Kaldheim

Cyclone Summoner

Cyclone Summoner {5}{U}{U}

Creature - Giant Wizard
When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Frost giants study for centuries in isolation, honing their ability to harness elemental mayhem.
7/7
Depart the Realm

Depart the Realm {1}{U}

Instant
Return target nonland permanent to its owner's hand.
Foretell {U}
"My home calls to me, I must go."
Disdainful Stroke

Disdainful Stroke {1}{U}

Instant
Counter target spell with mana value 4 or greater.
"The skald boasted that he could outsing the sea. Cosima heard him, and drowned his village with a single wave."
—Longbeard Saga
Draugr Thought-Thief

Draugr Thought-Thief {2}{U}

Creature - Zombie Rogue
When Draugr Thought-Thief enters the battlefield, look at the top card of target player's library. You may put that card into their graveyard.
The worst part is that you won't even remember how much he's taken from you.
3/2
Frost Augur

Frost Augur {U}

Snow Creature - Human Wizard
{S}, {T}: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand.
From the barest crack in the ice, she teases forth a swirling, living map of the Cosmos.
1/2
Frostpeak Yeti

Frostpeak Yeti {3}{U}

Snow Creature - Yeti
{1}{S}: Frostpeak Yeti can't be blocked this turn.
Some heroes line their coats with yeti fur. More yetis line their bellies with heroes.
3/3
Frostpyre Arcanist

Frostpyre Arcanist {4}{U}

Creature - Giant Wizard
This spell costs {1} less to cast if you control a Giant or a Wizard.
When Frostpyre Arcanist enters the battlefield, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle.
2/5
Giant's Amulet

Giant's Amulet {U}

Artifact - Equipment
When Giant's Amulet enters the battlefield, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant's Amulet to it.
Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped."
Equip {2}
Glimpse the Cosmos

Glimpse the Cosmos {1}{U}

Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
As long as you control a Giant, you may cast Glimpse the Cosmos from your graveyard by paying {U} rather than paying its mana cost. If you cast Glimpse the Cosmos this way and it would be put into your graveyard, exile it instead.
Graven Lore

Graven Lore {3}{U}{U}

Snow Instant
Scry X, where X is the amount of {S} spent to cast this spell, then draw three cards.
The runes glow beneath the snow, bearing memories of a time when the old gods ruled the realms.
Icebind Pillar

Icebind Pillar {2}{U}

Snow Artifact
{S}, {T}: Tap target artifact or creature.
"Oh, Valki. I'm disappointed in you. How could the god of lies be so gullible?"
—Tibalt
Icebreaker Kraken

Icebreaker Kraken {10}{U}{U}

Snow Creature - Kraken
This spell costs {1} less to cast for each snow land you control.
When Icebreaker Kraken enters the battlefield, artifacts and creatures target opponent controls don't untap during that player's next untap step.
Return three snow lands you control to their owner's hand: Return Icebreaker Kraken to its owner's hand.
8/8
Inga Rune-Eyes

Inga Rune-Eyes {3}{U}

Legendary Creature - Human Wizard
When Inga Rune-Eyes enters the battlefield, scry 3.
When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
Each path ever charted by an Omenseeker is etched into her eyes.
3/3
Karfell Harbinger

Karfell Harbinger {1}{U}

Creature - Zombie Wizard
{T}: Add {U}. Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.
"This is a realm of the living. King Narfi's legion is coming to change that."
1/3
Littjara Kinseekers

Littjara Kinseekers {3}{U}

Creature - Shapeshifter
Changeling
When Littjara Kinseekers enters the battlefield, if you control three or more creatures that share a creature type, put a +1/+1 counter on Littjara Kinseekers, then scry 1.
Like calls to like, and none are forgotten.
2/4
Mists of Littjara

Mists of Littjara {1}{U}

Enchantment - Aura
Flash
Enchant creature or Vehicle
Enchanted creature gets -3/-0.
The Skelle raiders boasted that nothing could stop them, certainly not a bit of fog.
Mistwalker

Mistwalker {2}{U}

Creature - Shapeshifter
Changeling
Flying
{1}{U}: Mistwalker gets +1/-1 until end of turn.
"To escape Littjara, follow a bird."
—Tuskeri folklore
1/4
Mystic Reflection

Mystic Reflection {1}{U}

Instant
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature.
Foretell {U}
Orvar, the All-Form

Orvar, the All-Form {3}{U}

Legendary Creature - Shapeshifter
Changeling
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
3/3
Pilfering Hawk

Pilfering Hawk {1}{U}

Snow Creature - Bird
Flying
{S}, {T}: Draw a card, then discard a card.
"Well, at least it left us a mouse in exchange. Er . . . ugh . . . make that half a mouse."
—Binhald, Beskir veteran
1/2
Ravenform

Ravenform {2}{U}

Sorcery
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell {U}
Reflections of Littjara

Reflections of Littjara {4}{U}

Enchantment
As Reflections of Littjara enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell.
The masks float downstream toward the Mirrorlake, where faces arise to wear them.
Run Ashore

Run Ashore {4}{U}{U}

Instant
Choose one or both —
• The owner of target nonland permanent puts it on the top or bottom of their library.
• Return target nonland permanent to its owner's hand.
"Which one of you slug-brained milksops forgot to make an offering to Cosima?"
—Jolkur, navigator
Rune of Flight

Rune of Flight {1}{U}

Enchantment - Aura Rune
Enchant permanent
When Rune of Flight enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has flying.
As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."
Saw It Coming

Saw It Coming {1}{U}{U}

Instant
Counter target spell.
Foretell {1}{U}
"How predictable."