Foundations Jumpstart

Zada, Hedron Grinder

Zada, Hedron Grinder {3}{R}

Legendary Creature - Goblin Ally
Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
She pulverizes each hedron and consumes the dust, absorbing the power within.
3/3
Ghalta, Primal Hunger

Ghalta, Primal Hunger {10}{G}{G}

Legendary Creature - Elder Dinosaur
This spell costs {X} less to cast, where X is the total power of creatures you control.
Trample
Various cultures of Ixalan tell stories of the monsters of legend that ended up as gristle between Ghalta's teeth.
12/12
Related card: Scalespeaker Shepherd
Kodama of the West Tree

Kodama of the West Tree {2}{G}

Legendary Creature - Spirit
Reach
Modified creatures you control have trample.
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/3
Mowu, Loyal Companion

Mowu, Loyal Companion {3}{G}

Legendary Creature - Dog
Vigilance, trample
If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.
In his sleep, he twitched and snarled, dreaming of glorious battle against the undead hordes.
3/3
Averna, the Chaos Bloom

Averna, the Chaos Bloom {G}{U}{R}

Legendary Creature - Elemental Shaman
As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped.
"Soil and stone, hear my call! Branch and bone, yield your all!"
4/2
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Banishing Light

Banishing Light {2}{W}

Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
"The kami have declared that courtyard a no-fly zone."
—Light-Paws
Related card: Faithful Disciple
Celestial Unicorn

Celestial Unicorn {2}{W}

Creature - Unicorn
Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
"The true champion of the sun shall arrive on swift hooves, bearing a light to pierce the bleakest darkness."
—Korinna, Meletian oracle
3/2
Dauntless Onslaught

Dauntless Onslaught {2}{W}

Instant
Up to two target creatures each get +2/+2 until end of turn.
Energized by a hearty lunch and a long nap in the afternoon sun, they were more than ready to take down any prey.
Mentor of the Meek

Mentor of the Meek {2}{W}

Creature - Human Soldier
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
"Considering your statures, let's start with the upward slash."
2/2
Plate Armor

Plate Armor {2}{W}

Artifact - Equipment
Equipped creature gets +3/+3 and has ward {1}.
Equip {3}. This ability costs {1} less to activate for each other Equipment you control.
Related card: Plate Armor (Alchemy)