Chains of Custody

Chains of Custody {2}{W}

Enchantment - Aura
Enchant creature you control
When Chains of Custody enters, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield.
Enchanted creature has ward {2}.
Details
Legalities
Rulings
  • 2022-12-02 Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to an exiled creature will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
  • 2022-12-02 Chains of Custody's ability is a single ability that creates two one-shot effects: one that exiles the permanent when the ability resolves, and another that returns the exiled card to the battlefield immediately after Chains of Custody leaves the battlefield.
  • 2022-12-02 If Chains of Custody leaves the battlefield before its enters-the-battlefield ability resolves, the target permanent won't be exiled.
  • 2022-12-02 If a token is exiled, it ceases to exist. It won't be returned to the battlefield.
  • 2022-12-02 In a multiplayer game, if Chains of Custody's owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
Printings

Card is in preconstructed decks:

View gallery of all printings

Foreign names
  • 监护锁链
  • Ketten der Obhut
  • Chaînes de détention
  • Catene di Custodia
  • 拘束の鎖
  • Cadenas de custodia