Foundations Jumpstart

Boldwyr Intimidator

Boldwyr Intimidator {5}{R}{R}

Creature - Giant Warrior
Cowards can't block Warriors.
{R}: Target creature becomes a Coward until end of turn.
{2}{R}: Target creature becomes a Warrior until end of turn.
"Now everyone knows what you are."
5/5
Brute Strength

Brute Strength {1}{R}

Instant
Target creature gets +3/+1 and gains trample until end of turn.
"Oketra had our crop build an obelisk to prove the power of working together. But I am stronger without the weak."
Cartouche of Zeal

Cartouche of Zeal {R}

Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Zeal enters, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
The fifth cartouche is the final affirmation of glory, granted only to the worthy dead.
Chandra's Spitfire

Chandra's Spitfire {2}{R}

Creature - Elemental
Flying
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
"I've lit most everything on fire—trees, rocks, even the water. Now it's time to burn the clouds."
1/3
Combat Celebrant

Combat Celebrant {2}{R}

Creature - Human Warrior
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase.
4/1
Coordinated Assault

Coordinated Assault {R}

Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
It's hard to shout "Shields up!" with a javelin in your chest.
Crimson Wisps

Crimson Wisps {R}

Instant
Target creature becomes red and gains haste until end of turn.
Draw a card.
The whispers are incomprehensible, yet cinders always hear a message of urgency.
Cyclops Electromancer

Cyclops Electromancer {4}{R}

Creature - Cyclops Wizard
When Cyclops Electromancer enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Every storm has an eye.
4/2
Daybreak Combatants

Daybreak Combatants {2}{R}

Creature - Human Warrior
Haste
When Daybreak Combatants enters, target creature gets +2/+0 until end of turn.
After weeks of unending darkness, a glimpse of dawn was all the people of Stensia needed to rekindle their will to fight.
2/2
Dragon Hatchling

Dragon Hatchling {1}{R}

Creature - Dragon
Flying
{R}: Dragon Hatchling gets +1/+0 until end of turn.
"Those dragons grow fast. For a while they feed on squirrels and goblins and then suddenly you're missing a mammoth."
—Hurdek, Mazar mammoth trainer
0/1
Dragon Whelp

Dragon Whelp {2}{R}{R}

Creature - Dragon
Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
2/3
Dragonlord's Servant

Dragonlord's Servant {1}{R}

Creature - Goblin Shaman
Dragon spells you cast cost {1} less to cast.
Atarka serving-goblins coat themselves with grease imbued with noxious herbs, hoping to discourage their ravenous masters from adding them to the meal.
1/3
Dreadhorde Arcanist

Dreadhorde Arcanist {1}{R}

Creature - Zombie Wizard
Trample
Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with mana value less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
1/3
Emberhorn Minotaur

Emberhorn Minotaur {3}{R}

Creature - Minotaur Warrior
You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn.
"My stride will break only against the twin points of Hazoret's spear."
4/3
Expedition Champion

Expedition Champion {2}{R}

Creature - Human Warrior
Expedition Champion gets +2/+0 as long as you control another Warrior.
Warriors are combat specialists who bring their deadly skills to bear against the many foes that adventurers face in the course of their journeys.
2/3
Falkenrath Celebrants

Falkenrath Celebrants {4}{R}

Creature - Vampire
Menace
When Falkenrath Celebrants enters, create two Blood tokens.
4/4
Falkenrath Marauders

Falkenrath Marauders {3}{R}{R}

Creature - Vampire Warrior
Flying
Haste
Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
2/2
Fanatical Firebrand

Fanatical Firebrand {R}

Creature - Goblin Pirate
Haste
{T}, Sacrifice this creature: It deals 1 damage to any target.
"The Brazen Coalition is a firecannon pointed at our enemies. Goblins like him are the spark to its powder."
—Admiral Beckett Brass
1/1
Related card: Goblin Influx Array
Fiendish Duo

Fiendish Duo {4}{R}{R}

Creature - Devil
First strike
If a source would deal damage to an opponent, it deals double that damage to that player instead.
Half the size, double the mayhem.
5/5
Fiery Fall

Fiery Fall {5}{R}

Instant
Fiery Fall deals 5 damage to target creature.
Basic landcycling {1}{R}
Jund feasts on the unprepared.
Fire Prophecy

Fire Prophecy {1}{R}

Instant
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
"Water and bone tell many tales, but fire is fickle. It would rather consume than reveal."
—Rielle, the Everwise
Firebrand Archer

Firebrand Archer {1}{R}

Creature - Human Archer
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
A word of vengeance, and her arrows awaken in flame.
2/1
Fissure Wizard

Fissure Wizard {1}{R}

Creature - Goblin Wizard
When Fissure Wizard enters, you may discard a card. If you do, draw a card.
He might call up a burst of lava or a raging hellion from Akoum's volcanic depths. Or he might just fall in.
2/1
Fists of Flame

Fists of Flame {1}{R}

Instant
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
"Fire has always been my most faithful companion."
—Jared Carthalion
Flame-Blessed Bolt

Flame-Blessed Bolt {R}

Instant
Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
"I noticed you were short on party favors, so I brought my own."
—Higa, slayer-captain of Gatstaf