Kaldheim

Rune of Speed

Rune of Speed {1}{R}

Enchantment - Aura Rune
Enchant permanent
When Rune of Speed enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+0 and has haste.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
Seize the Spoils

Seize the Spoils {2}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token.
"Grab what you want and burn the rest. Leave nothing behind."
Shackles of Treachery

Shackles of Treachery {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."
In that instant, Toralf felt only the power of the storm and the need to destroy.
Smashing Success

Smashing Success {3}{R}

Instant
Destroy target artifact or land. If an artifact is destroyed this way, create a Treasure token.
"Who said there's no profit in destruction?"
—Magda, brazen outlaw
Squash

Squash {4}{R}

Instant
This spell costs {3} less to cast if you control a Giant.
Squash deals 6 damage to target creature or planeswalker.
The troll had recently crushed a human in much the same way. Sadly, he expired too quickly to appreciate the irony.
Tibalt's Trickery

Tibalt's Trickery {1}{R}

Instant
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Toralf, God of Fury
Toralf's Hammer

Toralf, God of Fury {2}{R}{R}

Legendary Creature - God
Trample
Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.
5/4
Card has other part: Toralf's Hammer
Toralf's Hammer
Toralf, God of Fury

Toralf's Hammer {1}{R}

Legendary Artifact - Equipment
Equipped creature has "{1}{R}, {T}, Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand."
Equipped creature gets +3/+0 as long as it's legendary.
Equip {1}{R}
Card has other part: Toralf, God of Fury
Tormentor's Helm

Tormentor's Helm {R}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature becomes blocked, it deals 1 damage to defending player.
Equip {1}
Related card: Arms Scavenger
Tundra Fumarole

Tundra Fumarole {1}{R}{R}

Snow Sorcery
Tundra Fumarole deals 4 damage to target creature or planeswalker. Add {C} for each {S} spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end.
The only thing that smells worse than troll is burnt troll.
Tuskeri Firewalker

Tuskeri Firewalker {2}{R}

Creature - Human Berserker
Boast — {1}: Exile the top card of your library. You may play that card this turn.
"Toralf blessed me with fire. I am worthy of Starnheim!"
3/2
Vault Robber

Vault Robber {1}{R}

Creature - Dwarf Rogue
{1}, {T}, Exile a creature card from your graveyard: Create a Treasure token.
The dwarves believe works of art should be passed down the generations, not buried with the dead.
1/3
Arachnoform

Arachnoform {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has reach, and is every creature type.
Deep within the endless webs of cloning silk, the weaver awaits.
Related card: Ishkanah, Broodmother
Battle Mammoth

Battle Mammoth {3}{G}{G}

Creature - Elephant
Trample
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Foretell {2}{G}{G}
6/5
Blessing of Frost

Blessing of Frost {3}{G}

Snow Sorcery
Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of {S} spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.
A friend of Jorn is never cold.
Blizzard Brawl

Blizzard Brawl {G}

Snow Sorcery
Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other.
Boreal Outrider

Boreal Outrider {2}{G}

Snow Creature - Elf Warrior
Whenever you cast a creature spell, if {S} of any of that spell's colors was spent to cast it, that creature enters the battlefield with an additional +1/+1 counter on it.
3/2
Broken Wings

Broken Wings {2}{G}

Instant
Destroy target artifact, enchantment, or creature with flying.
"Fynn climbed the highest peak and waited, still and silent, until the falling snow had hidden him entirely. When the great eagle flew past, the hunter's aim was true."
—Saga of the Wisdom Seeker
Elderleaf Mentor

Elderleaf Mentor {3}{G}

Creature - Elf Warrior
When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token.
"Our ancestors grew complacent in their divinity, allowing their lessers to topple them. Never again."
3/2
Related card: Elderleaf Mentor (Alchemy)
Elven Bow

Elven Bow {G}

Artifact - Equipment
When Elven Bow enters the battlefield, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.
Equipped creature gets +1/+2 and has reach.
Equip {3}
Related card: Elven Bow (Alchemy)
Elvish Warmaster

Elvish Warmaster {1}{G}

Creature - Elf Warrior
Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.
{5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.
2/2
Esika, God of the Tree
The Prismatic Bridge

Esika, God of the Tree {1}{G}{G}

Legendary Creature - God
Vigilance
{T}: Add one mana of any color.
Other legendary creatures you control have vigilance and "{T}: Add one mana of any color."
"I know this world, from canopy to roots."
1/4
Card has other part: The Prismatic Bridge
The Prismatic Bridge
Esika, God of the Tree

The Prismatic Bridge {W}{U}{B}{R}{G}

Legendary Enchantment
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Starnheim awaits.
Card has other part: Esika, God of the Tree
Esika's Chariot

Esika's Chariot {3}{G}

Legendary Artifact - Vehicle
When Esika's Chariot enters the battlefield, create two 2/2 green Cat creature tokens.
Whenever Esika's Chariot attacks, create a token that's a copy of target token you control.
Crew 4
4/4
Fynn, the Fangbearer

Fynn, the Fangbearer {1}{G}

Legendary Creature - Human Warrior
Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters.
"Come, Koma, and reclaim what you lost! Or does the great serpent fear a rematch?"
1/3