Core Set 2020

Gnarlback Rhino

Gnarlback Rhino {2}{G}{G}

Creature - Rhino
Trample
Whenever you cast a spell that targets Gnarlback Rhino, draw a card.
"I think it's trying to tell us that the forest is angry."
—Vivien Reid
4/4
Vivien's Crocodile

Vivien's Crocodile {2}{G}

Creature - Crocodile Spirit
Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker.
"Regardless of where they come from, crocs are usually able to find their way home. For this one, home is me."
—Vivien Reid
3/3
Angelic Guardian

Angelic Guardian {4}{W}{W}

Creature - Angel
Flying
Whenever one or more creatures you control attack, they gain indestructible until end of turn.
5/5
Bastion Enforcer

Bastion Enforcer {2}{W}

Creature - Dwarf Soldier
Headquartered at the Bastion of the Honorable, the soldiers of Ghirapur are charged with the task of keeping peace in the city.
3/2
Concordia Pegasus

Concordia Pegasus {1}{W}

Creature - Pegasus
Flying
In the cloudy skies and dim light of autumn, a flash of white wings is a reminder that better times lie ahead.
1/3
Haazda Officer

Haazda Officer {2}{W}

Creature - Human Soldier
When Haazda Officer enters, target creature you control gets +1/+1 until end of turn.
"You two, cover the alley! You, with me! Eyes on windows, balconies, and rooftops. Who knows what a fish-octopus-crab can do!"
3/2
Impassioned Orator

Impassioned Orator {1}{W}

Creature - Human Cleric
Whenever another creature you control enters, you gain 1 life.
In times of unrest, the crowd is eager for the comfort of strong convictions.
2/2
Imperial Outrider

Imperial Outrider {3}{W}

Creature - Human Knight
Her mount's hollow crest can produce a trumpeting warning that carries for miles, summoning more knights to her aid.
1/5
Ironclad Krovod

Ironclad Krovod {3}{W}

Creature - Beast
"We need to block the exits from the plaza! What's big, heavy, and available?"
—Gideon Jura
2/5
Prowling Caracal

Prowling Caracal {1}{W}

Creature - Cat
A hunter in the city requires the utmost cunning to survive. It must pounce only if the kill is certain, and leave the remains where no one will see.
3/1
Serra's Guardian

Serra's Guardian {4}{W}{W}

Creature - Angel
Flying
Vigilance
Other creatures you control have vigilance.
She watches over the city just as Serra watches over all.
5/5
Show of Valor

Show of Valor {1}{W}

Instant
Target creature gets +2/+4 until end of turn.
"As the knight struggled to stand, his squire took up his blade. The foe advanced not a single step."
—Krinnea, Siege of the Bone Spire
Siege Mastodon

Siege Mastodon {4}{W}

Creature - Elephant
"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!"
—General Avitora
3/5
Take Vengeance

Take Vengeance {1}{W}

Sorcery
Destroy target tapped creature.
"Your death will be a balm, your passing a welcome revision, and all will sigh with peace to know of your demise."
Trusted Pegasus

Trusted Pegasus {2}{W}

Creature - Pegasus
Flying
Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.
2/2
Coral Merfolk

Coral Merfolk {1}{U}

Creature - Merfolk
The merfolk know every contour of their coral homes; each reef is a garden in times of peace, and a refuge and fortress in times of war.
2/1
Phantom Warrior

Phantom Warrior {1}{U}{U}

Creature - Illusion Warrior
Phantom Warrior can't be blocked.
"Only when I saw my enemy walk through all my defenses, untouchable as the moon in the sky, did I truly know what it is to be afraid."
—King Ixes
2/2
Riddlemaster Sphinx

Riddlemaster Sphinx {4}{U}{U}

Creature - Sphinx
Flying
When Riddlemaster Sphinx enters, you may return target creature an opponent controls to its owner's hand.
"Safe passage requires only a simple answer to a simple question, traveler."
5/5
Snapping Drake

Snapping Drake {3}{U}

Creature - Drake
Flying
Foul-tempered, poorly trained, and mule-stubborn, the drake is the perfect test of the master's will.
3/2
Bartizan Bats

Bartizan Bats {3}{B}

Creature - Bat
Flying
At night, bats will feast on whatever is drawn to lanterns and streetlights.
3/1
Bogstomper

Bogstomper {4}{B}{B}

Creature - Beast
"They are gentle herbivores, despite their size. Approach cautiously, and hum a tune to let them know you mean no harm."
—Vivien Reid
6/5
Dark Remedy

Dark Remedy {1}{B}

Instant
Target creature gets +1/+3 until end of turn.
"Writhing tendrils of darkness stitched him back together. Though his will and body both were broken, the necromancer's magic would not let him rest."
—Krinnea, Siege of the Bone Spire
Disentomb

Disentomb {B}

Sorcery
Return target creature card from your graveyard to your hand.
"If we've run out of warm bodies, then cold bodies will have to do."
—Modriss of Zargoth Fen
Gravewaker

Gravewaker {4}{B}{B}

Creature - Bird Spirit
Flying
{5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped.
It glides on silent wings across the midnight sky, and a dread host rises to follow.
5/5
Skeleton Archer

Skeleton Archer {3}{B}

Creature - Skeleton Archer
When Skeleton Archer enters, it deals 1 damage to any target.
"Soul, flesh, even eyes—none of these are strictly necessary for deadly precision."
—Modriss of Zargoth Fen
3/3