Flying Ascend At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature.
[+1]: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way. [–1]: Exile target nonland permanent with mana value 1 or less. [–5]: Kaya deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.