Kaldheim

Clarion Spirit

Clarion Spirit {1}{W}

Creature - Spirit
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
To the living, the horn sounds faint and mournful, but to the spirits of Istfell, it is a thunderous call that must be obeyed.
2/2
Codespell Cleric

Codespell Cleric {W}

Creature - Human Cleric
Vigilance
When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.
"Today we are not Beskir or Tuskeri. We must fight as one clan, shoulder to shoulder, to defend our rightful home!"
1/1
Divine Gambit

Divine Gambit {W}{W}

Sorcery
Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
There are rules, and then there are gods.
Doomskar

Doomskar {3}{W}{W}

Sorcery
Destroy all creatures.
Foretell {1}{W}{W}
The realms crashed together, with Bretagard at the center of the calamity.
Doomskar Oracle

Doomskar Oracle {2}{W}

Creature - Human Cleric
Whenever you cast your second spell each turn, you gain 2 life.
Foretell {W}
"Giants and monsters loom on the horizon, and the elves plan to murder our gods!"
3/2
Giant Ox

Giant Ox {1}{W}

Creature - Ox
Giant Ox crews Vehicles using its toughness rather than its power.
"How strong is he? Well, I once lost control of the plow, and he carved a furrow right through my house! Didn't even slow down."
—Guldir, Beskir farmer
0/6
Glorious Protector

Glorious Protector {2}{W}{W}

Creature - Angel Cleric
Flash
Flying
When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.
Foretell {2}{W}
3/4
Gods' Hall Guardian

Gods' Hall Guardian {5}{W}

Creature - Cat
Vigilance
Foretell {3}{W}
Not a single rat has been seen in Istfell since the gods moved in.
3/6
Goldmaw Champion

Goldmaw Champion {2}{W}

Creature - Dwarf Warrior
Boast — {1}{W}: Tap target creature.
"That was nothing. I once took down a frost giant with a spoon!"
2/3
Halvar, God of Battle
Sword of the Realms

Halvar, God of Battle {2}{W}{W}

Legendary Creature - God
Creatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
4/4
Card has other part: Sword of the Realms
Related card: Forging the Tyrite Sword
Sword of the Realms
Halvar, God of Battle

Sword of the Realms {1}{W}

Legendary Artifact - Equipment
Equipped creature gets +2/+0 and has vigilance.
Whenever equipped creature dies, return it to its owner's hand.
Equip {1}{W}
It cuts through the Cosmos itself, carving new Omenpaths between the realms.
Card has other part: Halvar, God of Battle
Invoke the Divine

Invoke the Divine {2}{W}

Instant
Destroy target artifact or enchantment. You gain 4 life.
"Let's see how brave you really are behind all that oak and steel."
Iron Verdict

Iron Verdict {2}{W}

Instant
Iron Verdict deals 5 damage to target tapped creature.
Foretell {W}
"You'll raid nothing but mist in Istfell."
Related card: Slayer's Bounty
Kaya's Onslaught

Kaya's Onslaught {2}{W}

Instant
Target creature gets +1/+1 and gains double strike until end of turn.
Foretell {W}
"Your trail ends here."
Master Skald

Master Skald {4}{W}

Creature - Dwarf Warrior
When Master Skald enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.
"All my scars have stories to tell."
4/4
Rally the Ranks

Rally the Ranks {1}{W}

Enchantment
As Rally the Ranks enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Halvar united the spirits of all the clans into a single, devastating force.
Reidane, God of the Worthy
Valkmira, Protector's Shield

Reidane, God of the Worthy {2}{W}

Legendary Creature - God
Flying, vigilance
Snow lands your opponents control enter the battlefield tapped.
Noncreature spells your opponents cast with mana value 4 or greater cost {2} more to cast.
2/3
Card has other part: Valkmira, Protector's Shield
Valkmira, Protector's Shield
Reidane, God of the Worthy

Valkmira, Protector's Shield {3}{W}

Legendary Artifact
If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage.
Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
Card has other part: Reidane, God of the Worthy
Resplendent Marshal

Resplendent Marshal {1}{W}{W}

Creature - Angel Warrior
Flying
When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.
3/3
Related card: Celestial Vault
Revitalize

Revitalize {1}{W}

Instant
You gain 3 life.
Draw a card.
Esika alone knows how to distill the essence of the World Tree into the Cosmos Elixir, a magical substance which grants the Skoti god-family immortality.
Righteous Valkyrie

Righteous Valkyrie {2}{W}

Creature - Angel Cleric
Flying
Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
2/4
Related card: Celestial Vault
Rune of Sustenance

Rune of Sustenance {1}{W}

Enchantment - Aura Rune
Enchant permanent
When Rune of Sustenance enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has lifelink.
As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."
Runeforge Champion

Runeforge Champion {2}{W}

Creature - Dwarf Warrior
When Runeforge Champion enters the battlefield, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle.
You may pay {1} rather than pay the mana cost for Rune spells you cast.
2/3
Search for Glory

Search for Glory {2}{W}

Snow Sorcery
Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell.
Shepherd of the Cosmos

Shepherd of the Cosmos {4}{W}{W}

Creature - Angel Warrior
Flying
When Shepherd of the Cosmos enters the battlefield, return target permanent card with mana value 2 or less from your graveyard to the battlefield.
Foretell {3}{W}
3/3