Kaldheim

Strategic Planning

Strategic Planning {1}{U}

Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Alrund sees the future as a whorl of signs and symbols, omens interwoven in an intricate knotwork only he can decipher.
Related card: Bind to Secrecy
Undersea Invader

Undersea Invader {4}{U}{U}

Creature - Giant Rogue
Flash
Undersea Invader enters the battlefield tapped.
"The currents are strange today, and the fish are fearful. Something's stirring in the depths."
—Rathstaf, Kannah fisherman
5/6
Blood on the Snow

Blood on the Snow {4}{B}{B}

Snow Sorcery
Choose one —
• Destroy all creatures.
• Destroy all planeswalkers.
Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of {S} spent to cast this spell.
Bloodsky Berserker

Bloodsky Berserker {1}{B}

Creature - Human Berserker
Whenever you cast your second spell each turn, put two +1/+1 counters on Bloodsky Berserker. It gains menace until end of turn.
"Who's next?!"
1/1
Burning-Rune Demon

Burning-Rune Demon {4}{B}{B}

Creature - Demon Berserker
Flying
When Burning-Rune Demon enters the battlefield, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
6/6
Crippling Fear

Crippling Fear {2}{B}{B}

Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Panic spread like wildfire as the demons of Immersturm poured into Bretagard, slaughtering as they came.
Deathknell Berserker

Deathknell Berserker {1}{B}

Creature - Elf Berserker
When Deathknell Berserker dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token.
"Sven felled the elf with an arrow through the chest, but moments later, the corpse rose with a sneer to fight again."
—Longbeard Saga
2/2
Demonic Gifts

Demonic Gifts {1}{B}

Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."
It began as a flavor on the tongue, like a bloody morsel of roast boar—but soon the power was a conflagration in her veins.
Dogged Pursuit

Dogged Pursuit {3}{B}

Enchantment
At the beginning of your end step, each opponent loses 1 life and you gain 1 life.
Kaya had stalked countless horrific foes, but never one that killed with such callous precision and twisted creativity.
Draugr Necromancer

Draugr Necromancer {3}{B}

Snow Creature - Zombie Cleric
If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead.
You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.
4/4
Draugr Recruiter

Draugr Recruiter {3}{B}

Creature - Zombie Cleric
Boast — {3}{B}: Return target creature card from your graveyard to your hand.
"You cannot stand against us, but when you fall, you will stand with us!"
3/3
Draugr's Helm

Draugr's Helm {1}{B}

Artifact - Equipment
When Draugr's Helm enters the battlefield, you may pay {2}{B}. If you do, create a 2/2 black Zombie Berserker creature token, then attach Draugr's Helm to it.
Equipped creature gets +2/+2 and has menace.
Equip {4}
Dread Rider

Dread Rider {5}{B}

Creature - Spirit Knight
{1}{B}, {T}, Exile a creature card from your graveyard: Target opponent loses 3 life.
"What kind of monstrous grave robber leaves the treasures, but takes the bodies?"
—Fjall, Beskir elder
3/7
Dream Devourer

Dream Devourer {1}{B}

Creature - Demon Cleric
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}.
Whenever you foretell a card, Dream Devourer gets +2/+0 until end of turn.
0/3
Duskwielder

Duskwielder {B}

Creature - Elf Berserker
Boast — {1}: Target opponent loses 1 life and you gain 1 life.
"My shadow alone will slay you."
1/2
Egon, God of Death
Throne of Death

Egon, God of Death {2}{B}

Legendary Creature - God
Deathtouch
At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card.
Egon ages backward, his wisdom soured by youthful spite.
6/6
Card has other part: Throne of Death
Throne of Death
Egon, God of Death

Throne of Death {B}

Legendary Artifact
At the beginning of your upkeep, mill a card.
{2}{B}, {T}, Exile a creature card from your graveyard: Draw a card.
It offers all the warmth and comfort of the grave.
Card has other part: Egon, God of Death
Elderfang Disciple

Elderfang Disciple {1}{B}

Creature - Elf Cleric
When Elderfang Disciple enters the battlefield, each opponent discards a card.
"One day, the great serpent will rejoin us on Skemfar, and those who've wronged us will taste of our venom."
1/1
Eradicator Valkyrie

Eradicator Valkyrie {2}{B}{B}

Creature - Angel Berserker
Flying, lifelink, hexproof from planeswalkers
Boast — {1}{B}, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker.
4/3
Feed the Serpent

Feed the Serpent {2}{B}{B}

Instant
Exile target creature or planeswalker.
He spent the final moments of his existence tumbling down the length of the serpent's jaws, driven mad by the magnitude of the Cosmos.
Grim Draugr

Grim Draugr {2}{B}

Snow Creature - Zombie Berserker
{1}{S}: Grim Draugr gets +1/+0 and gains menace until end of turn.
She was a ragged shadow of her living form, but she had lost none of her deadly prowess.
3/2
Hailstorm Valkyrie

Hailstorm Valkyrie {3}{B}

Snow Creature - Angel Wizard
Flying, trample
{S}{S}: Hailstorm Valkyrie gets +2/+2 until end of turn.
When the path to Starnheim was opened, vengeance rained down upon the enemies of Bretagard.
2/2
Haunting Voyage

Haunting Voyage {4}{B}{B}

Sorcery
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.
Foretell {5}{B}{B}
Infernal Pet

Infernal Pet {2}{B}

Creature - Imp
Whenever you cast your second spell each turn, put a +1/+1 counter on Infernal Pet and it gains flying until end of turn.
"Here, my pet. Another little light for you to snuff out."
—Kzarakh, Immersturm gamekeeper
2/2
Jarl of the Forsaken

Jarl of the Forsaken {3}{B}

Creature - Zombie Cleric
Flash
When Jarl of the Forsaken enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
Foretell {1}{B}
3/2