Core Set 2020

Chandra, Acolyte of Flame

Chandra, Acolyte of Flame {1}{R}{R}

Legendary Planeswalker - Chandra
[0]: Put a loyalty counter on each red planeswalker you control.
[0]: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
[–2]: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
Loyalty:
4
Chandra, Awakened Inferno

Chandra, Awakened Inferno {4}{R}{R}

Legendary Planeswalker - Chandra
This spell can't be countered.
[+2]: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
[–3]: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature.
[–X]: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
Loyalty:
6
Chandra, Novice Pyromancer

Chandra, Novice Pyromancer {3}{R}

Legendary Planeswalker - Chandra
[+1]: Elementals you control get +2/+0 until end of turn.
[–1]: Add {R}{R}.
[–2]: Chandra, Novice Pyromancer deals 2 damage to any target.
Loyalty:
5
Chandra's Embercat

Chandra's Embercat {1}{R}

Creature - Elemental Cat
{T}: Add {R}. Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.
"Furballs? Try dealing with fireballs."
—Chandra Nalaar
2/2
Chandra's Outrage

Chandra's Outrage {2}{R}{R}

Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
"There's plenty of fire to go around."
—Chandra Nalaar
Chandra's Regulator

Chandra's Regulator {1}{R}

Legendary Artifact
Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy.
{1}, {T}, Discard a Mountain card or a red card: Draw a card.
Chandra's Spitfire

Chandra's Spitfire {2}{R}

Creature - Elemental
Flying
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
"I've lit most everything on fire—trees, rocks, even the water. Now it's time to burn the clouds."
1/3
Daggersail Aeronaut

Daggersail Aeronaut {3}{R}

Creature - Goblin
As long as it's your turn, Daggersail Aeronaut has flying.
"Coming down is the best part!"
3/2
Destructive Digger

Destructive Digger {2}{R}

Creature - Goblin
{3}, {T}, Sacrifice an artifact or land: Draw a card.
"I love digging. It gives me lots of time to think about how much I love digging."
3/2
Dragon Mage

Dragon Mage {5}{R}{R}

Creature - Dragon Wizard
Flying
Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.
"Yes, it's huge and strong and breathes fire. But we're smart!"
—Tadith the Wise, last words
5/5
Drakuseth, Maw of Flames

Drakuseth, Maw of Flames {4}{R}{R}{R}

Legendary Creature - Dragon
Flying
Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
"Spread out, you idiots! Spread out!"
—Marsden, party leader, last words
7/7
Ember Hauler

Ember Hauler {R}{R}

Creature - Goblin
{1}, Sacrifice Ember Hauler: It deals 2 damage to any target.
Not every job in the goblin army is glamorous. Actually, no job in the goblin army is glamorous.
2/2
Related card: Goblin Influx Array
Fire Elemental

Fire Elemental {3}{R}{R}

Creature - Elemental
"The best way to learn from a book on pyromancy is to burn it."
—Jaya Ballard
5/4
Flame Sweep

Flame Sweep {2}{R}

Instant
Flame Sweep deals 2 damage to each creature except for creatures you control with flying.
"I have calculated that a dragon in flight, in a single strafing run, can cover an area of—"
—Thaedus the Clever, last words
Fry

Fry {1}{R}

Instant
This spell can't be countered.
Fry deals 5 damage to target creature or planeswalker that's white or blue.
"I'm afraid your dinner got a little . . . overcooked."
—Marlan Farthwald, innkeeper
Glint-Horn Buccaneer

Glint-Horn Buccaneer {1}{R}{R}

Creature - Minotaur Pirate
Haste
Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent.
{1}{R}, Discard a card: Draw a card. Activate only if Glint-Horn Buccaneer is attacking.
2/4
Goblin Bird-Grabber

Goblin Bird-Grabber {1}{R}

Creature - Goblin
{R}: Goblin Bird-Grabber gains flying until end of turn. Activate only if you control a creature with flying.
"I opens my mouth to catches the bugs!"
2/1
Goblin Ringleader

Goblin Ringleader {3}{R}

Creature - Goblin
Haste
When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2
Goblin Smuggler

Goblin Smuggler {2}{R}

Creature - Goblin Rogue
Haste
{T}: Another target creature with power 2 or less can't be blocked this turn.
"I am but a humble traveler. I have no taste for sneakery nor thiefiness."
2/2
Infuriate

Infuriate {R}

Instant
Target creature gets +3/+2 until end of turn.
"No shirt, no shoes, no service."
—Marketplace sign
Keldon Raider

Keldon Raider {2}{R}{R}

Creature - Human Warrior
When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.
Keldon raiders' spoils are limited to what their colos can carry. No matter the value, the rest goes up in smoke.
4/3
Lavakin Brawler

Lavakin Brawler {3}{R}

Creature - Elemental Warrior
Whenever Lavakin Brawler attacks, it gets +1/+0 until end of turn for each Elemental you control.
She swings with the ease of flowing lava and hits with the force of a meteor.
2/4
Leyline of Combustion

Leyline of Combustion {2}{R}{R}

Enchantment
If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield.
Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player.
Maniacal Rage

Maniacal Rage {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
Rage is the culmination of an accelerating cycle of anger and violence that feeds itself in battle, spreading like a flame from one warrior to another.
Marauding Raptor

Marauding Raptor {1}{R}

Creature - Dinosaur
Creature spells you cast cost {1} less to cast.
Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.
"Stand still and try not to look like prey!"
—Skerk Hobnett, wilderness guide
2/3