Core Set 2020

Captivating Gyre

Captivating Gyre {4}{U}{U}

Sorcery
Return up to three target creatures to their owners' hands.
"That's enough of that."
—Atemsis, All-Seeing
Cavalier of Gales

Cavalier of Gales {2}{U}{U}{U}

Creature - Elemental Knight
Flying
When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.
5/5
Cerulean Drake

Cerulean Drake {1}{U}

Creature - Drake
Flying
Protection from red
Sacrifice Cerulean Drake: Counter target spell that targets you.
Dragons avoid the bright colors of its wings.
1/1
Cloudkin Seer

Cloudkin Seer {2}{U}

Creature - Elemental Wizard
Flying
When Cloudkin Seer enters the battlefield, draw a card.
"I can see which way the wind is blowing."
2/1
Convolute

Convolute {2}{U}

Instant
Counter target spell unless its controller pays {4}.
"Let's see how badly you want what you came for!"
Drawn from Dreams

Drawn from Dreams {2}{U}{U}

Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
"From a sea of infinite possibilities, our choices create the future."
—Mu Yanling
Dungeon Geists

Dungeon Geists {2}{U}{U}

Creature - Spirit
Flying
When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
3/3
Faerie Miscreant

Faerie Miscreant {U}

Creature - Faerie Rogue
Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
One faerie distracts the judge while a second steals the law.
1/1
Flood of Tears

Flood of Tears {4}{U}{U}

Sorcery
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
"I have wept such a torrent as to scour the land clean."
—Mu Yanling
Fortress Crab

Fortress Crab {3}{U}

Creature - Crab
Unbreakable and unappetizing, the crab grows uninterrupted, sometimes to the size of a cottage and beyond.
1/6
Frilled Sea Serpent

Frilled Sea Serpent {4}{U}{U}

Creature - Serpent
{5}{U}{U}: Frilled Sea Serpent can't be blocked this turn.
"Reel it in. No, wait! Throw it back!"
—Gertrude, deep-sea angler
4/6
Frost Lynx

Frost Lynx {2}{U}

Creature - Elemental Cat
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
It readily attacks much larger prey, knowing retaliation is impossible.
2/2
Hard Cover

Hard Cover {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and has "{T}: Draw a card, then discard a card."
A good book is a refuge, but a great book is a fortress.
Leyline of Anticipation

Leyline of Anticipation {2}{U}{U}

Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Masterful Replication

Masterful Replication {5}{U}

Instant
Choose one —
• Create two 3/3 colorless Golem artifact creature tokens.
• Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.
Metropolis Sprite

Metropolis Sprite {1}{U}

Creature - Faerie Rogue
Flying
{U}: Metropolis Sprite gets +1/-1 until end of turn.
"Well, if that goblin didn't want his tongue pierced, he shouldn't have stuck it out at me."
1/2
Moat Piranhas

Moat Piranhas {1}{U}

Creature - Fish
Defender
"Come on, it's not even that deep!"
—Gorin the Brazen
3/3
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Mu Yanling, Sky Dancer

Mu Yanling, Sky Dancer {1}{U}{U}

Legendary Planeswalker - Yanling
[+2]: Until your next turn, up to one target creature gets -2/-0 and loses flying.
[–3]: Create a 4/4 blue Elemental Bird creature token with flying.
[–8]: You get an emblem with "Islands you control have '{T}: Draw a card.'"
Loyalty:
2
Negate

Negate {1}{U}

Instant
Counter target noncreature spell.
"As one, nature lifts its voice to tell you this: 'No.'"
Octoprophet

Octoprophet {3}{U}

Creature - Octopus
When Octoprophet enters the battlefield, scry 2.
In every swirl of the tide, it sees the awakening of things yet to come.
3/3
Portal of Sanctuary

Portal of Sanctuary {2}{U}

Artifact
{1}, {T}: Return target creature you control and each Aura attached to it to their owners' hands. Activate only during your turn.
"If you need to disappear for a while, I know a place."
—Bilivus, master archivist
Renowned Weaponsmith

Renowned Weaponsmith {1}{U}

Creature - Human Artificer
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
{U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle.
1/3
Related cards: Heart-Piercer Bow Vial of Dragonfire
Sage's Row Denizen

Sage's Row Denizen {2}{U}

Creature - Vedalken Wizard
Whenever another blue creature enters the battlefield under your control, target player mills two cards.
"Forget what you have learned from other teachers. I bring you the truth."
2/3
Scholar of the Ages

Scholar of the Ages {5}{U}{U}

Creature - Human Wizard
When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand.
"I study the past to find hope for the future."
3/3
Sleep Paralysis

Sleep Paralysis {3}{U}

Enchantment - Aura
Enchant creature
When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Sleep doesn't always mean rest.