Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
This creature can't be blocked. Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
"He is a ghost that has never known life." —The Seer's Parables
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature an opponent controls enters, you may attach this Aura to that creature.
Add two mana in any combination of colors. Draw a card.
For a moment, objects of pure mana glimmered in the wonderstruck boggart's hands. In the next moment, they were in his mouth, as he chewed contentedly.
"Beware of trees that talk. Their words are threats. And mind the ones that sway and creak. They too threaten us, but in a foreign tongue." —The Book of Other Folk
{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token. {4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.
Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. As long as enchanted creature is white, it gets +1/+1 and has flying.
Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.