Kaldheim

Blood on the Snow

Blood on the Snow {4}{B}{B}

Snow Sorcery
Choose one —
• Destroy all creatures.
• Destroy all planeswalkers.
Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of {S} spent to cast this spell.
Burning-Rune Demon

Burning-Rune Demon {4}{B}{B}

Creature - Demon Berserker
Flying
When Burning-Rune Demon enters the battlefield, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
6/6
Crippling Fear

Crippling Fear {2}{B}{B}

Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Draugr Necromancer

Draugr Necromancer {3}{B}

Snow Creature - Zombie Cleric
If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead.
You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.
4/4
Dream Devourer

Dream Devourer {1}{B}

Creature - Demon Cleric
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}.
Whenever you foretell a card, Dream Devourer gets +2/+0 until end of turn.
0/3
Eradicator Valkyrie

Eradicator Valkyrie {2}{B}{B}

Creature - Angel Berserker
Flying, lifelink, hexproof from planeswalkers
Boast — {1}{B}, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker.
4/3
Rise of the Dread Marn

Rise of the Dread Marn {2}{B}

Instant
Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.
Foretell {B}
Skemfar Avenger

Skemfar Avenger {1}{B}

Creature - Elf Berserker
Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life.
3/1
Related card: Skemfar Avenger (Alchemy)
Calamity Bearer

Calamity Bearer {2}{R}{R}

Creature - Giant Berserker
If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
3/4
Dragonkin Berserker

Dragonkin Berserker {1}{R}

Creature - Human Berserker
First strike
Boast abilities you activate cost {1} less to activate for each Dragon you control.
Boast — {4}{R}: Create a 5/5 red Dragon creature token with flying.
2/2
Goldspan Dragon

Goldspan Dragon {3}{R}{R}

Creature - Dragon
Flying, haste
Whenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
4/4
Reckless Crew

Reckless Crew {3}{R}

Sorcery
Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.
Tibalt's Trickery

Tibalt's Trickery {1}{R}

Instant
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Tundra Fumarole

Tundra Fumarole {1}{R}{R}

Snow Sorcery
Tundra Fumarole deals 4 damage to target creature or planeswalker. Add {C} for each {S} spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end.
Blessing of Frost

Blessing of Frost {3}{G}

Snow Sorcery
Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of {S} spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.
Elvish Warmaster

Elvish Warmaster {1}{G}

Creature - Elf Warrior
Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.
{5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.
2/2
In Search of Greatness

In Search of Greatness {G}{G}

Enchantment
At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the highest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.
Old-Growth Troll

Old-Growth Troll {G}{G}{G}

Creature - Troll Warrior
Trample
When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add {G}{G}' and '{1}, {T}, Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'"
4/4
Realmwalker

Realmwalker {2}{G}

Creature - Shapeshifter
Changeling
As Realmwalker enters the battlefield, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
2/3
Immersturm Predator

Immersturm Predator {2}{B}{R}

Creature - Vampire Dragon
Flying
Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator.
Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it.
3/3
Related card: Darigaaz, Shivan Champion
Cosmos Elixir

Cosmos Elixir {4}

Artifact
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
Related card: Cosmos Elixir (Alchemy)
Maskwood Nexus

Maskwood Nexus {4}

Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling.
Pyre of Heroes

Pyre of Heroes {2}

Artifact
{2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Related card: Break Expectations
Faceless Haven

Faceless Haven

Snow Land
{T}: Add {C}.
{S}{S}{S}: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land.
Tyrite Sanctum

Tyrite Sanctum

Land
{T}: Add {C}.
{2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
{4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.