Kaldheim

The World Tree

The World Tree

Land
This land enters tapped.
{T}: Add {G}.
As long as you control six or more lands, lands you control have "{T}: Add one mana of any color."
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
Valkyrie Harbinger

Valkyrie Harbinger {4}{W}{W}

Creature - Angel Cleric
Flying
Lifelink
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
Where she flies, the Light of Starnheim shines.
4/5
Related card: Celestial Vault
Surtland Elementalist

Surtland Elementalist {5}{U}{U}

Creature - Giant Wizard
As an additional cost to cast this spell, reveal a Giant card from your hand or pay {2}.
Whenever this creature attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost.
8/8
Cleaving Reaper

Cleaving Reaper {3}{B}{B}

Creature - Angel Berserker
Flying, trample
Pay 3 life: Return this card from your graveyard to your hand. Activate only if you had an Angel or Berserker enter the battlefield under your control this turn.
"I won't pollute my blade with your blood, demon. You'll die by your own axe!"
5/3
Surtland Flinger

Surtland Flinger {3}{R}{R}

Creature - Giant Berserker
Whenever this creature attacks, you may sacrifice another creature. When you do, this creature deals damage equal to the sacrificed creature's power to any target. If the sacrificed creature was a Giant, this creature deals twice that much damage instead.
Victory before camaraderie.
4/6
Canopy Tactician

Canopy Tactician {3}{G}

Creature - Elf Warrior
Other Elves you control get +1/+1.
{T}: Add {G}{G}{G}.
"Death and life are two ends of the same spear."
3/3
Related card: Canopy Tactician (Alchemy)
Armed and Armored

Armed and Armored {1}{W}

Instant
Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
The dwarves of Axgard seldom have reason to leave their impregnable underground kingdom—but when they do, they go in force.
Starnheim Aspirant

Starnheim Aspirant {2}{W}

Creature - Human Cleric
Angel spells you cast cost {2} less to cast.
"I do not fear death. I know my soul will rise to Starnheim, where I will feast forever among valkyries and heroes. Can you say the same?"
2/2
Warchanter Skald

Warchanter Skald {2}{W}

Creature - Dwarf Cleric
Whenever this creature becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token.
"Who will be the hero of my tale?"
2/3
Youthful Valkyrie

Youthful Valkyrie {1}{W}

Creature - Angel
Flying
Whenever another Angel you control enters, put a +1/+1 counter on this creature.
Before she is admitted to the host of Starnheim, a young valkyrie must learn a thousand tales of her ancestors.
1/3
Related card: Celestial Vault
Absorb Identity

Absorb Identity {1}{U}

Instant
Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
Giant's Grasp

Giant's Grasp {2}{U}{U}

Enchantment - Aura
Enchant Giant you control
When this Aura enters, gain control of target nonland permanent for as long as this Aura remains on the battlefield.
"Behave and you'll be a fine pet. Bite me and you're ammunition."
Elderfang Ritualist

Elderfang Ritualist {2}{B}

Creature - Elf Cleric
When this creature dies, return another target Elf card from your graveyard to your hand.
Her fingers stiffened as the shrouded corpse stirred. Her final, ragged breath was one of triumph. "Return, my chosen, and grant our people victory!"
3/1
Related card: Elderfang Ritualist (Alchemy)
Renegade Reaper

Renegade Reaper {2}{B}

Creature - Angel Berserker
Flying
When this creature enters, mill four cards. If at least one Angel card is milled this way, you gain 4 life.
2/3
Thornmantle Striker

Thornmantle Striker {4}{B}

Creature - Elf Rogue
When this creature enters, choose one —
• Remove X counters from target permanent, where X is the number of Elves you control.
• Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.
4/3
Related card: Thornmantle Striker (Alchemy)
Bearded Axe

Bearded Axe {2}{R}

Artifact - Equipment
Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control.
Equip {2}
Every dwarven artisan spends the first hundred years of their life forging a single weapon and infusing it with runic magic.
Fire Giant's Fury

Fire Giant's Fury {1}{R}

Sorcery
Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.
So ended the feast, the hall, and the clan.
Gilded Assault Cart

Gilded Assault Cart {1}{R}{R}

Artifact - Vehicle
Trample
Crew 2
Sacrifice two Treasures: Return this card from your graveyard to your hand.
5/1
Elven Ambush

Elven Ambush {3}{G}

Instant
Create a 1/1 green Elf Warrior creature token for each Elf you control.
"No elf can match a Tuskeri in combat. Why not charge?"
—Knorjolvin, Tuskeri raider
Gladewalker Ritualist

Gladewalker Ritualist {2}{G}

Creature - Shapeshifter
Changeling
Whenever another creature you control named Gladewalker Ritualist enters, draw a card.
"We are all."
3/3
Rampage of the Valkyries

Rampage of the Valkyries {3}{W}{B}

Enchantment
When this enchantment enters, create a 4/4 white Angel creature token with flying and vigilance.
Whenever an Angel you control dies, each other player sacrifices a creature of their choice.
"This is a foul place. Cleanse it."
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)