Tales of Middle-earth Commander

Hornet Queen

Hornet Queen {4}{G}{G}{G}

Creature - Insect
Flying, deathtouch
When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
2/2
Inscription of Abundance

Inscription of Abundance {1}{G}

Instant
Kicker {2}{G}
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Lignify

Lignify {1}{G}

Kindred Enchantment - Treefolk Aura
Enchant creature
Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
"Huorns began to move south, as soon as the gates were shut again. Their business was with Orcs I think."
—Merry
Orchard Strider

Orchard Strider {4}{G}{G}

Creature - Treefolk
When this creature enters, create two Food tokens.
Basic landcycling {1}{G}
6/4
Overwhelming Stampede

Overwhelming Stampede {3}{G}{G}

Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
They do not fear the Ringwraiths, for those who have dwelt in the Blessed Realm live at once in both worlds, and against both the Seen and the Unseen they have great power.
Paradise Druid

Paradise Druid {1}{G}

Creature - Elf Druid
This creature has hexproof as long as it's untapped.
{T}: Add one mana of any color.
"There are no trees like the trees of that land.
For in the autumn their leaves fall not, but turn to gold."
—Legolas
2/1
Prosperous Innkeeper

Prosperous Innkeeper {1}{G}

Creature - Halfling Citizen
When this creature enters, create a Treasure token.
Whenever another creature you control enters, you gain 1 life.
1/1
Rampant Growth

Rampant Growth {1}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
All through the winter Sam remained as patient as he could. Spring surpassed his wildest hopes.
Realm Seekers

Realm Seekers {4}{G}{G}

Creature - Elf Scout
This creature enters with X +1/+1 counters on it, where X is the total number of cards in all players' hands.
{2}{G}, Remove a +1/+1 counter from this creature: Search your library for a land card, reveal it, put it into your hand, then shuffle.
0/0
Reclamation Sage

Reclamation Sage {2}{G}

Creature - Elf Shaman
When this creature enters, you may destroy target artifact or enchantment.
"I have seen three ages in the West of the world, and many defeats, and many fruitless victories."
—Elrond
2/1
Seeds of Renewal

Seeds of Renewal {6}{G}

Sorcery
Undaunted
Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.
Sam planted the little silver nut in the Party Field where the tree had once been, and he wondered what would come of it.
Sylvan Offering

Sylvan Offering {X}{G}

Sorcery
Choose an opponent. You and that player each create an X/X green Treefolk creature token.
Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
"Learn now the lore of Living Creatures!"
Tireless Provisioner

Tireless Provisioner {2}{G}

Creature - Elf Scout
Landfall — Whenever a land you control enters, create a Food token or a Treasure token.
"Lembas is more strengthening than any food made by Men."
3/2
Wood Elves

Wood Elves {2}{G}

Creature - Elf Scout
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
"Elves are wondrous fair to look upon, or so 'tis said."
—Faramir
1/1
Woodfall Primus

Woodfall Primus {5}{G}{G}{G}

Creature - Treefolk Shaman
Trample
When this creature enters, destroy target noncreature permanent.
Persist
6/6
Anguished Unmaking

Anguished Unmaking {1}{W}{B}

Instant
Exile target nonland permanent. You lose 3 life.
There was a roar and a great confusion of noise. Fires leaped up and licked the roof. The throbbing grew to a great tumult, and the Mountain shook.
Extract from Darkness

Extract from Darkness {3}{U}{B}

Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
"The power of their master is in them, and they stand or fall by him."
—Gandalf
Growth Spiral

Growth Spiral {G}{U}

Instant
Draw a card. You may put a land card from your hand onto the battlefield.
The swift growth of the wild with briar and eglantine and trailing clematis was already drawing a veil over this place.
Related card: Key to the Archive
Hostage Taker

Hostage Taker {2}{U}{B}

Creature - Human Pirate
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Umbar was a refuge for all the enemies of Gondor—a threat to its coastlands and to all traffic on the sea.
2/3
Mortify

Mortify {1}{W}{B}

Instant
Destroy target creature or enchantment.
Soon the rabbits were cut up and lying simmering in their pans with the bunched herbs.
Notion Thief

Notion Thief {2}{U}{B}

Creature - Human Rogue
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
"That's your tone, is it? Change it, or we'll change it for you. You little folk are getting too uppish."
3/1
Savvy Hunter

Savvy Hunter {1}{B}{G}

Creature - Human Warrior
Whenever this creature attacks or blocks, create a Food token.
Sacrifice two Foods: Draw a card.
"There is food in the wild. You need not be afraid of starving before winter comes."
3/3
Supreme Verdict

Supreme Verdict {1}{W}{W}{U}

Sorcery
This spell can't be countered.
Destroy all creatures.
There rose a huge shape of shadow, impenetrable, lightning-crowned, filling all the sky. Enormous it reared above the world, terrible but impotent: for even as it leaned over them, a great wind took it, and it was all blown away.
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
"Magic rings are, well, magical; and they are rare and curious."
—Gandalf
Basalt Monolith

Basalt Monolith {3}

Artifact
This artifact doesn't untap during your untap step.
{T}: Add {C}{C}{C}.
{3}: Untap this artifact.
"When it turns round the black rock, you'll see it. Suddenly you'll see it above you, and you'll want to hide."
—Gollum