Foundations Jumpstart

Raise the Alarm

Raise the Alarm {1}{W}

Instant
Create two 1/1 white Soldier creature tokens.
The city of Drannith danced to the music of the siege. Four bells meant a breach of the north wall. A horn blast meant all hands to arms. Additional gongs and tones indicated fire, poison, air raids, and more.
Related card: Slayer's Bounty
Speaker of the Heavens

Speaker of the Heavens {W}

Creature - Human Cleric
Vigilance, lifelink
{T}: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
1/1
Steadfast Unicorn

Steadfast Unicorn {W}

Creature - Unicorn
{3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
As the majestic creature pranced through the market, furious haggling calmed and arguments trailed off.
1/2
Related card: Steadfast Unicorn (Alchemy)
Tenacity

Tenacity {3}{W}

Instant
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
"Deep in the ugliness of war, she appeared to remind us of the love for which we fight."
—Syr Agata of Ardenvale
Drag Under

Drag Under {2}{U}

Sorcery
Return target creature to its owner's hand.
Draw a card.
One moment Dorica was meditating in her study, searching her mind for Thassa's guidance. Then, with a splash, she was underwater, face to face with a god.
Faerie Seer

Faerie Seer {U}

Creature - Faerie Wizard
Flying
When Faerie Seer enters, scry 2.
"Such dull wishes these humans make! To grant them as wished would be a dismal affair. Perhaps with a twist . . ."
1/1
Murmuring Mystic

Murmuring Mystic {3}{U}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
"Go on now, get up there and take a gander at what's beyond those hills for me."
1/5
Ninja of the Deep Hours

Ninja of the Deep Hours {3}{U}

Creature - Human Ninja
Ninjutsu {1}{U}
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
2/2
Run Ashore

Run Ashore {4}{U}{U}

Instant
Choose one or both —
• The owner of target nonland permanent puts it on their choice of the top or bottom of their library.
• Return target nonland permanent to its owner's hand.
Sand to the eyes was against the rules. Unfortunately, there was no referee.
Sudden Insight

Sudden Insight {4}{U}{U}

Instant
Draw a card for each different mana value among nonland cards in your graveyard.
He sought to peer beneath the surface of the moon. Instead, he peeled back the skin of reality itself.
Uncomfortable Chill

Uncomfortable Chill {2}{U}

Instant
Creatures your opponents control get -2/-0 until end of turn.
Draw a card.
"Tormented screams are like snowflakes: no two are quite the same."
—Pedor, ice witch
Bonecaller Cleric

Bonecaller Cleric {1}{B}

Creature - Human Cleric
{3}{B}, Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
"My blood was never my own. I carried it gladly for the Hungering One, and at last she arises to reclaim it."
2/1
Dark Bargain

Dark Bargain {3}{B}

Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
Under Ormendahl's demonic influence, Bishop Jerren became the perfect agent of bloody blasphemy.
Dark Confidant

Dark Confidant {1}{B}

Creature - Human Wizard
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
"Newly conjured demons arrive confused, angry, and unsure how to direct their cruelty. I offer a few fun suggestions."
2/1
Deadly Dispute

Deadly Dispute {1}{B}

Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token.
Fortune may favor the bold, but flattens the foolhardy.
Eaten Alive

Eaten Alive {B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.
Exile target creature or planeswalker.
Flesh untouched by plague was a rare delicacy for the hungry creatures in Guul Draz.
Eternal Taskmaster

Eternal Taskmaster {1}{B}

Creature - Zombie
Eternal Taskmaster enters tapped.
Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
Sometimes she considered how much easier it would have been to stay dead.
2/3
Grim Bounty

Grim Bounty {2}{B}{B}

Sorcery
Destroy target creature or planeswalker. Create a Treasure token.
The Dusk Legion demanded a share of the gold. The pirates happily obliged.
Howling Banshee

Howling Banshee {2}{B}{B}

Creature - Spirit
Flying
When Howling Banshee enters, each player loses 3 life.
"No such thing as 'too quiet.' Quiet is good. Quiet means we don't end up dead in the mud, bleeding from our ears."
—Rem Karolus
3/3
Killing Glare

Killing Glare {X}{B}

Instant
Destroy target creature with power X or less.
"Now really, was that the expression you wanted preserved on your face forever?"
Priest of Gix

Priest of Gix {2}{B}

Creature - Phyrexian Human Cleric Minion
When Priest of Gix enters, add {B}{B}{B}.
"Take my mind, so that it may serve the will of Phyrexia. Take my flesh, so I may become compleat."
2/1
Sangromancer

Sangromancer {2}{B}{B}

Creature - Vampire Shaman
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
"Capenna needs some new blood. Preferably spilled by us."
3/3
Serpent Assassin

Serpent Assassin {3}{B}{B}

Creature - Snake Assassin
When Serpent Assassin enters, you may destroy target nonblack creature.
"Patrol didn't find a single footprint, Captain. We should be safe to rest here."
—Lowell, army scout
2/2
Shambling Ghast

Shambling Ghast {B}

Creature - Zombie
When Shambling Ghast dies, choose one —
• Target creature an opponent controls gets -1/-1 until end of turn.
• Create a Treasure token.
1/1
Skymarch Bloodletter

Skymarch Bloodletter {2}{B}

Creature - Vampire Soldier
Flying
When Skymarch Bloodletter enters, target opponent loses 1 life and you gain 1 life.
"Looks like my Blood Fast is about to end early."
2/2