Tales of Middle-earth Commander

Scourge of the Throne

Scourge of the Throne {4}{R}{R}

Creature - Dragon
Flying
Dethrone
Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
5/5
Shared Animosity

Shared Animosity {2}{R}

Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Out from the beleaguered hills, knights of Gondor, Riders of Rohan, and Dúnedain of the North drove against their wavering foes, piercing the press with the thrust of bitter spears.
Shiny Impetus

Shiny Impetus {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded.
Whenever enchanted creature attacks, you create a Treasure token.
Siege-Gang Commander

Siege-Gang Commander {3}{R}{R}

Creature - Goblin
When Siege-Gang Commander enters, create three 1/1 red Goblin creature tokens.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
They began to throw missiles that passed right above the battlement and fell thudding within the first circle of the City.
2/2
Related card: Kayla's Kindling
Thrill of Possibility

Thrill of Possibility {1}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
A hundred ladders were raised against the battlements. Over the wall and under the wall the last assault came, sweeping like a dark wave upon a hill of sand.
Treasure Nabber

Treasure Nabber {2}{R}

Creature - Goblin Rogue
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
To his dismay, he could not both fight and keep hold of his treasure.
3/2
Zealous Conscripts

Zealous Conscripts {4}{R}

Creature - Human Warrior
Haste
When Zealous Conscripts enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Buckler and corslet, axe and sword,
And shining spears were laid in hoard.
3/3
Arbor Elf

Arbor Elf {G}

Creature - Elf Druid
{T}: Untap target Forest.
"I thank you once more, and I bid you farewell. May your forest grow again in peace."
—Aragorn
1/1
Asceticism

Asceticism {3}{G}{G}

Enchantment
Creatures you control have hexproof.
{1}{G}: Regenerate target creature.
"Radagast has much lore of herbs and beasts, and birds are especially his friends."
—Gandalf
Beast Within

Beast Within {2}{G}

Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
"Radagast is, of course, a worthy Wizard, a master of shapes and changes of hue."
—Gandalf
Birds of Paradise

Birds of Paradise {G}

Creature - Bird
Flying
{T}: Add one mana of any color.
The noise of bubbling waters came up from the foaming riverbed. Birds were singing, and a wholesome peace lay on the land.
0/1
Cultivate

Cultivate {2}{G}

Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Suddenly as they drew nearer, a terrific baying and barking broke out, and a loud voice was heard shouting: "Grip! Fang! Wolf! Come on, lads!"
Elvish Archdruid

Elvish Archdruid {1}{G}{G}

Creature - Elf Druid
Other Elf creatures you control get +1/+1.
{T}: Add {G} for each Elf you control.
"I sang of leaves, of leaves of gold, and leaves of gold there grew:
Of wind I sang, a wind there came and in
the branches blew."
2/2
Elvish Mystic

Elvish Mystic {G}

Creature - Elf Druid
{T}: Add {G}.
"The Three Rings of the Elves were not made as weapons of war or conquest—that is not their power. Those who made them did not desire strength or domination or hoarded wealth, but understanding, making, and healing, to preserve all things unstained."
—Elrond
1/1
Elvish Piper

Elvish Piper {3}{G}

Creature - Elf Shaman
{G}, {T}: You may put a creature card from your hand onto the battlefield.
"In Dwimordene, in Lórien
Seldom have walked the feet of Men,
Few mortal eyes have seen the light
That lies there ever, long and bright.
Galadriel! Galadriel!"
1/1
Elvish Visionary

Elvish Visionary {1}{G}

Creature - Elf Shaman
When Elvish Visionary enters, draw a card.
"Do not think that only by singing amid the trees, nor even by the slender arrows of Elven- bows, is this land of Lothlórien maintained and defended against its Enemy."
—Galadriel
1/1
Elvish Warmaster

Elvish Warmaster {1}{G}

Creature - Elf Warrior
Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.
{5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.
2/2
Essence Warden

Essence Warden {G}

Creature - Elf Shaman
Whenever another creature enters, you gain 1 life.
"Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise."
—Gildor
1/1
Related card: Soul Warden
Farhaven Elf

Farhaven Elf {2}{G}

Creature - Elf Druid
When Farhaven Elf enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"The leaves were long, the grass was green,
The hemlock-umbels tall and fair,
And in the glade a light was seen
Of stars in shadow shimmering."
—Tale of Tinúviel
1/1
Farseek

Farseek {1}{G}

Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
"It's a dangerous business, Frodo, going out of your door. You step into the Road, and if you don't keep your feet, there is no knowing where you might be swept off to."
—Bilbo
Genesis Wave

Genesis Wave {X}{G}{G}{G}

Sorcery
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Gilded Goose

Gilded Goose {G}

Creature - Bird
Flying
When Gilded Goose enters, create a Food token.
{1}{G}, {T}: Create a Food token.
{T}, Sacrifice a Food: Add one mana of any color.
0/2
Related cards: A Golden Opportunity Hinterland Chef
Great Oak Guardian

Great Oak Guardian {5}{G}

Creature - Treefolk
Flash
Reach
When Great Oak Guardian enters, creatures target player controls get +2/+2 until end of turn. Untap them.
Ent the earthborn, old as mountains.
4/5
Harmonize

Harmonize {2}{G}{G}

Sorcery
Draw three cards.
"Sing hey! for the bath at close of day
that washes the weary mud away!
A loon is he that will not sing:
O! Water Hot is a noble thing!"
—The Bath Song
Related card: Concentrate
Heroic Intervention

Heroic Intervention {1}{G}

Instant
Permanents you control gain hexproof and indestructible until end of turn.
"Do not let your hearts be troubled. Even now, there is hope left."
—Galadriel