The List

Boggart Ram-Gang

Boggart Ram-Gang {R/G}{R/G}{R/G}

Creature - Goblin Warrior
Haste
Wither
"We're going to need a bigger gate."
—Bowen, Barrenton guardcaptain
3/3
Manamorphose

Manamorphose {1}{R/G}

Instant
Add two mana in any combination of colors.
Draw a card.
For a moment, objects of pure mana glimmered in the wonderstruck boggart's hands. In the next moment, they were in his mouth, as he chewed contentedly.
Spectral Procession

Spectral Procession {2/W}{2/W}{2/W}

Sorcery
Create three 1/1 white Spirit creature tokens with flying.
"The dead have it easy. They suffer no more. If breaking their rest helps the living, so be it."
—Olka, mistmeadow witch
Mercy Killing

Mercy Killing {2}{G/W}

Instant
Target creature's controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature's power.
"We will give you the peace you seek, though you may not yet know you seek it."
Old Ghastbark

Old Ghastbark {3}{G/W}{G/W}

Creature - Treefolk Warrior
"Beware of trees that talk. Their words are threats. And mind the ones that sway and creak. They too threaten us, but in a foreign tongue."
—The Book of Other Folk
3/6
Oracle of Nectars

Oracle of Nectars {2}{G/W}

Creature - Elf Cleric
{X}, {T}: You gain X life.
When elves find a fount of beauty, they protect it. Where there is beauty, there is hope.
2/2
Rhys the Redeemed

Rhys the Redeemed {G/W}

Legendary Creature - Elf Warrior
{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token.
{4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.
Whole again in honor and horn.
1/1
Shield of the Oversoul

Shield of the Oversoul {2}{G/W}

Enchantment - Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible.
As long as enchanted creature is white, it gets +1/+1 and has flying.
Wheel of Sun and Moon

Wheel of Sun and Moon {G/W}{G/W}

Enchantment - Aura
Enchant player
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
Every life ends, but life itself never does.
Blight Sickle

Blight Sickle {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has wither.
Equip {2}
Its scars cut deeper than its blade.
Pili-Pala

Pili-Pala {2}

Artifact Creature - Scarecrow
Flying
{2}, {Q}: Add one mana of any color.
It wasn't really expected to fly. Then again, it wasn't expected to move, either.
1/1
Reaper King

Reaper King {2/W}{2/U}{2/B}{2/R}{2/G}

Legendary Artifact Creature - Scarecrow
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow you control enters, destroy target permanent.
It's harvest time.
6/6
Scuttlemutt

Scuttlemutt {3}

Artifact Creature - Scarecrow
{T}: Add one mana of any color.
{T}: Target creature becomes the color or colors of your choice until end of turn.
Built to shuttle goods from the river, it took off one day carrying a cauldron of dyes.
2/2
Umbral Mantle

Umbral Mantle {3}

Artifact - Equipment
Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn."
Equip {0}
It harnesses the power of night in a land where daylight fears to show itself.
Cerulean Wisps

Cerulean Wisps {U}

Instant
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
"If you see ghostly lights by the river, eat three twigs of marshroot to ward off kelpies."
—Kithkin superstition
Deepchannel Mentor

Deepchannel Mentor {5}{U}

Creature - Merfolk Rogue
Blue creatures you control can't be blocked.
The rivers can no longer provide safe passage for travelers and commerce. They serve only as highways for raiders and channels for blood and woe.
2/2
Faerie Swarm

Faerie Swarm {3}{U}

Creature - Faerie
Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
Untouched by the Aurora, Oona's faeries greeted the night like any other day.
*/*
Puca's Mischief

Puca's Mischief {3}{U}

Enchantment
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with equal or lesser mana value.
Aphotic Wisps

Aphotic Wisps {B}

Instant
Target creature becomes black and gains fear until end of turn.
Draw a card.
Merrows skulk the silty bogs around the Wanderbrine, their very thoughts stained with evil.
Beseech the Queen

Beseech the Queen {2/B}{2/B}{2/B}

Sorcery
Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
Those who hear her go mad with inspiration.
Goldenglow Moth

Goldenglow Moth {W}

Creature - Insect
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
Ordinary moths follow it, drawn to its light.
0/1
Rite of Consumption

Rite of Consumption {1}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player or planeswalker. You gain life equal to the damage dealt this way.
Boggart Arsonists

Boggart Arsonists {2}{R}

Creature - Goblin Rogue
Plainswalk
{2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
The Aurora transformed Nibb and Gyik from mischief-makers into feral marauders. They still don't know much about tool safety.
2/1
Cragganwick Cremator

Cragganwick Cremator {2}{R}{R}

Creature - Giant Shaman
When Cragganwick Cremator enters, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player or planeswalker.
Each night that his bowl fills, a village mourns.
5/4
Crimson Wisps

Crimson Wisps {R}

Instant
Target creature becomes red and gains haste until end of turn.
Draw a card.
The whispers are incomprehensible, yet cinders always hear a message of urgency.