Tales of Middle-earth Commander

Galadriel, Light of Valinor

Galadriel, Light of Valinor {2}{G}{W}{U}

Legendary Creature - Elf Noble
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —
• Add {G}{G}{G}.
• Put a +1/+1 counter on each creature you control.
• Scry 2, then draw a card.
3/3
Rally the Galadhrim

Rally the Galadhrim {2}{G}{U}

Sorcery
Create a token that's a copy of target creature you control.
Conspire
Galadriel's Dismissal

Galadriel's Dismissal {W}

Instant
Kicker {2}{W}
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead.
Mists of Lórien

Mists of Lórien {2}{U}

Sorcery
Replicate {U}
Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.
Galadhrim Brigade

Galadhrim Brigade {2}{G}

Creature - Elf Soldier
Squad {1}{G}
Other Elves you control get +1/+1.
"They have no need to ride to war; war already marches on their own lands."
—Legolas
2/2
Olórin's Searing Light

Olórin's Searing Light {2}{R}{W}

Instant
Each opponent exiles a creature with the greatest power among creatures that player controls.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.
Sorcerous Squall

Sorcerous Squall {6}{U}{U}{U}

Sorcery
Delve
Target opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Rammas Echor, Ancient Shield

Rammas Echor, Ancient Shield {3}{W}

Legendary Artifact
Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn.
Courageous Resolve

Courageous Resolve {2}{W}

Instant
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card.
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
Gandalf of the Secret Fire

Gandalf of the Secret Fire {1}{U}{R}{W}

Legendary Creature - Avatar Wizard
Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend.
3/4
Fell Beast's Shriek

Fell Beast's Shriek {U}{R}

Sorcery
Each opponent chooses a creature they control. Tap and goad the chosen creatures.
Splice onto instant or sorcery {2}{U}{R}
Call Forth the Tempest

Call Forth the Tempest {5}{R}{R}{R}

Sorcery
Cascade, cascade
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Nazgûl Battle-Mace

Nazgûl Battle-Mace {5}

Artifact - Equipment
Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life."
Equip {3}
Witch-king, Sky Scourge

Witch-king, Sky Scourge {5}{B}{R}

Legendary Creature - Wraith Noble
Flying
Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn.
Undying
5/5
Mordor on the March

Mordor on the March {3}{B}{R}

Sorcery
Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step.
Storm
Fell Beast of Mordor

Fell Beast of Mordor {2}{B}{B}

Creature - Drake Beast
Flying
Devour 1
Whenever Fell Beast of Mordor enters or attacks, target opponent loses X life and you gain X life, where X is the number of +1/+1 counters on it.
3/3
Minas Morgul, Dark Fortress

Minas Morgul, Dark Fortress

Legendary Land
Minas Morgul, Dark Fortress enters tapped.
{T}: Add {B}.
{3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types.