Tales of Middle-earth Commander

Boseiju, Who Shelters All

Boseiju, Who Shelters All
(Isengard, Saruman's Fortress)

Legendary Land
Boseiju, Who Shelters All enters tapped.
{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Grey ruins falling into darkness, even with sunlight still shining in the sky
Boseiju, Who Shelters All

Boseiju, Who Shelters All
(Isengard, Saruman's Fortress)

Legendary Land
Boseiju, Who Shelters All enters tapped.
{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Grey ruins falling into darkness, even with sunlight still shining in the sky
Cabal Coffers

Cabal Coffers
(Minas Morgul)

Land
{2}, {T}: Add {B} for each Swamp you control.
"Evil things came forth, and they took Minas Ithil and abode in it, and they made it into a place of dread; it is now called Minas Morgul, the Tower of Sorcery."
—Elrond
Cabal Coffers

Cabal Coffers
(Minas Morgul)

Land
{2}, {T}: Add {B} for each Swamp you control.
"Evil things came forth, and they took Minas Ithil and abode in it, and they made it into a place of dread; it is now called Minas Morgul, the Tower of Sorcery."
—Elrond
Castle Ardenvale

Castle Ardenvale
(Meduseld, Golden Hall of Edoras)

Land
Castle Ardenvale enters tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
The hall was long and wide and filled with shadows. Mighty pillars upheld its lofty roof.
Castle Ardenvale

Castle Ardenvale
(Meduseld, Golden Hall of Edoras)

Land
Castle Ardenvale enters tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
The hall was long and wide and filled with shadows. Mighty pillars upheld its lofty roof.
Cavern of Souls

Cavern of Souls
(Paths of the Dead)

Land
As Cavern of Souls enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Cavern of Souls

Cavern of Souls
(Paths of the Dead)

Land
As Cavern of Souls enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Deserted Temple

Deserted Temple
(Weathertop)

Land
{T}: Add {C}.
{1}, {T}: Untap target land.
Amon Sûl they called it. It was burned and broken, and nothing remains of it now but a tumbled ring, like a rough crown on the old hill's head.
Deserted Temple

Deserted Temple
(Weathertop)

Land
{T}: Add {C}.
{1}, {T}: Untap target land.
Amon Sûl they called it. It was burned and broken, and nothing remains of it now but a tumbled ring, like a rough crown on the old hill's head.
Gemstone Caverns

Gemstone Caverns
(Glittering Caves of Aglarond)

Legendary Land
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Gemstone Caverns

Gemstone Caverns
(Glittering Caves of Aglarond)

Legendary Land
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Homeward Path

Homeward Path
(Green Dragon Inn)

Land
{T}: Add {C}.
{T}: Each player gains control of all creatures they own.
"Let others a journey new begin,
But I at last with weary feet
Will turn towards the lighted inn,
My evening-rest and sleep to meet."
—Bilbo's song
Homeward Path

Homeward Path
(Green Dragon Inn)

Land
{T}: Add {C}.
{T}: Each player gains control of all creatures they own.
"Let others a journey new begin,
But I at last with weary feet
Will turn towards the lighted inn,
My evening-rest and sleep to meet."
—Bilbo's song
Horizon Canopy

Horizon Canopy
(Bag End)

Land
{T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
It was popularly believed, as local legend, that the Hill at Bag End was full of tunnels stuffed with treasure.
Horizon Canopy

Horizon Canopy
(Bag End)

Land
{T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
It was popularly believed, as local legend, that the Hill at Bag End was full of tunnels stuffed with treasure.
Karakas

Karakas
(White Tower of Ecthelion)

Legendary Land
{T}: Add {W}.
{T}: Return target legendary creature to its owner's hand.
"I stand in the place of the Steward of Gondor, and it is mine to think first of its people. Gondor must be protected."
—Prince Imrahil
Karakas

Karakas
(White Tower of Ecthelion)

Legendary Land
{T}: Add {W}.
{T}: Return target legendary creature to its owner's hand.
"I stand in the place of the Steward of Gondor, and it is mine to think first of its people. Gondor must be protected."
—Prince Imrahil
Kor Haven

Kor Haven
(Osgiliath, Fallen Capital)

Legendary Land
{T}: Add {C}.
{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
The chief city of the Kings of Men was Osgiliath, Citadel of the Stars. Now it is deserted, and in its ruins shadows walk.
Kor Haven

Kor Haven
(Osgiliath, Fallen Capital)

Legendary Land
{T}: Add {C}.
{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
The chief city of the Kings of Men was Osgiliath, Citadel of the Stars. Now it is deserted, and in its ruins shadows walk.
Minamo, School at Water's Edge

Minamo, School at Water's Edge
(Dol Amroth)

Legendary Land
{T}: Add {U}.
{U}, {T}: Untap target legendary permanent.
Beyond, in the great fief of Belfalas, dwelt Prince Imrahil in his castle of Dol Amroth by the sea.
Minamo, School at Water's Edge

Minamo, School at Water's Edge
(Dol Amroth)

Legendary Land
{T}: Add {U}.
{U}, {T}: Untap target legendary permanent.
Beyond, in the great fief of Belfalas, dwelt Prince Imrahil in his castle of Dol Amroth by the sea.
Mouth of Ronom

Mouth of Ronom
(Redhorn Pass)

Snow Land
{T}: Add {C}.
{4}{S}, {T}, Sacrifice Mouth of Ronom: It deals 4 damage to target creature.
"We shall meet bitter cold, if not worse, before we come down on the other side. It will not help us to keep so secret that we are frozen to death."
—Boromir
Mouth of Ronom

Mouth of Ronom
(Redhorn Pass)

Snow Land
{T}: Add {C}.
{4}{S}, {T}, Sacrifice Mouth of Ronom: It deals 4 damage to target creature.
"We shall meet bitter cold, if not worse, before we come down on the other side. It will not help us to keep so secret that we are frozen to death."
—Boromir
Oboro, Palace in the Clouds

Oboro, Palace in the Clouds
(Bucklebury Ferry)

Legendary Land
{T}: Add {U}.
{1}: Return Oboro, Palace in the Clouds to its owner's hand.
The Brandywine flowed slow and broad before them. A large flat ferry-boat was moored beside the landing.