Core Set 2020

Feral Abomination

Feral Abomination {5}{B}

Creature - Thrull
Deathtouch
"If you manage to get to the heart of the bog, you'll find things there that make zombies seem downright lovable."
—Byaras, backwoods guide
5/5
Gorging Vulture

Gorging Vulture {2}{B}

Creature - Bird
Flying
When Gorging Vulture enters, mill four cards. You gain 1 life for each creature card milled this way.
2/2
Related card: Bind to Secrecy
Gravedigger

Gravedigger {3}{B}

Creature - Zombie
When Gravedigger enters, you may return target creature card from your graveyard to your hand.
In Amonkhet's ever-shifting sands, nothing stays buried for long.
2/2
Gruesome Scourger

Gruesome Scourger {3}{B}{B}

Creature - Orc Warrior
When Gruesome Scourger enters, it deals damage to target opponent or planeswalker equal to the number of creatures you control.
His whips twist and tremble like living things, moved by the fury of the horde he commands.
3/3
Knight of the Ebon Legion

Knight of the Ebon Legion {B}

Creature - Vampire Knight
{2}{B}: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.
At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion.
1/2
Related card: Raddic, Tal Zealot
Legion's End

Legion's End {1}{B}

Sorcery
Exile target creature an opponent controls with mana value 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.
"With a single word, they were unmade."
—Krinnea, Siege of the Bone Spire
Leyline of the Void

Leyline of the Void {2}{B}{B}

Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Mind Rot

Mind Rot {2}{B}

Sorcery
Target player discards two cards.
Many an inventor has collapsed under the pressure to create a flawless design.
Murder

Murder {1}{B}{B}

Instant
Destroy target creature.
"By fate or by will, every reign must come to an end."
—Kethis, the Hidden Hand
Noxious Grasp

Noxious Grasp {1}{B}

Instant
Destroy target creature or planeswalker that's green or white. You gain 1 life.
"The bog doesn't give a stinking bubble about your title, wealth, or piety. It's just hungry."
—Byaras, backwoods guide
Rotting Regisaur

Rotting Regisaur {2}{B}

Creature - Zombie Dinosaur
At the beginning of your upkeep, discard a card.
"Now, that's a zombie!"
—Modriss of Zargoth Fen
7/6
Sanitarium Skeleton

Sanitarium Skeleton {B}

Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
His mind was lost long before his flesh.
1/2
Scheming Symmetry

Scheming Symmetry {B}

Sorcery
Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
"One for you, one for me. What could be more fair?"
—Kethis, the Hidden Hand
Sorcerer of the Fang

Sorcerer of the Fang {1}{B}

Creature - Human Wizard
{5}{B}, {T}: Sorcerer of the Fang deals 2 damage to target opponent or planeswalker.
"The Great Serpent slumbers now, but all warmbloods will grovel in the dirt at its awakening!"
1/3
Sorin, Imperious Bloodlord

Sorin, Imperious Bloodlord {2}{B}

Legendary Planeswalker - Sorin
[+1]: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.
[+1]: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life.
[–3]: You may put a Vampire creature card from your hand onto the battlefield.
Loyalty:
4
Soul Salvage

Soul Salvage {2}{B}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
The first mistake the Grimnant knights made was bullying the owner of an Urborg corpse shop. Their second mistake was dying.
Thought Distortion

Thought Distortion {4}{B}{B}

Sorcery
This spell can't be countered.
Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.
"The skull is rigid, but the mind is so deliciously supple."
—Eromena the Mind Render
Undead Servant

Undead Servant {3}{B}

Creature - Zombie
When Undead Servant enters, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
"There are always more like you."
—Modriss of Zargoth Fen
3/2
Unholy Indenture

Unholy Indenture {2}{B}

Enchantment - Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.
"Don't think of it as selling your soul. It's more like you're bequeathing it to me."
—Vilis, Broker of Blood
Vampire of the Dire Moon

Vampire of the Dire Moon {B}

Creature - Vampire
Deathtouch
Lifelink
"This place suits me: craven authorities and plentiful prey."
1/1
Vengeful Warchief

Vengeful Warchief {4}{B}

Creature - Orc Warrior
Whenever you lose life for the first time each turn, put a +1/+1 counter on Vengeful Warchief.
"Try to steal from me and I'll add your skull to my collection."
4/4
Related card: Xander's Wake
Vilis, Broker of Blood

Vilis, Broker of Blood {5}{B}{B}{B}

Legendary Creature - Demon
Flying
{B}, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards.
"You can sign, or you can spend your life imagining what might have been yours."
8/8
Yarok's Fenlurker

Yarok's Fenlurker {B}{B}

Creature - Horror
When Yarok's Fenlurker enters, each opponent exiles a card from their hand.
{2}{B}: Yarok's Fenlurker gets +1/+1 until end of turn.
"Yarok's nightmares lurk and wait
Where dark despair is near at hand."
—Lament for Bala Ged, stanza 3
1/1
Act of Treason

Act of Treason {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
Cavalier of Flame

Cavalier of Flame {2}{R}{R}{R}

Creature - Elemental Knight
{1}{R}: Creatures you control get +1/+0 and gain haste until end of turn.
When Cavalier of Flame enters, discard any number of cards, then draw that many cards.
When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
6/5