Foundations Jumpstart

Stolen Vitality

Stolen Vitality {1}{R}

Instant
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.
Titan's Strength

Titan's Strength {R}

Instant
Target creature gets +3/+1 until end of turn. Scry 1.
Trial of Zeal

Trial of Zeal {2}{R}

Enchantment
When Trial of Zeal enters, it deals 3 damage to any target.
When a Cartouche you control enters, return Trial of Zeal to its owner's hand.
"Eternal glory awaits you, my child."
Trueheart Twins

Trueheart Twins {4}{R}

Creature - Jackal Warrior
You may exert Trueheart Twins as it attacks.
Whenever you exert a creature, creatures you control get +1/+0 until end of turn.
Shoulder to shoulder until blade must turn against blade.
4/4
Twinferno

Twinferno {1}{R}

Instant
Choose one —
• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
• Target creature you control gains double strike until end of turn.
Uncaged Fury

Uncaged Fury {2}{R}

Instant
Target creature gets +1/+1 and gains double strike until end of turn.
The cage is a crucible for the rage that builds inside, refining it into something pure and terrible.
Unleash Fury

Unleash Fury {1}{R}

Instant
Double the power of target creature until end of turn.
Might doesn't make right, but it does win the fight.
Related card: Recruit Instructor
Unstoppable Ogre

Unstoppable Ogre {2}{R}

Artifact Creature - Ogre Warrior
When Unstoppable Ogre enters, target creature can't block this turn.
Touma never met a door he didn't hate.
4/1
Vampiric Fury

Vampiric Fury {1}{R}

Instant
Vampire creatures you control get +2/+0 and gain first strike until end of turn.
Many peasants secretly admire vampires' glamour and elegance—until they witness a moment of pure bloodlust.
Voldaren Ambusher

Voldaren Ambusher {2}{R}

Creature - Vampire Archer
When Voldaren Ambusher enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.
"Gotcha."
2/2
Voldaren Duelist

Voldaren Duelist {3}{R}

Creature - Vampire Warrior
Haste
When Voldaren Duelist enters, target creature can't block this turn.
"I have yet to find my equal."
3/2
Voldaren Epicure

Voldaren Epicure {R}

Creature - Vampire
When Voldaren Epicure enters, it deals 1 damage to each opponent. Create a Blood token.
"If you're not refining your tastes, what's the point of living forever?"
1/1
Weaselback Redcap

Weaselback Redcap {R}

Creature - Goblin Knight
{1}{R}: Weaselback Redcap gets +2/+0 until end of turn.
"I would rather cast myself into the abyss than let my blood stain the cap of those monsters."
—Syr Alin, the Lion's Claw
1/1
Weaver of Lightning

Weaver of Lightning {2}{R}

Creature - Human Shaman
Reach
Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.
"Lightning in a bottle? That's not where I need it."
1/4
Wildfire Elemental

Wildfire Elemental {2}{R}{R}

Creature - Elemental
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
"Fire is always dancing, leaping and whirling, seeking more fuel. It never rests, so why should I?"
—Chandra Nalaar
3/3
Wrecking Crew

Wrecking Crew {4}{R}

Creature - Human Warrior
Reach
Trample
4/5
Young Pyromancer

Young Pyromancer {1}{R}

Creature - Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Immolation is the sincerest form of flattery.
2/1
Related card: Kayla's Kindling
Zealot of the God-Pharaoh

Zealot of the God-Pharaoh {3}{R}

Creature - Minotaur Archer
{4}{R}: Zealot of the God-Pharaoh deals 2 damage to target opponent or planeswalker.
The God-Pharaoh's most devoted took it upon themselves to follow his example.
4/3
Adventure Awaits

Adventure Awaits {1}{G}

Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
"Good, we're all here. Let's get started!"
Adventurous Impulse

Adventurous Impulse {G}

Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Every odyssey begins with a single step.
Advocate of the Beast

Advocate of the Beast {2}{G}

Creature - Elf Shaman
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
"I am neither their drover nor their leader. To these majestic beasts, I am simply their herdmate and nothing more."
2/3
Related card: Marauding Maulhorn
Aggressive Instinct

Aggressive Instinct {1}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
"Mowu was wary that day, as though he sensed the danger ahead."
—Jiang Yanggu's travelogue
Ainok Artillerist

Ainok Artillerist {2}{G}

Creature - Dog Archer
Ainok Artillerist has reach as long as it has a +1/+1 counter on it.
"In the Tarkir I once knew, the Abzan revered their ancestor trees. Now, as Dromoka, they cut their finest groves to make weapons."
—Sarkhan Vol
4/1
Ainok Guide

Ainok Guide {1}{G}

Creature - Dog Scout
When Ainok Guide enters, choose one —
• Put a +1/+1 counter on Ainok Guide.
• Search your library for a basic land card, reveal it, then shuffle and put that card on top.
1/1
Ambassador Oak

Ambassador Oak {3}{G}

Creature - Treefolk Warrior
When Ambassador Oak enters, create a 1/1 green Elf Warrior creature token.
Treefolk and elves share a common interest in the forests, but really the elves just feel at home with the view from above.
3/3