3}{B}

Creature - Shade Spirit
Flying
{B}: Dungeon Shade gets +1/+1 until end of turn.
A sickness stirs in its eyes, a nightmare born in darkened wails.
1/1
Tortured Existence

Tortured Existence {B}

Enchantment
{B}, Discard a creature card: Return target creature card from your graveyard to your hand.
"There are terrors lurking in the unseen corners of us all."
—Crovax
Convulsing Licid

Convulsing Licid {2}{R}

Creature - Licid
{R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.
Enchanted creature can't block.
2/2
Fanning the Flames

Fanning the Flames {X}{R}{R}

Sorcery
Buyback {3}
Fanning the Flames deals X damage to any target.
Flame Wave

Flame Wave {3}{R}{R}{R}{R}

Sorcery
Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
"I hear the roaring of a wave whose waters are red and whose mists are black."
—Oracle en-Vec