Tales of Middle-earth Commander

Rejuvenating Springs

Rejuvenating Springs

Land
Rejuvenating Springs enters tapped unless you have two or more opponents.
{T}: Add {G} or {U}.
"You are in Rivendell, and you need not worry about anything for the present."
—Gandalf
Rogue's Passage

Rogue's Passage

Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
"I'm leaving; for somewhere where I can finish my book, perhaps. I have thought of a nice ending for it: 'And he lived happily ever after to the end of his days.'"
—Bilbo
Sandsteppe Citadel

Sandsteppe Citadel

Land
Sandsteppe Citadel enters tapped.
{T}: Add {W}, {B}, or {G}.
The houses and the holes of Shire-Hobbits were often large, and inhabited by large families. Sometimes many generations of relatives lived in comparative peace together in one ancestral and many-tunneled mansion.
Scattered Groves

Scattered Groves

Land - Forest Plains
({T}: Add {G} or {W}.)
Scattered Groves enters tapped.
Cycling {2}
"I have walked far to find these leaves; for this plant does not grow in the bare hills, but in the thickets away south of the Road."
—Strider
Scoured Barrens

Scoured Barrens

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {B}.
At length they came to Weathertop; and it was then drawing towards evening and the shadow of the hill lay dark on the road.
Secluded Courtyard

Secluded Courtyard

Land
As this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Related card: Boseiju Pathlighter
Shineshadow Snarl

Shineshadow Snarl

Land
As Shineshadow Snarl enters, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters tapped.
{T}: Add {W} or {B}.
Behold! The power of Mordor was scattering like dust in the wind.
Smoldering Marsh

Smoldering Marsh

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Smoldering Marsh enters tapped unless you control two or more basic lands.
Before the shadows of evening were long in happier lands, they went on again with only brief halts until they had come to the very midst of the Dead Marshes.
Sulfur Falls

Sulfur Falls

Land
Sulfur Falls enters tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
"You should see the waterways of Dale, Frodo, and the fountains, and the pools! You should see the terraces and towers upon the Mountain's sides!"
—Glóin
Sulfurous Springs

Sulfurous Springs

Land
{T}: Add {C}.
{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
A land defiled, diseased beyond all healing—unless the Great Sea should enter in and wash it with oblivion.
Sunken Hollow

Sunken Hollow

Land - Island Swamp
({T}: Add {U} or {B}.)
Sunken Hollow enters tapped unless you control two or more basic lands.
Isengard began to fill up with black creeping streams and pools. The waters found their way down into shafts and spout holes, until at last Isengard looked like a huge flat saucepan, all steaming and bubbling.
Sunpetal Grove

Sunpetal Grove

Land
Sunpetal Grove enters tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
The flowers glowed red and golden: snapdragons and sunflowers, and nasturtians trailing all over the turf walls and peeping in at the round windows.
Terramorphic Expanse

Terramorphic Expanse

Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The earth groaned and quaked. The Towers of the Teeth swayed, tottered, and fell down. The mighty rampart crumbled and the Black Gate was hurled in ruin.
Thornwood Falls

Thornwood Falls

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {U}.
"To Rivendell, where Elves yet dwell
In glades beneath the misty fell."
—Merry and Pippin
Throne of the High City

Throne of the High City

Land
{T}: Add {C}.
{4}, {T}, Sacrifice Throne of the High City: You become the monarch.
The high throne was empty. At the foot of its dais, upon the lowest step which was broad and deep, there was a stone chair, black and unadorned, for the Steward of Gondor.
Tranquil Cove

Tranquil Cove

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {U}.
In the South, the realm of Gondor long endured, and for a while its splendor grew, its people building high towers and havens for many ships.
Tranquil Thicket

Tranquil Thicket

Land
Tranquil Thicket enters tapped.
{T}: Add {G}.
Cycling {G}
"Welcome to Caras Galadhon! Here is the city of the Galadhrim where dwell the Lord Celeborn and Galadriel, the Lady of Lórien."
—Haldir
Underground River

Underground River

Land
{T}: Add {C}.
{T}: Add {U} or {B}. Underground River deals 1 damage to you.
"But stream and pool is wet and cool: so nice for feet! We only wish to catch a fish, so juicy-sweet!"
—Gollum
Vineglimmer Snarl

Vineglimmer Snarl

Land
As Vineglimmer Snarl enters, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters tapped.
{T}: Add {G} or {U}.
Lórien seemed like a bright ship masted with enchanted trees sailing away from the margin of the grey and leafless world.
Wind-Scarred Crag

Wind-Scarred Crag

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {W}.
"About that stream, on this side of the Great River, lies Rohan."
—Celeborn
Windbrisk Heights

Windbrisk Heights

Land
Hideaway 4
Windbrisk Heights enters tapped.
{T}: Add {W}.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Woodland Cemetery

Woodland Cemetery

Land
Woodland Cemetery enters tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
The Barrow-downs had as sinister a reputation in Hobbit-legend as the Forest itself.
Woodland Stream

Woodland Stream

Land
Woodland Stream enters tapped.
{T}: Add {G} or {U}.
"There lie the woods of Lothlórien! That is the fairest of all the dwellings of my people."
—Legolas
The Great Henge

The Great Henge {7}{G}{G}
(The Party Tree)

Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Cloudstone Curio

Cloudstone Curio {3}
(Elessar, the Elfstone)

Artifact
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Aragorn took the green stone and held it up, and there came a green fire from his hand.