Tales of Middle-earth Commander

Taunt from the Rampart

Taunt from the Rampart {3}{R}{W}

Sorcery
Goad all creatures your opponents control. Until your next turn, those creatures can't block.
"Is it not said that no foe has ever taken the Hornburg, if men defended it?"
—Aragorn
Too Greedily, Too Deep

Too Greedily, Too Deep {5}{B}{R}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.
"The Dwarves tell no tale; but even as mithril was the foundation of their wealth, so also it was their destruction."
—Gandalf
Treebeard, Gracious Host

Treebeard, Gracious Host {2}{G}{W}

Legendary Creature - Treefolk
Trample, ward {2}
When Treebeard, Gracious Host enters, create two Food tokens.
Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.
"I go my own way, but your way may go along with mine for a while."
0/5
Wake the Dragon

Wake the Dragon {4}{B}{R}

Sorcery
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls."
Flashback {6}{B}{R}
Crown of Gondor

Crown of Gondor {3}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each creature you control.
When a legendary creature you control enters, if there is no monarch, you become the monarch.
Equip {4}. This ability costs {3} less to activate if you're the monarch.
Hithlain Rope

Hithlain Rope {2}

Artifact
Hithlain Rope can't be sacrificed.
{1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope.
{2}, {T}: Draw a card. The player to your right gains control of Hithlain Rope.
Lothlórien Blade

Lothlórien Blade {3}

Artifact - Equipment
Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls.
Equip Elf {2}
Equip {5}
Model of Unity

Model of Unity {3}

Artifact
Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2.
{T}: Add one mana of any color.
"Rivendell is a perfect house, whether you like food or sleep or storytelling or singing, or a pleasant mixture of them all."
—Bilbo
Relic of Sauron

Relic of Sauron {4}

Artifact
{T}: Add two mana in any combination of {U}, {B}, and/or {R}.
{3}, {T}: Draw two cards, then discard a card.
While the power of Sauron grew, light and living things forsook his borders.
The Black Gate

The Black Gate

Legendary Land - Gate
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {B}.
{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Banishing Light

Banishing Light {2}{W}

Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Before all went Aragorn with the Flame of the West—Andúril, like a new fire kindled, Narsil reforged as deadly as of old. And upon his brow was the Star of Elendil.
Related card: Faithful Disciple
Bastion Protector

Bastion Protector {2}{W}

Creature - Human Soldier
Commander creatures you control get +2/+2 and have indestructible.
"Who can now hold the fords when the King of the Nine Riders comes?"
—Frodo
3/3
Call for Unity

Call for Unity {3}{W}{W}

Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.
Creatures you control get +1/+1 for each unity counter on Call for Unity.
"Go! If you trouble us again, you will regret it."
—Merry
Dawn of Hope

Dawn of Hope {1}{W}

Enchantment
Whenever you gain life, you may pay {2}. If you do, draw a card.
{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
"Hope he rekindled, and in hope ended; over death, over dread, over doom lifted out of loss, out of life, unto long glory."
—Eulogy to Théoden
Dearly Departed

Dearly Departed {4}{W}{W}

Creature - Spirit
Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters with an additional +1/+1 counter on it.
"The houses of the dead are no places for the living."
—Gandalf
5/5
Dusk

Dusk {2}{W}{W}

Sorcery
Destroy all creatures with power 3 or greater.
Card has other part: Dawn
Dawn

Dawn {3}{W}{W}

Sorcery
Aftermath
Return all creature cards with power 2 or less from your graveyard to your hand.
Card has other part: Dusk
Fell the Mighty

Fell the Mighty {4}{W}

Sorcery
Destroy all creatures with power greater than target creature's power.
"There we sat high up above the floods and watched the drowning of Isengard."
—Pippin
Fiend Hunter

Fiend Hunter {1}{W}{W}

Creature - Human Cleric
When Fiend Hunter enters, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
"What roads would any dare to tread if the Dúnedain were all gone into the grave?"
—Aragorn
1/3
Frontline Medic

Frontline Medic {2}{W}

Creature - Human Cleric
Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.
Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.
"The world is full enough of hurts and mischances without wars to multiply them."
3/3
Fumigate

Fumigate {3}{W}{W}

Sorcery
Destroy all creatures. You gain 1 life for each creature destroyed this way.
The one small garden of a free gardener was all Sam's need and due, not a garden swollen to a realm; his own hands to use, not the hands of others to command.
Increasing Devotion

Increasing Devotion {3}{W}{W}

Sorcery
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback {7}{W}{W}
Marshal's Anthem

Marshal's Anthem {2}{W}{W}

Enchantment
Multikicker {1}{W}
Creatures you control get +1/+1.
When Marshal's Anthem enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
Mentor of the Meek

Mentor of the Meek {2}{W}

Creature - Human Soldier
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
In a twinkling the table was laid. There was hot soup, cold meats, a blackberry tart, new loaves, slabs of butter, and half a ripe cheese: good plain food, as good as the Shire could show.
2/2
Palace Jailer

Palace Jailer {2}{W}{W}

Creature - Human Soldier
When Palace Jailer enters, you become the monarch.
When Palace Jailer enters, exile target creature an opponent controls until an opponent becomes the monarch.
"Is it not a law in the City that those who wear the black and silver must stay in the Citadel?"
—Gandalf
2/2