Kaldheim

Sigrid, God-Favored

Sigrid, God-Favored {1}{W}{W}

Legendary Creature - Human Warrior
Flash
First strike, protection from God creatures
When Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
Never alone, never afraid.
2/2
Spectral Steel

Spectral Steel {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
{1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
Related card: Faithful Disciple
Stalwart Valkyrie

Stalwart Valkyrie {3}{W}

Creature - Angel Warrior
You may pay {1}{W} and exile a creature card from your graveyard rather than pay this spell's mana cost.
Flying
"Only the worthy may pass."
3/2
Related card: Celestial Vault
Starnheim Courser

Starnheim Courser {2}{W}

Creature - Pegasus
Flying
Artifact and enchantment spells you cast cost {1} less to cast.
Every worthy warrior who arrives in Starnheim is gifted a mount befitting their heroism, a mighty pegasus raised and trained by the valkyries.
2/2
Starnheim Unleashed

Starnheim Unleashed {2}{W}{W}

Sorcery
Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.
Foretell {X}{X}{W}
Story Seeker

Story Seeker {1}{W}

Creature - Dwarf Cleric
Lifelink
Dwarven skalds are the most renowned storytellers in all of Kaldheim. They travel across the realms, seeking out heroic deeds and chronicling them in epic sagas.
2/2
Usher of the Fallen

Usher of the Fallen {W}

Creature - Spirit Warrior
Boast — {1}{W}: Create a 1/1 white Human Warrior creature token.
"I have led ten thousand through these mists and never lost the way."
2/1
Valkyrie's Sword

Valkyrie's Sword {1}{W}

Artifact - Equipment
When Valkyrie's Sword enters the battlefield, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie's Sword to it.
Equipped creature gets +2/+1.
Equip {3}
Valor of the Worthy

Valor of the Worthy {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.
"If I am to die, let it be a hero's death!"
Warhorn Blast

Warhorn Blast {4}{W}

Instant
Creatures you control get +2/+1 until end of turn.
Foretell {2}{W}
"Mead down! Swords up!"
Wings of the Cosmos

Wings of the Cosmos {W}

Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
The wolf's startled yelp changed quickly to a howl of elation as she soared over her envious packmates.
Alrund, God of the Cosmos
Hakka, Whispering Raven

Alrund, God of the Cosmos {3}{U}{U}

Legendary Creature - God
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
1/1
Card has other part: Hakka, Whispering Raven
Related card: Alrund, God of the Cosmos (Alchemy)
Hakka, Whispering Raven
Alrund, God of the Cosmos

Hakka, Whispering Raven {1}{U}

Legendary Creature - Bird
Flying
Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2.
Alrund's raven soars between realms; no secret is beyond his grasp.
2/3
Card has other part: Alrund, God of the Cosmos
Related card: Hakka, Whispering Raven (Alchemy)
Alrund's Epiphany

Alrund's Epiphany {5}{U}{U}

Sorcery
Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany.
Foretell {4}{U}{U}
Related card: Alrund's Epiphany (Alchemy)
Annul

Annul {U}

Instant
Counter target artifact or enchantment spell.
"Many giants have tried to crush me with their hammers. You'll never stop me with that little toy."
—Stigur of the Omenseekers
Ascendant Spirit

Ascendant Spirit {U}

Snow Creature - Spirit
{S}{S}: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.
{S}{S}{S}: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
{S}{S}{S}{S}: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
1/1
Augury Raven

Augury Raven {3}{U}

Creature - Bird
Flying
Foretell {1}{U}
Some ravens collect shiny baubles; others hoard omens and secrets.
3/3
Avalanche Caller

Avalanche Caller {1}{U}

Snow Creature - Human Wizard
{2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land.
1/3
Behold the Multiverse

Behold the Multiverse {3}{U}

Instant
Scry 2, then draw two cards.
Foretell {1}{U}
Countless worlds unfolded before Niko, every one in need of heroes.
Berg Strider

Berg Strider {4}{U}

Snow Creature - Giant Wizard
When Berg Strider enters the battlefield, tap target artifact or creature an opponent controls. If {S} was spent to cast this spell, that permanent doesn't untap during its controller's next untap step.
4/4
Bind the Monster

Bind the Monster {U}

Enchantment - Aura
Enchant creature
When Bind the Monster enters the battlefield, tap enchanted creature. It deals damage to you equal to its power.
Enchanted creature doesn't untap during its controller's untap step.
Sarulf's snarl of rage shook the World Tree.
Brinebarrow Intruder

Brinebarrow Intruder {U}

Creature - Human Rogue
Flash
When Brinebarrow Intruder enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
Locked in the ice of Karfell, the treasures of ancient nobles await in ruins guarded by the dead.
1/2
Cosima, God of the Voyage
The Omenkeel

Cosima, God of the Voyage {2}{U}

Legendary Creature - God
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
2/4
Card has other part: The Omenkeel
The Omenkeel
Cosima, God of the Voyage

The Omenkeel {1}{U}

Legendary Artifact - Vehicle
Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.
Crew 1
3/3
Card has other part: Cosima, God of the Voyage
Cosmos Charger

Cosmos Charger {3}{U}

Creature - Horse Spirit
Flash
Flying
Foretelling cards from your hand costs {1} less and can be done on any player's turn.
Foretell {2}{U}
3/3
Related card: Cosmos Charger (Alchemy)