Tales of Middle-earth Commander

Clifftop Retreat

Clifftop Retreat

Land
This land enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
The dwellings of the Rohirrim lie under the wooded eaves of the White Mountains, hidden in mist and cloud.
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
The Hobbits of the Westfarthing said that one could see the Sea from the top of that tower; but no Hobbit had ever been known to climb it.
Related card: Tower Winder
Crumbling Necropolis

Crumbling Necropolis

Land
This land enters tapped.
{T}: Add {U}, {B}, or {R}.
As Frodo put on the Ring and claimed it for his own, the Power in Barad-dûr was shaken, and the Tower trembled from its foundations to its proud and bitter crown.
Desolate Lighthouse

Desolate Lighthouse

Land
{T}: Add {C}.
{1}{U}{R}, {T}: Draw a card, then discard a card.
The Númenóreans had become great mariners, exploring all the seas eastward, and they began to yearn for the West and the forbidden waters, longing for the immortality of the Elves.
Dragonskull Summit

Dragonskull Summit

Land
This land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
"Now the great cloud hangs over all the land between here and the Mountains of Shadow; and it is deepening. War has already begun."
—Errand-rider of Gondor
Drowned Catacomb

Drowned Catacomb

Land
This land enters tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
"The world is indeed full of peril, and in it there are many dark places; in all lands, love is now mingled with grief."
—Haldir
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
When winter first begins to bite
and stones crack in the frosty night,
when pools are black and trees are bare,
'tis evil in the Wild to fare.
Exotic Orchard

Exotic Orchard

Land
{T}: Add one mana of any color that a land an opponent controls could produce.
"The oldest rowan-trees were planted by the Ents to try and please the Entwives; but they looked at them and smiled and said that they knew where whiter blossom and richer fruit were growing."
—Quickbeam
Field of Ruin

Field of Ruin

Land
{T}: Add {C}.
{2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
"There's some devilry at work in the Shire."
—Sam
Related card: Boseiju Pathlighter
Flooded Grove

Flooded Grove

Land
{T}: Add {C}.
{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
The sound of running and falling water was loud, and the evening was filled with a faint scent of trees and flowers, as if summer still lingered in Elrond's gardens.
Foreboding Ruins

Foreboding Ruins

Land
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {R}.
The road appeared lonely and forsaken, running down to empty ruins in the mist. But there was an evil feeling in the air.
Fortified Village

Fortified Village

Land
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {G} or {W}.
At either end of the Bridge there was a great spiked gate, very gloomy and un-Shirelike.
Frostboil Snarl

Frostboil Snarl

Land
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {R}.
"A great smoke rose about us, vapor and steam. Ice fell like rain as I threw down my enemy."
—Gandalf
Furycalm Snarl

Furycalm Snarl

Land
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {R} or {W}.
The Shadow departed, and the Sun was unveiled, and light leaped forth.
Ghost Quarter

Ghost Quarter

Land
{T}: Add {C}.
{T}, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
The light was grey, for the sun had not yet climbed over the black ridges of the Haunted Mountain before them.
Glacial Fortress

Glacial Fortress

Land
This land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
"Beneath the Moon and under star
he wandered far from northern strands . . .
From gnashing of the Narrow Ice
where shadow lies on frozen hills."
—Song of Eärendil
Graypelt Refuge

Graypelt Refuge

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
"As long as the Shire remains safe, I shall find wandering more bearable; somewhere there is a firm foothold, even if I cannot return."
—Frodo
Hinterland Harbor

Hinterland Harbor

Land
This land enters tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
Legolas built a grey ship in Ithilien, and sailed down Anduin and so over Sea; and with him, it was said, went Gimli the Dwarf.
Isolated Chapel

Isolated Chapel

Land
This land enters tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
The Shirrif-house had only one story, narrow windows, and was built of ugly pale bricks, badly laid.
Lonely Sandbar

Lonely Sandbar

Land
This land enters tapped.
{T}: Add {U}.
Cycling {U}
"I do not believe that the world about us will ever again be as it was of old. For the Elves may soon pass to the Sea unhindered and leave Middle-earth forever."
—Haldir
Murmuring Bosk

Murmuring Bosk

Land - Forest
({T}: Add {G}.)
As this land enters, you may reveal a Treefolk card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {B}. This land deals 1 damage to you.
Necroblossom Snarl

Necroblossom Snarl

Land
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {G}.
Merry stood at the foot of the green mound, and he wept.
Path of Ancestry

Path of Ancestry

Land
This land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Merry gazed at the Púkel-men with wonder and pity, as they loomed up mournfully in the dusk.
Port Town

Port Town

Land
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
There at Pelargir lay the main fleet of Umbar, fifty great ships and smaller vessels beyond count.
Prairie Stream

Prairie Stream

Land - Plains Island
({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Aragorn saw the River like a ribbon laid down to Pelargir, and beyond that was a light on the sky that spoke of the Sea. And Gandalf said: "This is your realm, and the heart of the greater realm that shall be."